/usr/include/js-17.0/js/Utility.h is in libmozjs-17.0-dev 17.0.0-1ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* vim: set ts=8 sw=4 et tw=99 ft=cpp:
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef js_utility_h__
#define js_utility_h__
#include "mozilla/Assertions.h"
#include "mozilla/Attributes.h"
#include <stdlib.h>
#include <string.h>
#ifdef JS_OOM_DO_BACKTRACES
#include <stdio.h>
#include <execinfo.h>
#endif
#include "jstypes.h"
#ifdef __cplusplus
# include "mozilla/Scoped.h"
/* The public JS engine namespace. */
namespace JS {}
/* The mozilla-shared reusable template/utility namespace. */
namespace mozilla {}
/* The private JS engine namespace. */
namespace js {
/* The private namespace is a superset of the public/shared namespaces. */
using namespace JS;
using namespace mozilla;
} /* namespace js */
#endif /* __cplusplus */
JS_BEGIN_EXTERN_C
/*
* Pattern used to overwrite freed memory. If you are accessing an object with
* this pattern, you probably have a dangling pointer.
*/
#define JS_FREE_PATTERN 0xDA
#define JS_ASSERT(expr) MOZ_ASSERT(expr)
#define JS_ASSERT_IF(cond, expr) MOZ_ASSERT_IF(cond, expr)
#define JS_NOT_REACHED(reason) MOZ_NOT_REACHED(reason)
#define JS_ALWAYS_TRUE(expr) MOZ_ALWAYS_TRUE(expr)
#define JS_ALWAYS_FALSE(expr) MOZ_ALWAYS_FALSE(expr)
#ifdef DEBUG
# ifdef JS_THREADSAFE
# define JS_THREADSAFE_ASSERT(expr) JS_ASSERT(expr)
# else
# define JS_THREADSAFE_ASSERT(expr) ((void) 0)
# endif
#else
# define JS_THREADSAFE_ASSERT(expr) ((void) 0)
#endif
#define JS_STATIC_ASSERT(cond) MOZ_STATIC_ASSERT(cond, "JS_STATIC_ASSERT")
#define JS_STATIC_ASSERT_IF(cond, expr) MOZ_STATIC_ASSERT_IF(cond, expr, "JS_STATIC_ASSERT_IF")
extern MOZ_NORETURN JS_PUBLIC_API(void)
JS_Assert(const char *s, const char *file, int ln);
/*
* Abort the process in a non-graceful manner. This will cause a core file,
* call to the debugger or other moral equivalent as well as causing the
* entire process to stop.
*/
extern JS_PUBLIC_API(void) JS_Abort(void);
/*
* Custom allocator support for SpiderMonkey
*/
#if defined JS_USE_CUSTOM_ALLOCATOR
# include "jscustomallocator.h"
#else
# ifdef DEBUG
/*
* In order to test OOM conditions, when the shell command-line option
* |-A NUM| is passed, we fail continuously after the NUM'th allocation.
*/
extern JS_PUBLIC_DATA(uint32_t) OOM_maxAllocations; /* set from shell/js.cpp */
extern JS_PUBLIC_DATA(uint32_t) OOM_counter; /* data race, who cares. */
#ifdef JS_OOM_DO_BACKTRACES
#define JS_OOM_BACKTRACE_SIZE 32
static JS_ALWAYS_INLINE void
PrintBacktrace()
{
void* OOM_trace[JS_OOM_BACKTRACE_SIZE];
char** OOM_traceSymbols = NULL;
int32_t OOM_traceSize = 0;
int32_t OOM_traceIdx = 0;
OOM_traceSize = backtrace(OOM_trace, JS_OOM_BACKTRACE_SIZE);
OOM_traceSymbols = backtrace_symbols(OOM_trace, OOM_traceSize);
if (!OOM_traceSymbols)
return;
for (OOM_traceIdx = 0; OOM_traceIdx < OOM_traceSize; ++OOM_traceIdx) {
fprintf(stderr, "#%d %s\n", OOM_traceIdx, OOM_traceSymbols[OOM_traceIdx]);
}
free(OOM_traceSymbols);
}
#define JS_OOM_EMIT_BACKTRACE() \
do {\
fprintf(stderr, "Forcing artificial memory allocation function failure:\n");\
PrintBacktrace();\
} while (0)
# else
# define JS_OOM_EMIT_BACKTRACE() do {} while(0)
#endif /* JS_OOM_DO_BACKTRACES */
# define JS_OOM_POSSIBLY_FAIL() \
do \
{ \
if (++OOM_counter > OOM_maxAllocations) { \
JS_OOM_EMIT_BACKTRACE();\
return NULL; \
} \
} while (0)
# define JS_OOM_POSSIBLY_FAIL_REPORT(cx) \
do \
{ \
if (++OOM_counter > OOM_maxAllocations) { \
JS_OOM_EMIT_BACKTRACE();\
js_ReportOutOfMemory(cx);\
return NULL; \
} \
} while (0)
# else
# define JS_OOM_POSSIBLY_FAIL() do {} while(0)
# define JS_OOM_POSSIBLY_FAIL_REPORT(cx) do {} while(0)
# endif /* DEBUG */
/*
* SpiderMonkey code should not be calling these allocation functions directly.
* Instead, all calls should go through JSRuntime, JSContext or OffTheBooks.
* However, js_free() can be called directly.
*/
static JS_INLINE void* js_malloc(size_t bytes)
{
JS_OOM_POSSIBLY_FAIL();
return malloc(bytes);
}
static JS_INLINE void* js_calloc(size_t bytes)
{
JS_OOM_POSSIBLY_FAIL();
return calloc(bytes, 1);
}
static JS_INLINE void* js_realloc(void* p, size_t bytes)
{
JS_OOM_POSSIBLY_FAIL();
return realloc(p, bytes);
}
static JS_INLINE void js_free(void* p)
{
free(p);
}
#endif/* JS_USE_CUSTOM_ALLOCATOR */
/*
* Replace bit-scanning code sequences with CPU-specific instructions to
* speedup calculations of ceiling/floor log2.
*
* With GCC 3.4 or later we can use __builtin_clz for that, see bug 327129.
*
* SWS: Added MSVC intrinsic bitscan support. See bugs 349364 and 356856.
*/
#if defined(_WIN32) && (_MSC_VER >= 1300) && (defined(_M_IX86) || defined(_M_AMD64) || defined(_M_X64))
unsigned char _BitScanForward(unsigned long * Index, unsigned long Mask);
unsigned char _BitScanReverse(unsigned long * Index, unsigned long Mask);
# pragma intrinsic(_BitScanForward,_BitScanReverse)
__forceinline static int
__BitScanForward32(unsigned int val)
{
unsigned long idx;
_BitScanForward(&idx, (unsigned long)val);
return (int)idx;
}
__forceinline static int
__BitScanReverse32(unsigned int val)
{
unsigned long idx;
_BitScanReverse(&idx, (unsigned long)val);
return (int)(31-idx);
}
# define js_bitscan_ctz32(val) __BitScanForward32(val)
# define js_bitscan_clz32(val) __BitScanReverse32(val)
# define JS_HAS_BUILTIN_BITSCAN32
#if defined(_M_AMD64) || defined(_M_X64)
unsigned char _BitScanForward64(unsigned long * Index, unsigned __int64 Mask);
unsigned char _BitScanReverse64(unsigned long * Index, unsigned __int64 Mask);
# pragma intrinsic(_BitScanForward64,_BitScanReverse64)
__forceinline static int
__BitScanForward64(unsigned __int64 val)
{
unsigned long idx;
_BitScanForward64(&idx, val);
return (int)idx;
}
__forceinline static int
__BitScanReverse64(unsigned __int64 val)
{
unsigned long idx;
_BitScanReverse64(&idx, val);
return (int)(63-idx);
}
# define js_bitscan_ctz64(val) __BitScanForward64(val)
# define js_bitscan_clz64(val) __BitScanReverse64(val)
# define JS_HAS_BUILTIN_BITSCAN64
#endif
#elif (__GNUC__ >= 4) || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)
# define js_bitscan_ctz32(val) __builtin_ctz(val)
# define js_bitscan_clz32(val) __builtin_clz(val)
# define JS_HAS_BUILTIN_BITSCAN32
# if (JS_BYTES_PER_WORD == 8)
# define js_bitscan_ctz64(val) __builtin_ctzll(val)
# define js_bitscan_clz64(val) __builtin_clzll(val)
# define JS_HAS_BUILTIN_BITSCAN64
# endif
#endif
/*
** Macro version of JS_CeilingLog2: Compute the log of the least power of
** 2 greater than or equal to _n. The result is returned in _log2.
*/
#ifdef JS_HAS_BUILTIN_BITSCAN32
/*
* Use intrinsic function or count-leading-zeros to calculate ceil(log2(_n)).
* The macro checks for "n <= 1" and not "n != 0" as js_bitscan_clz32(0) is
* undefined.
*/
# define JS_CEILING_LOG2(_log2,_n) \
JS_BEGIN_MACRO \
unsigned int j_ = (unsigned int)(_n); \
(_log2) = (j_ <= 1 ? 0 : 32 - js_bitscan_clz32(j_ - 1)); \
JS_END_MACRO
#else
# define JS_CEILING_LOG2(_log2,_n) \
JS_BEGIN_MACRO \
uint32_t j_ = (uint32_t)(_n); \
(_log2) = 0; \
if ((j_) & ((j_)-1)) \
(_log2) += 1; \
if ((j_) >> 16) \
(_log2) += 16, (j_) >>= 16; \
if ((j_) >> 8) \
(_log2) += 8, (j_) >>= 8; \
if ((j_) >> 4) \
(_log2) += 4, (j_) >>= 4; \
if ((j_) >> 2) \
(_log2) += 2, (j_) >>= 2; \
if ((j_) >> 1) \
(_log2) += 1; \
JS_END_MACRO
#endif
/*
** Macro version of JS_FloorLog2: Compute the log of the greatest power of
** 2 less than or equal to _n. The result is returned in _log2.
**
** This is equivalent to finding the highest set bit in the word.
*/
#ifdef JS_HAS_BUILTIN_BITSCAN32
/*
* Use js_bitscan_clz32 or count-leading-zeros to calculate floor(log2(_n)).
* Since js_bitscan_clz32(0) is undefined, the macro set the loweset bit to 1
* to ensure 0 result when _n == 0.
*/
# define JS_FLOOR_LOG2(_log2,_n) \
JS_BEGIN_MACRO \
(_log2) = 31 - js_bitscan_clz32(((unsigned int)(_n)) | 1); \
JS_END_MACRO
#else
# define JS_FLOOR_LOG2(_log2,_n) \
JS_BEGIN_MACRO \
uint32_t j_ = (uint32_t)(_n); \
(_log2) = 0; \
if ((j_) >> 16) \
(_log2) += 16, (j_) >>= 16; \
if ((j_) >> 8) \
(_log2) += 8, (j_) >>= 8; \
if ((j_) >> 4) \
(_log2) += 4, (j_) >>= 4; \
if ((j_) >> 2) \
(_log2) += 2, (j_) >>= 2; \
if ((j_) >> 1) \
(_log2) += 1; \
JS_END_MACRO
#endif
#if JS_BYTES_PER_WORD == 4
# ifdef JS_HAS_BUILTIN_BITSCAN32
# define js_FloorLog2wImpl(n) \
((size_t)(JS_BITS_PER_WORD - 1 - js_bitscan_clz32(n)))
# else
JS_PUBLIC_API(size_t) js_FloorLog2wImpl(size_t n);
# endif
#elif JS_BYTES_PER_WORD == 8
# ifdef JS_HAS_BUILTIN_BITSCAN64
# define js_FloorLog2wImpl(n) \
((size_t)(JS_BITS_PER_WORD - 1 - js_bitscan_clz64(n)))
# else
JS_PUBLIC_API(size_t) js_FloorLog2wImpl(size_t n);
# endif
#else
# error "NOT SUPPORTED"
#endif
/*
* Internal function.
* Compute the log of the least power of 2 greater than or equal to n. This is
* a version of JS_CeilingLog2 that operates on unsigned integers with
* CPU-dependant size.
*/
#define JS_CEILING_LOG2W(n) ((n) <= 1 ? 0 : 1 + JS_FLOOR_LOG2W((n) - 1))
/*
* Internal function.
* Compute the log of the greatest power of 2 less than or equal to n.
* This is a version of JS_FloorLog2 that operates on unsigned integers with
* CPU-dependant size and requires that n != 0.
*/
static MOZ_ALWAYS_INLINE size_t
JS_FLOOR_LOG2W(size_t n)
{
JS_ASSERT(n != 0);
return js_FloorLog2wImpl(n);
}
/*
* JS_ROTATE_LEFT32
*
* There is no rotate operation in the C Language so the construct (a << 4) |
* (a >> 28) is used instead. Most compilers convert this to a rotate
* instruction but some versions of MSVC don't without a little help. To get
* MSVC to generate a rotate instruction, we have to use the _rotl intrinsic
* and use a pragma to make _rotl inline.
*
* MSVC in VS2005 will do an inline rotate instruction on the above construct.
*/
#if defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_AMD64) || \
defined(_M_X64))
#include <stdlib.h>
#pragma intrinsic(_rotl)
#define JS_ROTATE_LEFT32(a, bits) _rotl(a, bits)
#else
#define JS_ROTATE_LEFT32(a, bits) (((a) << (bits)) | ((a) >> (32 - (bits))))
#endif
JS_END_EXTERN_C
#ifdef __cplusplus
#include <new>
/*
* User guide to memory management within SpiderMonkey:
*
* Quick tips:
*
* Allocation:
* - Prefer to allocate using JSContext:
* cx->{malloc_,realloc_,calloc_,new_,array_new}
*
* - If no JSContext is available, use a JSRuntime:
* rt->{malloc_,realloc_,calloc_,new_,array_new}
*
* - As a last resort, use unaccounted allocation ("OffTheBooks"):
* js::OffTheBooks::{malloc_,realloc_,calloc_,new_,array_new}
*
* Deallocation:
* - When the deallocation occurs on a slow path, use:
* Foreground::{free_,delete_,array_delete}
*
* - Otherwise deallocate on a background thread using a JSContext:
* cx->{free_,delete_,array_delete}
*
* - If no JSContext is available, use a JSRuntime:
* rt->{free_,delete_,array_delete}
*
* - As a last resort, use UnwantedForeground deallocation:
* js::UnwantedForeground::{free_,delete_,array_delete}
*
* General tips:
*
* - Mixing and matching these allocators is allowed (you may free memory
* allocated by any allocator, with any deallocator).
*
* - Never, ever use normal C/C++ memory management:
* malloc, free, new, new[], delete, operator new, etc.
*
* - Never, ever use low-level SpiderMonkey allocators:
* js_malloc(), js_free(), js_calloc(), js_realloc()
* Their use is reserved for the other memory managers.
*
* - Classes which have private constructors or destructors should have
* JS_DECLARE_ALLOCATION_FRIENDS_FOR_PRIVATE_CONSTRUCTOR added to their
* declaration.
*
* Details:
*
* Using vanilla new/new[] is unsafe in SpiderMonkey because they throw on
* failure instead of returning NULL, which is what SpiderMonkey expects.
* (Even overriding them is unsafe, as the system's C++ runtime library may
* throw, which we do not support. We also can't just use the 'nothrow'
* variant of new/new[], because we want to mediate *all* allocations
* within SpiderMonkey, to satisfy any embedders using
* JS_USE_CUSTOM_ALLOCATOR.)
*
* JSContexts and JSRuntimes keep track of memory allocated, and use this
* accounting to schedule GC. OffTheBooks does not. We'd like to remove
* OffTheBooks allocations as much as possible (bug 636558).
*
* On allocation failure, a JSContext correctly reports an error, which a
* JSRuntime and OffTheBooks does not.
*
* A JSContext deallocates in a background thread. A JSRuntime might
* deallocate in the background in the future, but does not now. Foreground
* deallocation is preferable on slow paths. UnwantedForeground deallocations
* occur where we have no JSContext or JSRuntime, and the deallocation is not
* on a slow path. We want to remove UnwantedForeground deallocations (bug
* 636561).
*
* JS_DECLARE_ALLOCATION_FRIENDS_FOR_PRIVATE_CONSTRUCTOR makes the allocation
* classes friends with your class, giving them access to private
* constructors and destructors.
*
* |make check| does a source level check on the number of uses OffTheBooks,
* UnwantedForeground, js_malloc, js_free etc, to prevent regressions. If you
* really must add one, update Makefile.in, and run |make check|.
*
* |make check| also statically prevents the use of vanilla new/new[].
*/
#define JS_NEW_BODY(allocator, t, parms) \
void *memory = allocator(sizeof(t)); \
return memory ? new(memory) t parms : NULL;
/*
* Given a class which should provide new_() methods, add
* JS_DECLARE_NEW_METHODS (see JSContext for a usage example). This
* adds new_()s with up to 12 parameters. Add more versions of new_ below if
* you need more than 12 parameters.
*
* Note: Do not add a ; at the end of a use of JS_DECLARE_NEW_METHODS,
* or the build will break.
*/
#define JS_DECLARE_NEW_METHODS(ALLOCATOR, QUALIFIERS)\
template <class T>\
QUALIFIERS T *new_() {\
JS_NEW_BODY(ALLOCATOR, T, ())\
}\
\
template <class T, class P1>\
QUALIFIERS T *new_(P1 p1) {\
JS_NEW_BODY(ALLOCATOR, T, (p1))\
}\
\
template <class T, class P1, class P2>\
QUALIFIERS T *new_(P1 p1, P2 p2) {\
JS_NEW_BODY(ALLOCATOR, T, (p1, p2))\
}\
\
template <class T, class P1, class P2, class P3>\
QUALIFIERS T *new_(P1 p1, P2 p2, P3 p3) {\
JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3))\
}\
\
template <class T, class P1, class P2, class P3, class P4>\
QUALIFIERS T *new_(P1 p1, P2 p2, P3 p3, P4 p4) {\
JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4))\
}\
\
template <class T, class P1, class P2, class P3, class P4, class P5>\
QUALIFIERS T *new_(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5) {\
JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5))\
}\
\
template <class T, class P1, class P2, class P3, class P4, class P5, class P6>\
QUALIFIERS T *new_(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6) {\
JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5, p6))\
}\
\
template <class T, class P1, class P2, class P3, class P4, class P5, class P6, class P7>\
QUALIFIERS T *new_(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7) {\
JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5, p6, p7))\
}\
\
template <class T, class P1, class P2, class P3, class P4, class P5, class P6, class P7, class P8>\
QUALIFIERS T *new_(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8) {\
JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5, p6, p7, p8))\
}\
\
template <class T, class P1, class P2, class P3, class P4, class P5, class P6, class P7, class P8, class P9>\
QUALIFIERS T *new_(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8, P9 p9) {\
JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5, p6, p7, p8, p9))\
}\
\
template <class T, class P1, class P2, class P3, class P4, class P5, class P6, class P7, class P8, class P9, class P10>\
QUALIFIERS T *new_(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8, P9 p9, P10 p10) {\
JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5, p6, p7, p8, p9, p10))\
}\
\
template <class T, class P1, class P2, class P3, class P4, class P5, class P6, class P7, class P8, class P9, class P10, class P11>\
QUALIFIERS T *new_(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8, P9 p9, P10 p10, P11 p11) {\
JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11))\
}\
\
template <class T, class P1, class P2, class P3, class P4, class P5, class P6, class P7, class P8, class P9, class P10, class P11, class P12>\
QUALIFIERS T *new_(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8, P9 p9, P10 p10, P11 p11, P12 p12) {\
JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12))\
}\
static const int JSMinAlignment = 8;\
template <class T>\
QUALIFIERS T *array_new(size_t n) {\
/* The length is stored just before the vector memory. */\
uint64_t numBytes64 = uint64_t(JSMinAlignment) + uint64_t(sizeof(T)) * uint64_t(n);\
size_t numBytes = size_t(numBytes64);\
if (numBytes64 != numBytes) {\
JS_ASSERT(0); /* we want to know if this happens in debug builds */\
return NULL;\
}\
void *memory = ALLOCATOR(numBytes);\
if (!memory)\
return NULL;\
*(size_t *)memory = n;\
memory = (void*)(uintptr_t(memory) + JSMinAlignment);\
return new(memory) T[n];\
}\
#define JS_DECLARE_DELETE_METHODS(DEALLOCATOR, QUALIFIERS)\
template <class T>\
QUALIFIERS void delete_(T *p) {\
if (p) {\
p->~T();\
DEALLOCATOR(p);\
}\
}\
\
template <class T>\
QUALIFIERS void array_delete(T *p) {\
if (p) {\
void* p0 = (void *)(uintptr_t(p) - js::OffTheBooks::JSMinAlignment);\
size_t n = *(size_t *)p0;\
for (size_t i = 0; i < n; i++)\
(p + i)->~T();\
DEALLOCATOR(p0);\
}\
}
/*
* In general, all allocations should go through a JSContext or JSRuntime, so
* that the garbage collector knows how much memory has been allocated. In
* cases where it is difficult to use a JSContext or JSRuntime, OffTheBooks can
* be used, though this is undesirable.
*/
namespace js {
class OffTheBooks {
public:
JS_DECLARE_NEW_METHODS(::js_malloc, JS_ALWAYS_INLINE static)
static JS_INLINE void* malloc_(size_t bytes) {
return ::js_malloc(bytes);
}
static JS_INLINE void* calloc_(size_t bytes) {
return ::js_calloc(bytes);
}
static JS_INLINE void* realloc_(void* p, size_t bytes) {
return ::js_realloc(p, bytes);
}
};
/*
* We generally prefer deallocating using JSContext because it can happen in
* the background. On slow paths, we may prefer foreground allocation.
*/
class Foreground {
public:
/* See parentheses comment above. */
static JS_ALWAYS_INLINE void free_(void* p) {
::js_free(p);
}
JS_DECLARE_DELETE_METHODS(::js_free, JS_ALWAYS_INLINE static)
};
class UnwantedForeground : public Foreground {
};
template<typename T>
struct ScopedFreePtrTraits
{
typedef T* type;
static T* empty() { return NULL; }
static void release(T* ptr) { Foreground::free_(ptr); }
};
SCOPED_TEMPLATE(ScopedFreePtr, ScopedFreePtrTraits)
template <typename T>
struct ScopedDeletePtrTraits : public ScopedFreePtrTraits<T>
{
static void release(T *ptr) { Foreground::delete_(ptr); }
};
SCOPED_TEMPLATE(ScopedDeletePtr, ScopedDeletePtrTraits)
} /* namespace js */
/*
* Note lack of ; in JSRuntime below. This is intentional so "calling" this
* looks "normal".
*/
#define JS_DECLARE_ALLOCATION_FRIENDS_FOR_PRIVATE_CONSTRUCTOR \
friend class js::OffTheBooks;\
friend class js::Foreground;\
friend class js::UnwantedForeground;\
friend struct ::JSContext;\
friend struct ::JSRuntime
/*
* The following classes are designed to cause assertions to detect
* inadvertent use of guard objects as temporaries. In other words,
* when we have a guard object whose only purpose is its constructor and
* destructor (and is never otherwise referenced), the intended use
* might be:
* JSAutoTempValueRooter tvr(cx, 1, &val);
* but is is easy to accidentally write:
* JSAutoTempValueRooter(cx, 1, &val);
* which compiles just fine, but runs the destructor well before the
* intended time.
*
* They work by adding (#ifdef DEBUG) an additional parameter to the
* guard object's constructor, with a default value, so that users of
* the guard object's API do not need to do anything. The default value
* of this parameter is a temporary object. C++ (ISO/IEC 14882:1998),
* section 12.2 [class.temporary], clauses 4 and 5 seem to assume a
* guarantee that temporaries are destroyed in the reverse of their
* construction order, but I actually can't find a statement that that
* is true in the general case (beyond the two specific cases mentioned
* there). However, it seems to be true.
*
* These classes are intended to be used only via the macros immediately
* below them:
* JS_DECL_USE_GUARD_OBJECT_NOTIFIER declares (ifdef DEBUG) a member
* variable, and should be put where a declaration of a private
* member variable would be placed.
* JS_GUARD_OBJECT_NOTIFIER_PARAM should be placed at the end of the
* parameters to each constructor of the guard object; it declares
* (ifdef DEBUG) an additional parameter.
* JS_GUARD_OBJECT_NOTIFIER_INIT is a statement that belongs in each
* constructor. It uses the parameter declared by
* JS_GUARD_OBJECT_NOTIFIER_PARAM.
*/
#ifdef DEBUG
class JS_FRIEND_API(JSGuardObjectNotifier)
{
private:
bool* mStatementDone;
public:
JSGuardObjectNotifier() : mStatementDone(NULL) {}
~JSGuardObjectNotifier() {
*mStatementDone = true;
}
void setStatementDone(bool *aStatementDone) {
mStatementDone = aStatementDone;
}
};
class JS_FRIEND_API(JSGuardObjectNotificationReceiver)
{
private:
bool mStatementDone;
public:
JSGuardObjectNotificationReceiver() : mStatementDone(false) {}
~JSGuardObjectNotificationReceiver() {
/*
* Assert that the guard object was not used as a temporary.
* (Note that this assert might also fire if Init is not called
* because the guard object's implementation is not using the
* above macros correctly.)
*/
JS_ASSERT(mStatementDone);
}
void Init(const JSGuardObjectNotifier &aNotifier) {
/*
* aNotifier is passed as a const reference so that we can pass a
* temporary, but we really intend it as non-const
*/
const_cast<JSGuardObjectNotifier&>(aNotifier).
setStatementDone(&mStatementDone);
}
};
#define JS_DECL_USE_GUARD_OBJECT_NOTIFIER \
JSGuardObjectNotificationReceiver _mCheckNotUsedAsTemporary;
#define JS_GUARD_OBJECT_NOTIFIER_PARAM \
, const JSGuardObjectNotifier& _notifier = JSGuardObjectNotifier()
#define JS_GUARD_OBJECT_NOTIFIER_PARAM_NO_INIT \
, const JSGuardObjectNotifier& _notifier
#define JS_GUARD_OBJECT_NOTIFIER_PARAM0 \
const JSGuardObjectNotifier& _notifier = JSGuardObjectNotifier()
#define JS_GUARD_OBJECT_NOTIFIER_INIT \
JS_BEGIN_MACRO _mCheckNotUsedAsTemporary.Init(_notifier); JS_END_MACRO
#else /* defined(DEBUG) */
#define JS_DECL_USE_GUARD_OBJECT_NOTIFIER
#define JS_GUARD_OBJECT_NOTIFIER_PARAM
#define JS_GUARD_OBJECT_NOTIFIER_PARAM_NO_INIT
#define JS_GUARD_OBJECT_NOTIFIER_PARAM0
#define JS_GUARD_OBJECT_NOTIFIER_INIT JS_BEGIN_MACRO JS_END_MACRO
#endif /* !defined(DEBUG) */
namespace js {
/*
* "Move" References
*
* Some types can be copied much more efficiently if we know the original's
* value need not be preserved --- that is, if we are doing a "move", not a
* "copy". For example, if we have:
*
* Vector<T> u;
* Vector<T> v(u);
*
* the constructor for v must apply a copy constructor to each element of u ---
* taking time linear in the length of u. However, if we know we will not need u
* any more once v has been initialized, then we could initialize v very
* efficiently simply by stealing u's dynamically allocated buffer and giving it
* to v --- a constant-time operation, regardless of the size of u.
*
* Moves often appear in container implementations. For example, when we append
* to a vector, we may need to resize its buffer. This entails moving each of
* its extant elements from the old, smaller buffer to the new, larger buffer.
* But once the elements have been migrated, we're just going to throw away the
* old buffer; we don't care if they still have their values. So if the vector's
* element type can implement "move" more efficiently than "copy", the vector
* resizing should by all means use a "move" operation. Hash tables also need to
* be resized.
*
* The details of the optimization, and whether it's worth applying, vary from
* one type to the next. And while some constructor calls are moves, many really
* are copies, and can't be optimized this way. So we need:
*
* 1) a way for a particular invocation of a copy constructor to say that it's
* really a move, and that the value of the original isn't important
* afterwards (althought it must still be safe to destroy); and
*
* 2) a way for a type (like Vector) to announce that it can be moved more
* efficiently than it can be copied, and provide an implementation of that
* move operation.
*
* The Move(T &) function takes a reference to a T, and returns an MoveRef<T>
* referring to the same value; that's 1). An MoveRef<T> is simply a reference
* to a T, annotated to say that a copy constructor applied to it may move that
* T, instead of copying it. Finally, a constructor that accepts an MoveRef<T>
* should perform a more efficient move, instead of a copy, providing 2).
*
* So, where we might define a copy constructor for a class C like this:
*
* C(const C &rhs) { ... copy rhs to this ... }
*
* we would declare a move constructor like this:
*
* C(MoveRef<C> rhs) { ... move rhs to this ... }
*
* And where we might perform a copy like this:
*
* C c2(c1);
*
* we would perform a move like this:
*
* C c2(Move(c1))
*
* Note that MoveRef<T> implicitly converts to T &, so you can pass an
* MoveRef<T> to an ordinary copy constructor for a type that doesn't support a
* special move constructor, and you'll just get a copy. This means that
* templates can use Move whenever they know they won't use the original value
* any more, even if they're not sure whether the type at hand has a specialized
* move constructor. If it doesn't, the MoveRef<T> will just convert to a T &,
* and the ordinary copy constructor will apply.
*
* A class with a move constructor can also provide a move assignment operator,
* which runs this's destructor, and then applies the move constructor to
* *this's memory. A typical definition:
*
* C &operator=(MoveRef<C> rhs) {
* this->~C();
* new(this) C(rhs);
* return *this;
* }
*
* With that in place, one can write move assignments like this:
*
* c2 = Move(c1);
*
* This destroys c1, moves c1's value to c2, and leaves c1 in an undefined but
* destructible state.
*
* This header file defines MoveRef and Move in the js namespace. It's up to
* individual containers to annotate moves as such, by calling Move; and it's up
* to individual types to define move constructors.
*
* One hint: if you're writing a move constructor where the type has members
* that should be moved themselves, it's much nicer to write this:
*
* C(MoveRef<C> c) : x(c->x), y(c->y) { }
*
* than the equivalent:
*
* C(MoveRef<C> c) { new(&x) X(c->x); new(&y) Y(c->y); }
*
* especially since GNU C++ fails to notice that this does indeed initialize x
* and y, which may matter if they're const.
*/
template<typename T>
class MoveRef {
public:
typedef T Referent;
explicit MoveRef(T &t) : pointer(&t) { }
T &operator*() const { return *pointer; }
T *operator->() const { return pointer; }
operator T& () const { return *pointer; }
private:
T *pointer;
};
template<typename T>
MoveRef<T> Move(T &t) { return MoveRef<T>(t); }
template<typename T>
MoveRef<T> Move(const T &t) { return MoveRef<T>(const_cast<T &>(t)); }
/* Useful for implementing containers that assert non-reentrancy */
class ReentrancyGuard
{
/* ReentrancyGuard is not copyable. */
ReentrancyGuard(const ReentrancyGuard &);
void operator=(const ReentrancyGuard &);
#ifdef DEBUG
bool &entered;
#endif
public:
template <class T>
#ifdef DEBUG
ReentrancyGuard(T &obj)
: entered(obj.entered)
#else
ReentrancyGuard(T &/*obj*/)
#endif
{
#ifdef DEBUG
JS_ASSERT(!entered);
entered = true;
#endif
}
~ReentrancyGuard()
{
#ifdef DEBUG
entered = false;
#endif
}
};
/*
* Round x up to the nearest power of 2. This function assumes that the most
* significant bit of x is not set, which would lead to overflow.
*/
JS_ALWAYS_INLINE size_t
RoundUpPow2(size_t x)
{
return size_t(1) << JS_CEILING_LOG2W(x);
}
/* Integral types for all hash functions. */
typedef uint32_t HashNumber;
const unsigned HashNumberSizeBits = 32;
namespace detail {
/*
* Given a raw hash code, h, return a number that can be used to select a hash
* bucket.
*
* This function aims to produce as uniform an output distribution as possible,
* especially in the most significant (leftmost) bits, even though the input
* distribution may be highly nonrandom, given the constraints that this must
* be deterministic and quick to compute.
*
* Since the leftmost bits of the result are best, the hash bucket index is
* computed by doing ScrambleHashCode(h) / (2^32/N) or the equivalent
* right-shift, not ScrambleHashCode(h) % N or the equivalent bit-mask.
*
* FIXME: OrderedHashTable uses a bit-mask; see bug 775896.
*/
inline HashNumber
ScrambleHashCode(HashNumber h)
{
/*
* Simply returning h would not cause any hash tables to produce wrong
* answers. But it can produce pathologically bad performance: The caller
* right-shifts the result, keeping only the highest bits. The high bits of
* hash codes are very often completely entropy-free. (So are the lowest
* bits.)
*
* So we use Fibonacci hashing, as described in Knuth, The Art of Computer
* Programming, 6.4. This mixes all the bits of the input hash code h.
*
* The value of goldenRatio is taken from the hex
* expansion of the golden ratio, which starts 1.9E3779B9....
* This value is especially good if values with consecutive hash codes
* are stored in a hash table; see Knuth for details.
*/
static const HashNumber goldenRatio = 0x9E3779B9U;
return h * goldenRatio;
}
} /* namespace detail */
} /* namespace js */
namespace JS {
/*
* Methods for poisoning GC heap pointer words and checking for poisoned words.
* These are in this file for use in Value methods and so forth.
*
* If the moving GC hazard analysis is in use and detects a non-rooted stack
* pointer to a GC thing, one byte of that pointer is poisoned to refer to an
* invalid location. For both 32 bit and 64 bit systems, the fourth byte of the
* pointer is overwritten, to reduce the likelihood of accidentally changing
* a live integer value.
*/
inline void PoisonPtr(void *v)
{
#if defined(JSGC_ROOT_ANALYSIS) && defined(DEBUG)
uint8_t *ptr = (uint8_t *) v + 3;
*ptr = JS_FREE_PATTERN;
#endif
}
template <typename T>
inline bool IsPoisonedPtr(T *v)
{
#if defined(JSGC_ROOT_ANALYSIS) && defined(DEBUG)
uint32_t mask = uintptr_t(v) & 0xff000000;
return mask == uint32_t(JS_FREE_PATTERN << 24);
#else
return false;
#endif
}
}
#endif /* defined(__cplusplus) */
/*
* This is SpiderMonkey's equivalent to |nsMallocSizeOfFun|.
*/
typedef size_t(*JSMallocSizeOfFun)(const void *p);
/* sixgill annotation defines */
#ifndef HAVE_STATIC_ANNOTATIONS
# define HAVE_STATIC_ANNOTATIONS
# ifdef XGILL_PLUGIN
# define STATIC_PRECONDITION(COND) __attribute__((precondition(#COND)))
# define STATIC_PRECONDITION_ASSUME(COND) __attribute__((precondition_assume(#COND)))
# define STATIC_POSTCONDITION(COND) __attribute__((postcondition(#COND)))
# define STATIC_POSTCONDITION_ASSUME(COND) __attribute__((postcondition_assume(#COND)))
# define STATIC_INVARIANT(COND) __attribute__((invariant(#COND)))
# define STATIC_INVARIANT_ASSUME(COND) __attribute__((invariant_assume(#COND)))
# define STATIC_PASTE2(X,Y) X ## Y
# define STATIC_PASTE1(X,Y) STATIC_PASTE2(X,Y)
# define STATIC_ASSERT(COND) \
JS_BEGIN_MACRO \
__attribute__((assert_static(#COND), unused)) \
int STATIC_PASTE1(assert_static_, __COUNTER__); \
JS_END_MACRO
# define STATIC_ASSUME(COND) \
JS_BEGIN_MACRO \
__attribute__((assume_static(#COND), unused)) \
int STATIC_PASTE1(assume_static_, __COUNTER__); \
JS_END_MACRO
# define STATIC_ASSERT_RUNTIME(COND) \
JS_BEGIN_MACRO \
__attribute__((assert_static_runtime(#COND), unused)) \
int STATIC_PASTE1(assert_static_runtime_, __COUNTER__); \
JS_END_MACRO
# else /* XGILL_PLUGIN */
# define STATIC_PRECONDITION(COND) /* nothing */
# define STATIC_PRECONDITION_ASSUME(COND) /* nothing */
# define STATIC_POSTCONDITION(COND) /* nothing */
# define STATIC_POSTCONDITION_ASSUME(COND) /* nothing */
# define STATIC_INVARIANT(COND) /* nothing */
# define STATIC_INVARIANT_ASSUME(COND) /* nothing */
# define STATIC_ASSERT(COND) JS_BEGIN_MACRO /* nothing */ JS_END_MACRO
# define STATIC_ASSUME(COND) JS_BEGIN_MACRO /* nothing */ JS_END_MACRO
# define STATIC_ASSERT_RUNTIME(COND) JS_BEGIN_MACRO /* nothing */ JS_END_MACRO
# endif /* XGILL_PLUGIN */
# define STATIC_SKIP_INFERENCE STATIC_INVARIANT(skip_inference())
#endif /* HAVE_STATIC_ANNOTATIONS */
#endif /* js_utility_h__ */
|