This file is indexed.

/usr/include/MYGUI/MyGUI_FactoryManager.h is in libmygui-dev 3.2.0-5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
/*!
	@file
	@author		Albert Semenov
	@date		06/2009
*/
/*
	This file is part of MyGUI.

	MyGUI is free software: you can redistribute it and/or modify
	it under the terms of the GNU Lesser General Public License as published by
	the Free Software Foundation, either version 3 of the License, or
	(at your option) any later version.

	MyGUI is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU Lesser General Public License for more details.

	You should have received a copy of the GNU Lesser General Public License
	along with MyGUI.  If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_FACTORY_MANAGER_H__
#define __MYGUI_FACTORY_MANAGER_H__

#include "MyGUI_Prerequest.h"
#include "MyGUI_Singleton.h"
#include "MyGUI_IObject.h"
#include "MyGUI_GenericFactory.h"

namespace MyGUI
{

	class MYGUI_EXPORT FactoryManager :
		public Singleton<FactoryManager>
	{
	public:
		FactoryManager();

		void initialise();
		void shutdown();

		typedef delegates::CDelegate1<IObject*&> Delegate;
		/** Register delegate function that creates object for specified _category and _type. */
		void registerFactory(const std::string& _category, const std::string& _type, Delegate::IDelegate* _delegate);
		/** Unregister delegate function that creates object for specified _category and _type. */
		void unregisterFactory(const std::string& _category, const std::string& _type);
		/** Unregister all delegate functions that creates object for specified _category. */
		void unregisterFactory(const std::string& _category);

		/** Is factory for specified _category and _type exist. */
		bool isFactoryExist(const std::string& _category, const std::string& _type);

		/** Register factory for specified _category. */
		template<typename Type>
		void registerFactory(const std::string& _category)
		{
			registerFactory(_category, Type::getClassTypeName(), GenericFactory<Type>::getFactory());
		}

		/** Register factory for specified _category and _type. */
		template<typename Type>
		void registerFactory(const std::string& _category, const std::string& _type)
		{
			registerFactory(_category, _type, GenericFactory<Type>::getFactory());
		}

		/** Unegister factory for specified _category. */
		template<typename Type>
		void unregisterFactory(const std::string& _category)
		{
			unregisterFactory(_category, Type::getClassTypeName());
		}

		/** Create object with given _category and _type. Return nullptr if there's no registered factory. */
		IObject* createObject(const std::string& _category, const std::string& _type);
		/** Destroy object */
		void destroyObject(IObject* _object);

	private:
		typedef std::map<std::string, Delegate> MapFactoryItem;
		typedef std::map<std::string, MapFactoryItem> MapRegisterFactoryItem;
		MapRegisterFactoryItem mRegisterFactoryItems;

		bool mIsInitialise;
	};

} // namespace MyGUI

#endif // __MYGUI_FACTORY_MANAGER_H__