/usr/include/MYGUI/MyGUI_OpenGLRenderManager.h is in libmygui-dev 3.2.0-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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@file
@author George Evmenov
@date 07/2009
*/
#ifndef __MYGUI_OPENGL_RENDER_MANAGER_H__
#define __MYGUI_OPENGL_RENDER_MANAGER_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_RenderFormat.h"
#include "MyGUI_IVertexBuffer.h"
#include "MyGUI_RenderManager.h"
#include "MyGUI_OpenGLImageLoader.h"
namespace MyGUI
{
class OpenGLRenderManager :
public RenderManager,
public IRenderTarget
{
public:
OpenGLRenderManager();
void initialise(OpenGLImageLoader* _loader = 0);
void shutdown();
static OpenGLRenderManager& getInstance()
{
return *getInstancePtr();
}
static OpenGLRenderManager* getInstancePtr()
{
return static_cast<OpenGLRenderManager*>(RenderManager::getInstancePtr());
}
/** @see OpenGLRenderManager::getViewSize */
virtual const IntSize& getViewSize() const;
/** @see OpenGLRenderManager::getVertexFormat */
virtual VertexColourType getVertexFormat();
/** @see OpenGLRenderManager::createVertexBuffer */
virtual IVertexBuffer* createVertexBuffer();
/** @see OpenGLRenderManager::destroyVertexBuffer */
virtual void destroyVertexBuffer(IVertexBuffer* _buffer);
/** @see OpenGLRenderManager::createTexture */
virtual ITexture* createTexture(const std::string& _name);
/** @see OpenGLRenderManager::destroyTexture */
virtual void destroyTexture(ITexture* _texture);
/** @see OpenGLRenderManager::getTexture */
virtual ITexture* getTexture(const std::string& _name);
/** @see IRenderTarget::begin */
virtual void begin();
/** @see IRenderTarget::end */
virtual void end();
/** @see IRenderTarget::doRender */
virtual void doRender(IVertexBuffer* _buffer, ITexture* _texture, size_t _count);
/** @see IRenderTarget::getInfo */
virtual const RenderTargetInfo& getInfo();
/*internal:*/
void drawOneFrame();
void setViewSize(int _width, int _height);
bool isPixelBufferObjectSupported() const;
private:
void destroyAllResources();
private:
IntSize mViewSize;
bool mUpdate;
VertexColourType mVertexFormat;
RenderTargetInfo mInfo;
typedef std::map<std::string, ITexture*> MapTexture;
MapTexture mTextures;
OpenGLImageLoader* mImageLoader;
bool mPboIsSupported;
bool mIsInitialise;
};
} // namespace MyGUI
#endif // __MYGUI_OPENGL_RENDER_MANAGER_H__
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