/usr/include/newmat/newmatrc.h is in libnewmat10-dev 1.10.4-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | //$$ newmatrc.h definition file for row/column classes
// Copyright (C) 1991,2,3,4,7: R B Davies
#ifndef NEWMATRC_LIB
#define NEWMATRC_LIB 0
#ifdef use_namespace
namespace NEWMAT {
#endif
#include "controlw.h"
/************** classes MatrixRowCol, MatrixRow, MatrixCol *****************/
// Used for accessing the rows and columns of matrices
// All matrix classes must provide routines for calculating matrix rows and
// columns. Assume rows can be found very efficiently.
enum LSF { LoadOnEntry=1,StoreOnExit=2,DirectPart=4,StoreHere=8,HaveStore=16 };
class LoadAndStoreFlag : public ControlWord
{
public:
LoadAndStoreFlag() {}
LoadAndStoreFlag(int i) : ControlWord(i) {}
LoadAndStoreFlag(LSF lsf) : ControlWord(lsf) {}
LoadAndStoreFlag(const ControlWord& cwx) : ControlWord(cwx) {}
};
class MatrixRowCol
// the row or column of a matrix
{
public: // these are public to avoid
// numerous friend statements
int length; // row or column length
int skip; // initial number of zeros
int storage; // number of stored elements
int rowcol; // row or column number
GeneralMatrix* gm; // pointer to parent matrix
Real* data; // pointer to local storage
LoadAndStoreFlag cw; // Load? Store? Is a Copy?
void IncrMat() { rowcol++; data += storage; } // used by NextRow
void IncrDiag() { rowcol++; skip++; data++; }
void IncrId() { rowcol++; skip++; }
void IncrUT() { rowcol++; data += storage; storage--; skip++; }
void IncrLT() { rowcol++; data += storage; storage++; }
public:
void Zero(); // set elements to zero
void Add(const MatrixRowCol&); // add a row/col
void AddScaled(const MatrixRowCol&, Real); // add a multiple of a row/col
void Add(const MatrixRowCol&, const MatrixRowCol&);
// add two rows/cols
void Add(const MatrixRowCol&, Real); // add a row/col
void NegAdd(const MatrixRowCol&, Real); // Real - a row/col
void Sub(const MatrixRowCol&); // subtract a row/col
void Sub(const MatrixRowCol&, const MatrixRowCol&);
// sub a row/col from another
void RevSub(const MatrixRowCol&); // subtract from a row/col
void ConCat(const MatrixRowCol&, const MatrixRowCol&);
// concatenate two row/cols
void Multiply(const MatrixRowCol&); // multiply a row/col
void Multiply(const MatrixRowCol&, const MatrixRowCol&);
// multiply two row/cols
void KP(const MatrixRowCol&, const MatrixRowCol&);
// Kronecker Product two row/cols
void Copy(const MatrixRowCol&); // copy a row/col
void CopyCheck(const MatrixRowCol&); // ... check for data loss
void Check(const MatrixRowCol&); // just check for data loss
void Check(); // check full row/col present
void Copy(const Real*&); // copy from an array
void Copy(Real); // copy from constant
void Add(Real); // add a constant
void Multiply(Real); // multiply by constant
Real SumAbsoluteValue(); // sum of absolute values
Real MaximumAbsoluteValue1(Real r, int& i); // maximum of absolute values
Real MinimumAbsoluteValue1(Real r, int& i); // minimum of absolute values
Real Maximum1(Real r, int& i); // maximum
Real Minimum1(Real r, int& i); // minimum
Real Sum(); // sum of values
void Inject(const MatrixRowCol&); // copy stored els of a row/col
void Negate(const MatrixRowCol&); // change sign of a row/col
void Multiply(const MatrixRowCol&, Real); // scale a row/col
friend Real DotProd(const MatrixRowCol&, const MatrixRowCol&);
// sum of pairwise product
Real* Data() { return data; }
int Skip() { return skip; } // number of elements skipped
int Storage() { return storage; } // number of elements stored
int Length() { return length; } // length of row or column
void Skip(int i) { skip=i; }
void Storage(int i) { storage=i; }
void Length(int i) { length=i; }
void SubRowCol(MatrixRowCol&, int, int) const;
// get part of a row or column
MatrixRowCol() {} // to stop warning messages
~MatrixRowCol();
FREE_CHECK(MatrixRowCol)
};
class MatrixRow : public MatrixRowCol
{
public:
// bodies for these are inline at the end of this .h file
MatrixRow(GeneralMatrix*, LoadAndStoreFlag, int=0);
// extract a row
~MatrixRow();
void Next(); // get next row
FREE_CHECK(MatrixRow)
};
class MatrixCol : public MatrixRowCol
{
public:
// bodies for these are inline at the end of this .h file
MatrixCol(GeneralMatrix*, LoadAndStoreFlag, int=0);
// extract a col
MatrixCol(GeneralMatrix*, Real*, LoadAndStoreFlag, int=0);
// store/retrieve a col
~MatrixCol();
void Next(); // get next row
FREE_CHECK(MatrixCol)
};
// MatrixColX is an alternative to MatrixCol where the complete
// column is stored externally
class MatrixColX : public MatrixRowCol
{
public:
// bodies for these are inline at the end of this .h file
MatrixColX(GeneralMatrix*, Real*, LoadAndStoreFlag, int=0);
// store/retrieve a col
~MatrixColX();
void Next(); // get next row
Real* store; // pointer to local storage
// less skip
FREE_CHECK(MatrixColX)
};
/**************************** inline bodies ****************************/
inline MatrixRow::MatrixRow(GeneralMatrix* gmx, LoadAndStoreFlag cwx, int row)
{ gm=gmx; cw=cwx; rowcol=row; gm->GetRow(*this); }
inline void MatrixRow::Next() { gm->NextRow(*this); }
inline MatrixCol::MatrixCol(GeneralMatrix* gmx, LoadAndStoreFlag cwx, int col)
{ gm=gmx; cw=cwx; rowcol=col; gm->GetCol(*this); }
inline MatrixCol::MatrixCol(GeneralMatrix* gmx, Real* r,
LoadAndStoreFlag cwx, int col)
{ gm=gmx; data=r; cw=cwx+StoreHere; rowcol=col; gm->GetCol(*this); }
inline MatrixColX::MatrixColX(GeneralMatrix* gmx, Real* r,
LoadAndStoreFlag cwx, int col)
{ gm=gmx; store=data=r; cw=cwx+StoreHere; rowcol=col; gm->GetCol(*this); }
inline void MatrixCol::Next() { gm->NextCol(*this); }
inline void MatrixColX::Next() { gm->NextCol(*this); }
#ifdef use_namespace
}
#endif
#endif
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