/usr/include/oce/AIS_MultipleConnectedShape.hxx is in liboce-visualization-dev 0.15-4.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _AIS_MultipleConnectedShape_HeaderFile
#define _AIS_MultipleConnectedShape_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_AIS_MultipleConnectedShape_HeaderFile
#include <Handle_AIS_MultipleConnectedShape.hxx>
#endif
#ifndef _TopoDS_Shape_HeaderFile
#include <TopoDS_Shape.hxx>
#endif
#ifndef _AIS_MultipleConnectedInteractive_HeaderFile
#include <AIS_MultipleConnectedInteractive.hxx>
#endif
#ifndef _AIS_KindOfInteractive_HeaderFile
#include <AIS_KindOfInteractive.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Handle_Prs3d_Projector_HeaderFile
#include <Handle_Prs3d_Projector.hxx>
#endif
#ifndef _Handle_Prs3d_Presentation_HeaderFile
#include <Handle_Prs3d_Presentation.hxx>
#endif
#ifndef _Handle_Geom_Transformation_HeaderFile
#include <Handle_Geom_Transformation.hxx>
#endif
#ifndef _Handle_SelectMgr_Selection_HeaderFile
#include <Handle_SelectMgr_Selection.hxx>
#endif
#ifndef _Handle_PrsMgr_PresentationManager3d_HeaderFile
#include <Handle_PrsMgr_PresentationManager3d.hxx>
#endif
class Standard_NotImplemented;
class TopoDS_Shape;
class Prs3d_Projector;
class Prs3d_Presentation;
class Geom_Transformation;
class SelectMgr_Selection;
class PrsMgr_PresentationManager3d;
//! Constructs an Interactive Object connected to a list of <br>
//! Interactive Objects having a Shape. These include <br>
//! AIS_Shape, and AIS_ConnectedShape. <br>
//! Presentation of Hidden parts is calculated automatically. <br>
//! You define the Interactive Object by gathering <br>
//! together several other object presentations as in <br>
//! AIS_MultipleConnectedInteractive. <br>
class AIS_MultipleConnectedShape : public AIS_MultipleConnectedInteractive {
public:
//! Initializes the shape aShape, a multiple connected <br>
//! Interactive Object grouping different <br>
//! projector-dependent representations of an entity. <br>
Standard_EXPORT AIS_MultipleConnectedShape(const TopoDS_Shape& aShape);
Standard_EXPORT virtual AIS_KindOfInteractive Type() const;
Standard_EXPORT virtual Standard_Integer Signature() const;
//! Returns true is shape decomposition is accepted. <br>
Standard_EXPORT virtual Standard_Boolean AcceptShapeDecomposition() const;
//! Constructs the reference shape ashap. <br>
void Set(const TopoDS_Shape& ashap) ;
//! Returns the shape which is constructed in Set. <br>
const TopoDS_Shape& Shape() const;
DEFINE_STANDARD_RTTI(AIS_MultipleConnectedShape)
protected:
Standard_EXPORT virtual void Compute(const Handle(Prs3d_Projector)& aProjector,const Handle(Prs3d_Presentation)& aPresentation) ;
Standard_EXPORT virtual void Compute(const Handle(Prs3d_Projector)& aProjector,const Handle(Geom_Transformation)& aTrsf,const Handle(Prs3d_Presentation)& aPresentation) ;
Standard_EXPORT virtual void ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,const Standard_Integer aMode) ;
private:
Standard_EXPORT void Compute(const Handle(Prs3d_Projector)& aProjector,const Handle(Prs3d_Presentation)& aPresentation,const TopoDS_Shape& aShape) ;
//! this method is redefined virtual; <br>
//! when the instance is connected to another <br>
//! InteractiveObject,this method doesn't <br>
//! compute anything, but just uses the <br>
//! presentation of this last object, with <br>
//! a transformation if there's one stored. <br>
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,const Handle(Prs3d_Presentation)& aPresentation,const Standard_Integer aMode = 0) ;
TopoDS_Shape myShape;
};
#include <AIS_MultipleConnectedShape.lxx>
// other Inline functions and methods (like "C++: function call" methods)
#endif
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