/usr/include/oce/OpenGl_PrimitiveArray.hxx is in liboce-visualization-dev 0.15-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 | // Created on: 2011-07-13
// Created by: Sergey ZERCHANINOV
// Copyright (c) 2011-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and / or modify it
// under the terms of the GNU Lesser General Public version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef OpenGl_PrimitiveArray_Header
#define OpenGl_PrimitiveArray_Header
#include <OpenGl_VertexBuffer.hxx>
#include <InterfaceGraphic_Graphic3d.hxx>
#include <Aspect_InteriorStyle.hxx>
#include <Aspect_TypeOfMarker.hxx>
#include <OpenGl_Element.hxx>
struct OPENGL_SURF_PROP;
class OpenGl_PrimitiveArray : public OpenGl_Element
{
public:
// OpenGL does not provie a constant for "none" draw mode.
// So we define our own one that does not conflict with GL constants
// and untilizes common GL invalid value
enum
{
DRAW_MODE_NONE = -1
};
//! Default constructor
OpenGl_PrimitiveArray (CALL_DEF_PARRAY* thePArray);
//! Render primitives to the window
virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
virtual void Release (const Handle(OpenGl_Context)& theContext);
CALL_DEF_PARRAY* PArray() const { return myPArray; }
private:
Standard_Boolean toDrawVbo() const
{
return !myVbos[VBOVertices].IsNull();
}
//! VBO initialization procedures
Standard_Boolean BuildVBO (const Handle(OpenGl_Workspace)& theWorkspace) const;
void clearMemoryOwn() const;
void clearMemoryGL (const Handle(OpenGl_Context)& theGlCtx) const;
//! Main procedure to draw array
void DrawArray (Tint theLightingModel,
const Aspect_InteriorStyle theInteriorStyle,
Tint theEdgeFlag,
const TEL_COLOUR* theInteriorColour,
const TEL_COLOUR* theLineColour,
const TEL_COLOUR* theEdgeColour,
const OPENGL_SURF_PROP* theFaceProp,
const Handle(OpenGl_Workspace)& theWorkspace) const;
//! Auxiliary procedures
void DrawEdges (const TEL_COLOUR* theEdgeColour,
const Handle(OpenGl_Workspace)& theWorkspace) const;
void DrawMarkers (const Handle(OpenGl_Workspace)& theWorkspace) const;
protected:
//! Destructor
virtual ~OpenGl_PrimitiveArray();
protected:
typedef enum
{
VBOEdges,
VBOVertices,
VBOVcolours,
VBOVnormals,
VBOVtexels,
VBOMaxType
} VBODataType;
mutable CALL_DEF_PARRAY* myPArray;
mutable Handle(OpenGl_VertexBuffer) myVbos[VBOMaxType];
GLint myDrawMode;
mutable Standard_Boolean myIsVboInit;
public:
DEFINE_STANDARD_ALLOC
};
#endif //OpenGl_PrimitiveArray_Header
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