This file is indexed.

/usr/include/MYGUI/MyGUI_ILayerNode.h is in libmygui-dev 3.2.0-5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
/*!
	@file
	@author		Albert Semenov
	@date		02/2008
*/
/*
	This file is part of MyGUI.

	MyGUI is free software: you can redistribute it and/or modify
	it under the terms of the GNU Lesser General Public License as published by
	the Free Software Foundation, either version 3 of the License, or
	(at your option) any later version.

	MyGUI is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU Lesser General Public License for more details.

	You should have received a copy of the GNU Lesser General Public License
	along with MyGUI.  If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_I_LAYER_NODE_H__
#define __MYGUI_I_LAYER_NODE_H__

#include "MyGUI_Prerequest.h"
#include "MyGUI_Enumerator.h"
#include "MyGUI_IObject.h"
#include "MyGUI_IRenderTarget.h"

namespace MyGUI
{

	class ILayer;
	class ILayerItem;
	class ILayerNode;

	class RenderItem;

	typedef std::vector<ILayerNode*> VectorILayerNode;
	typedef Enumerator<VectorILayerNode> EnumeratorILayerNode;

	class MYGUI_EXPORT ILayerNode :
		public IObject
	{
		MYGUI_RTTI_DERIVED( ILayerNode )

	public:
		virtual ~ILayerNode() { }

		// леер, которому мы принадлежим
		virtual ILayer* getLayer() const = 0;

		// возвращает отца или nullptr
		virtual ILayerNode* getParent() const = 0;

		// создаем дочерний нод
		virtual ILayerNode* createChildItemNode() = 0;
		// удаляем дочерний нод
		virtual void destroyChildItemNode(ILayerNode* _node) = 0;

		// поднимаем дочерний нод
		virtual void upChildItemNode(ILayerNode* _node) = 0;

		// список детей
		virtual EnumeratorILayerNode getEnumerator() const = 0;

		// добавляем айтем к ноду
		virtual void attachLayerItem(ILayerItem* _item) = 0;
		// удаляем айтем из нода
		virtual void detachLayerItem(ILayerItem* _root) = 0;

		// добавляет саб айтем и возвращает рендер айтем
		virtual RenderItem* addToRenderItem(ITexture* _texture, bool _firstQueue, bool _separate) = 0;
		// необходимо обновление нода
		virtual void outOfDate(RenderItem* _item) = 0;

		// возвращает виджет по позиции
		virtual ILayerItem* getLayerItemByPoint(int _left, int _top) const = 0;

		// рисует леер
		virtual void renderToTarget(IRenderTarget* _target, bool _update) = 0;

		virtual void resizeView(const IntSize& _viewSize) = 0;
	};

} // namespace MyGUI

#endif // __MYGUI_I_LAYER_NODE_H__