/usr/include/oce/Graphic3d_ArrayOfTriangleFans.hxx is in liboce-visualization-dev 0.15-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Graphic3d_ArrayOfTriangleFans_HeaderFile
#define _Graphic3d_ArrayOfTriangleFans_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Graphic3d_ArrayOfTriangleFans_HeaderFile
#include <Handle_Graphic3d_ArrayOfTriangleFans.hxx>
#endif
#ifndef _Graphic3d_ArrayOfPrimitives_HeaderFile
#include <Graphic3d_ArrayOfPrimitives.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
class Graphic3d_ArrayOfTriangleFans : public Graphic3d_ArrayOfPrimitives {
public:
//! Creates an array of triangle fans, <br>
//! a polygon can be filled as: <br>
//! 1) creating a single fan defined with his vertexs. <br>
//! i.e: <br>
//! myArray = Graphic3d_ArrayOfTriangleFans(7) <br>
//! myArray->AddVertex(x1,y1,z1) <br>
//! .... <br>
//! myArray->AddVertex(x7,y7,z7) <br>
//! 2) creating separate fans defined with a predefined <br>
//! number of fans and the number of vertex per fan. <br>
//! i.e: <br>
//! myArray = Graphic3d_ArrayOfTriangleFans(8,2) <br>
//! myArray->AddBound(4) <br>
//! myArray->AddVertex(x1,y1,z1) <br>
//! .... <br>
//! myArray->AddVertex(x4,y4,z4) <br>
//! myArray->AddBound(4) <br>
//! myArray->AddVertex(x5,y5,z5) <br>
//! .... <br>
//! myArray->AddVertex(x8,y8,z8) <br>
//! <br>
//! <maxVertexs> defined the maximun allowed vertex number in the array. <br>
//! <maxFans> defined the maximun allowed fan number in the array. <br>
//! The number of triangle really drawn is : <br>
//! VertexNumber()-2*Min(1,BoundNumber()) <br>
Standard_EXPORT Graphic3d_ArrayOfTriangleFans(const Standard_Integer maxVertexs,const Standard_Integer maxFans = 0,const Standard_Boolean hasVNormals = Standard_False,const Standard_Boolean hasVColors = Standard_False,const Standard_Boolean hasFColors = Standard_False,const Standard_Boolean hasTexels = Standard_False);
DEFINE_STANDARD_RTTI(Graphic3d_ArrayOfTriangleFans)
protected:
private:
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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