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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>Mutter Reference Manual: MetaShapedTexture</title>
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                  <a href="#MetaShapedTexture.description" class="shortcut">Description</a>
                   | 
                  <a href="#MetaShapedTexture.object-hierarchy" class="shortcut">Object Hierarchy</a>
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                  <a href="#MetaShapedTexture.implemented-interfaces" class="shortcut">Implemented Interfaces</a>
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<div class="refentry">
<a name="MetaShapedTexture"></a><div class="titlepage"></div>
<div class="refnamediv"><table width="100%"><tr>
<td valign="top">
<h2><span class="refentrytitle"><a name="MetaShapedTexture.top_of_page"></a>MetaShapedTexture</span></h2>
<p>MetaShapedTexture — An actor to draw a masked texture.</p>
</td>
<td valign="top" align="right"></td>
</tr></table></div>
<div class="refsynopsisdiv">
<a name="MetaShapedTexture.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis">struct              <a class="link" href="MetaShapedTexture.html#MetaShapedTexture-struct" title="struct MetaShapedTexture">MetaShapedTexture</a>;
struct              <a class="link" href="MetaShapedTexture.html#MetaShapedTextureClass" title="struct MetaShapedTextureClass">MetaShapedTextureClass</a>;
<span class="returnvalue">ClutterActor</span> *      <a class="link" href="MetaShapedTexture.html#meta-shaped-texture-new" title="meta_shaped_texture_new ()">meta_shaped_texture_new</a>             (<em class="parameter"><code><span class="type">void</span></code></em>);
<span class="returnvalue">void</span>                <a class="link" href="MetaShapedTexture.html#meta-shaped-texture-set-create-mipmaps" title="meta_shaped_texture_set_create_mipmaps ()">meta_shaped_texture_set_create_mipmaps</a>
                                                        (<em class="parameter"><code><a class="link" href="MetaShapedTexture.html" title="MetaShapedTexture"><span class="type">MetaShapedTexture</span></a> *stex</code></em>,
                                                         <em class="parameter"><code><span class="type">gboolean</span> create_mipmaps</code></em>);
<span class="returnvalue">gboolean</span>            <a class="link" href="MetaShapedTexture.html#meta-shaped-texture-update-area" title="meta_shaped_texture_update_area ()">meta_shaped_texture_update_area</a>     (<em class="parameter"><code><a class="link" href="MetaShapedTexture.html" title="MetaShapedTexture"><span class="type">MetaShapedTexture</span></a> *stex</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> x</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> y</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> width</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> height</code></em>,
                                                         <em class="parameter"><code><span class="type">cairo_region_t</span> *unobscured_region</code></em>);
<span class="returnvalue">void</span>                <a class="link" href="MetaShapedTexture.html#meta-shaped-texture-set-pixmap" title="meta_shaped_texture_set_pixmap ()">meta_shaped_texture_set_pixmap</a>      (<em class="parameter"><code><a class="link" href="MetaShapedTexture.html" title="MetaShapedTexture"><span class="type">MetaShapedTexture</span></a> *stex</code></em>,
                                                         <em class="parameter"><code><span class="type">Pixmap</span> pixmap</code></em>);
<span class="returnvalue">CoglTexture</span> *       <a class="link" href="MetaShapedTexture.html#meta-shaped-texture-get-texture" title="meta_shaped_texture_get_texture ()">meta_shaped_texture_get_texture</a>     (<em class="parameter"><code><a class="link" href="MetaShapedTexture.html" title="MetaShapedTexture"><span class="type">MetaShapedTexture</span></a> *stex</code></em>);
<span class="returnvalue">void</span>                <a class="link" href="MetaShapedTexture.html#meta-shaped-texture-set-mask-texture" title="meta_shaped_texture_set_mask_texture ()">meta_shaped_texture_set_mask_texture</a>
                                                        (<em class="parameter"><code><a class="link" href="MetaShapedTexture.html" title="MetaShapedTexture"><span class="type">MetaShapedTexture</span></a> *stex</code></em>,
                                                         <em class="parameter"><code><span class="type">CoglTexture</span> *mask_texture</code></em>);
<span class="returnvalue">void</span>                <a class="link" href="MetaShapedTexture.html#meta-shaped-texture-set-clip-region" title="meta_shaped_texture_set_clip_region ()">meta_shaped_texture_set_clip_region</a> (<em class="parameter"><code><a class="link" href="MetaShapedTexture.html" title="MetaShapedTexture"><span class="type">MetaShapedTexture</span></a> *stex</code></em>,
                                                         <em class="parameter"><code><span class="type">cairo_region_t</span> *clip_region</code></em>);
<span class="returnvalue">cairo_surface_t</span> *   <a class="link" href="MetaShapedTexture.html#meta-shaped-texture-get-image" title="meta_shaped_texture_get_image ()">meta_shaped_texture_get_image</a>       (<em class="parameter"><code><a class="link" href="MetaShapedTexture.html" title="MetaShapedTexture"><span class="type">MetaShapedTexture</span></a> *stex</code></em>,
                                                         <em class="parameter"><code><span class="type">cairo_rectangle_int_t</span> *clip</code></em>);
</pre>
</div>
<div class="refsect1">
<a name="MetaShapedTexture.object-hierarchy"></a><h2>Object Hierarchy</h2>
<pre class="synopsis">
  GObject
   +----GInitiallyUnowned
         +----ClutterActor
               +----MetaShapedTexture
</pre>
</div>
<div class="refsect1">
<a name="MetaShapedTexture.implemented-interfaces"></a><h2>Implemented Interfaces</h2>
<p>
MetaShapedTexture implements
 ClutterContainer,  ClutterScriptable,  ClutterAnimatable and  AtkImplementorIface.</p>
</div>
<div class="refsect1">
<a name="MetaShapedTexture.description"></a><h2>Description</h2>
</div>
<div class="refsect1">
<a name="MetaShapedTexture.details"></a><h2>Details</h2>
<div class="refsect2">
<a name="MetaShapedTexture-struct"></a><h3>struct MetaShapedTexture</h3>
<pre class="programlisting">struct MetaShapedTexture;</pre>
<p>
The <span class="structname">MetaShapedTexture</span> structure contains
only private data and should be accessed using the provided API
</p>
</div>
<hr>
<div class="refsect2">
<a name="MetaShapedTextureClass"></a><h3>struct MetaShapedTextureClass</h3>
<pre class="programlisting">struct MetaShapedTextureClass {
};
</pre>
</div>
<hr>
<div class="refsect2">
<a name="meta-shaped-texture-new"></a><h3>meta_shaped_texture_new ()</h3>
<pre class="programlisting"><span class="returnvalue">ClutterActor</span> *      meta_shaped_texture_new             (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="meta-shaped-texture-set-create-mipmaps"></a><h3>meta_shaped_texture_set_create_mipmaps ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                meta_shaped_texture_set_create_mipmaps
                                                        (<em class="parameter"><code><a class="link" href="MetaShapedTexture.html" title="MetaShapedTexture"><span class="type">MetaShapedTexture</span></a> *stex</code></em>,
                                                         <em class="parameter"><code><span class="type">gboolean</span> create_mipmaps</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="meta-shaped-texture-update-area"></a><h3>meta_shaped_texture_update_area ()</h3>
<pre class="programlisting"><span class="returnvalue">gboolean</span>            meta_shaped_texture_update_area     (<em class="parameter"><code><a class="link" href="MetaShapedTexture.html" title="MetaShapedTexture"><span class="type">MetaShapedTexture</span></a> *stex</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> x</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> y</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> width</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> height</code></em>,
                                                         <em class="parameter"><code><span class="type">cairo_region_t</span> *unobscured_region</code></em>);</pre>
<p>
Repairs the damaged area indicated by <em class="parameter"><code>x</code></em>, <em class="parameter"><code>y</code></em>, <em class="parameter"><code>width</code></em> and <em class="parameter"><code>height</code></em>
and queues a redraw for the intersection <em class="parameter"><code>visibible_region</code></em> and
the damage area. If <em class="parameter"><code>visibible_region</code></em> is <code class="literal">NULL</code> a redraw will always
get queued.
</p>
<div class="variablelist"><table border="0" class="variablelist">
<colgroup>
<col align="left" valign="top">
<col>
</colgroup>
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>stex</code></em> :</span></p></td>
<td><a class="link" href="MetaShapedTexture.html" title="MetaShapedTexture"><span class="type">MetaShapedTexture</span></a></td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>x</code></em> :</span></p></td>
<td>the x coordinate of the damaged area</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>y</code></em> :</span></p></td>
<td>the y coordinate of the damaged area</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>width</code></em> :</span></p></td>
<td>the width of the damaged area</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>height</code></em> :</span></p></td>
<td>the height of the damaged area</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>unobscured_region</code></em> :</span></p></td>
<td>The unobscured region of the window or <code class="literal">NULL</code> if
there is no valid one (like when the actor is transformed or
has a mapped clone)</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>Whether a redraw have been queued or not</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="meta-shaped-texture-set-pixmap"></a><h3>meta_shaped_texture_set_pixmap ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                meta_shaped_texture_set_pixmap      (<em class="parameter"><code><a class="link" href="MetaShapedTexture.html" title="MetaShapedTexture"><span class="type">MetaShapedTexture</span></a> *stex</code></em>,
                                                         <em class="parameter"><code><span class="type">Pixmap</span> pixmap</code></em>);</pre>
<div class="variablelist"><table border="0" class="variablelist">
<colgroup>
<col align="left" valign="top">
<col>
</colgroup>
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>stex</code></em> :</span></p></td>
<td>The <a class="link" href="MetaShapedTexture.html" title="MetaShapedTexture"><span class="type">MetaShapedTexture</span></a>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>pixmap</code></em> :</span></p></td>
<td>The pixmap you want the stex to assume</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="meta-shaped-texture-get-texture"></a><h3>meta_shaped_texture_get_texture ()</h3>
<pre class="programlisting"><span class="returnvalue">CoglTexture</span> *       meta_shaped_texture_get_texture     (<em class="parameter"><code><a class="link" href="MetaShapedTexture.html" title="MetaShapedTexture"><span class="type">MetaShapedTexture</span></a> *stex</code></em>);</pre>
<div class="variablelist"><table border="0" class="variablelist">
<colgroup>
<col align="left" valign="top">
<col>
</colgroup>
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>stex</code></em> :</span></p></td>
<td>The <a class="link" href="MetaShapedTexture.html" title="MetaShapedTexture"><span class="type">MetaShapedTexture</span></a>
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>the unshaped texture. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="meta-shaped-texture-set-mask-texture"></a><h3>meta_shaped_texture_set_mask_texture ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                meta_shaped_texture_set_mask_texture
                                                        (<em class="parameter"><code><a class="link" href="MetaShapedTexture.html" title="MetaShapedTexture"><span class="type">MetaShapedTexture</span></a> *stex</code></em>,
                                                         <em class="parameter"><code><span class="type">CoglTexture</span> *mask_texture</code></em>);</pre>
</div>
<hr>
<div class="refsect2">
<a name="meta-shaped-texture-set-clip-region"></a><h3>meta_shaped_texture_set_clip_region ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                meta_shaped_texture_set_clip_region (<em class="parameter"><code><a class="link" href="MetaShapedTexture.html" title="MetaShapedTexture"><span class="type">MetaShapedTexture</span></a> *stex</code></em>,
                                                         <em class="parameter"><code><span class="type">cairo_region_t</span> *clip_region</code></em>);</pre>
<p>
Provides a hint to the texture about what areas of the texture
are not completely obscured and thus need to be painted. This
is an optimization and is not supposed to have any effect on
the output.
</p>
<p>
Typically a parent container will set the clip region before
painting its children, and then unset it afterwards.
</p>
<div class="variablelist"><table border="0" class="variablelist">
<colgroup>
<col align="left" valign="top">
<col>
</colgroup>
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>stex</code></em> :</span></p></td>
<td>a <a class="link" href="MetaShapedTexture.html" title="MetaShapedTexture"><span class="type">MetaShapedTexture</span></a>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>clip_region</code></em> :</span></p></td>
<td>the region of the texture that is visible and
should be painted.</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="meta-shaped-texture-get-image"></a><h3>meta_shaped_texture_get_image ()</h3>
<pre class="programlisting"><span class="returnvalue">cairo_surface_t</span> *   meta_shaped_texture_get_image       (<em class="parameter"><code><a class="link" href="MetaShapedTexture.html" title="MetaShapedTexture"><span class="type">MetaShapedTexture</span></a> *stex</code></em>,
                                                         <em class="parameter"><code><span class="type">cairo_rectangle_int_t</span> *clip</code></em>);</pre>
<p>
Flattens the two layers of the shaped texture into one ARGB32
image by alpha blending the two images, and returns the flattened
image.
</p>
<div class="variablelist"><table border="0" class="variablelist">
<colgroup>
<col align="left" valign="top">
<col>
</colgroup>
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>stex</code></em> :</span></p></td>
<td>A <a class="link" href="MetaShapedTexture.html" title="MetaShapedTexture"><span class="type">MetaShapedTexture</span></a>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>clip</code></em> :</span></p></td>
<td>A clipping rectangle, to help prevent extra processing.
In the case that the clipping rectangle is partially or fully
outside the bounds of the texture, the rectangle will be clipped.</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>a new cairo surface to be freed with
<code class="function">cairo_surface_destroy()</code>. <span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span>
</td>
</tr>
</tbody>
</table></div>
</div>
</div>
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