/usr/include/mimelib/body.h is in libmimelib1-dev 5:1.1.4-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 | //=============================================================================
// File: body.h
// Contents: Declarations for DwBody
// Maintainer: Doug Sauder <dwsauder@fwb.gulf.net>
// WWW: http://www.fwb.gulf.net/~dwsauder/mimepp.html
//
// Copyright (c) 1996, 1997 Douglas W. Sauder
// All rights reserved.
//
// IN NO EVENT SHALL DOUGLAS W. SAUDER BE LIABLE TO ANY PARTY FOR DIRECT,
// INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF
// THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF DOUGLAS W. SAUDER
// HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// DOUGLAS W. SAUDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT
// NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
// PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS"
// BASIS, AND DOUGLAS W. SAUDER HAS NO OBLIGATION TO PROVIDE MAINTENANCE,
// SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
//
//=============================================================================
#ifndef DW_BODY_H
#define DW_BODY_H
#ifndef DW_CONFIG_H
#include <mimelib/config.h>
#endif
#ifndef DW_STRING_H
#include <mimelib/string.h>
#endif
#ifndef DW_ENTITY_H
#include <mimelib/entity.h>
#endif
class DwMessage;
class DwEntity;
class DwBodyPart;
//=============================================================================
//+ Name DwBody -- Class representing a MIME message body
//+ Description
//. {\tt DwBody} represents a {\it body}, as described in RFC-2045. A body
//. is always part of an {\it entity}, which could be either a {\it message}
//. or a {\it body part}. An entity has a collection of {\it header fields}
//. and a body. If the content type of a body is ``multipart,'' then the
//. body contains one or more body parts. If the content type is ``message,''
//. then the body contains an encapsulated message. In all content types,
//. the body contains a string of characters.
//.
//. In MIME++, a {\tt DwBody} object is contained in a {\tt DwEntity} object.
//. The {\tt DwBody} object may contain a discrete body consisting only of a
//. string of characters, or it may be a composite body, consisting of several
//. contained {\tt DwBodyPart} objects or a single contained {\tt DwMessage}
//. object. The only reliable way to determine the type of {\tt DwBody} is
//. to access the Content-Type header field from the {\tt DwHeaders} object
//. of the {\tt DwEntity} that contains it. For this reason, a {\tt DwBody}
//. should always be part of a {\tt DwEntity}.
//.
//. In the tree (broken-down) representation of a message, a {\tt DwBody}
//. object can be an intermediate node, having both a parent node and
//. one or more child nodes, or a leaf node, having a parent but no child
//. nodes. In either case, the parent node is the {\tt DwEntity} object
//. that contains it. If it is an intermediate node, it must be of type
//. multipart with {\tt DwBodyPart} objects as child nodes, or of type
//. message with a single {\tt DwMessage} object as its child node.
//.
//. Normally, you do not create a {\tt DwBody} object directly, but you
//. access it through the {\tt Body()} member function of {\tt DwEntity},
//. which creates the {\tt DwBody} object for you.
//.
//. To add a {\tt DwBodyPart} to a multipart {\tt DwBody}, use the member
//. function {\tt AddBodyPart()}. To iterate over the {\tt DwBodyParts}
//. contained in multipart {\tt DwBody}, get the first {\tt DwBodyPart}
//. by calling {\tt FirstBodyPart()}. Then get the following {\tt DwBodyParts}
//. by calling {\tt DwBodyPart::Next()} on the current {\tt DwBodyPart}.
//. To get the {\tt DwMessage} contained in a {\tt Body} with message
//. content type, call {\tt Message()}.
//=============================================================================
// Last modified 1997-08-23
//+ Noentry ~DwBody sClassName DeleteBodyParts CopyBodyParts _PrintDebugInfo
class DW_EXPORT DwBody : public DwMessageComponent {
friend class DwHeaders;
friend class DwEntity;
friend class DwBodyPart;
public:
DwBody();
DwBody(const DwBody& aBody);
DwBody(const DwString& aStr, DwMessageComponent* aParent=0);
//. The first constructor is the default constructor, which sets the
//. {\tt DwBody} object's string representation to the empty string
//. and sets its parent to {\tt NULL}.
//.
//. The second constructor is the copy constructor, which performs
//. a deep copy of {\tt aBody}.
//. The parent of the new {\tt DwBody} object is set to {\tt NULL}.
//.
//. The third constructor copies {\tt aStr} to the {\tt DwBody}
//. object's string representation and sets {\tt aParent} as its parent.
//. The virtual member function {\tt Parse()} should be called immediately
//. after this constructor in order to parse the string representation.
//. Unless it is {\tt NULL}, {\tt aParent} should point to an object of
//. a class derived from {\tt DwEntity}.
virtual ~DwBody();
const DwBody& operator = (const DwBody& aBody);
//. This is the assignment operator, which performs a deep copy of
//. {\tt aBody}. The parent node of the {\tt DwBody} object
//. is not changed.
virtual void Parse();
//. This virtual function, inherited from {\tt DwMessageComponent},
//. executes the parse method for {\tt DwBody} objects. The parse
//. method creates or updates the broken-down representation from the
//. string representation. For a multipart {\tt DwBody} object, the
//. parse method creates a collection of {\tt DwBodyPart} objects.
//. For a message {\tt DwBody}, the parse method creates a single
//. {\tt DwMessage} object. For any other type of {\tt DwBody},
//. the parse method does nothing. This member function calls the
//. {\tt Parse()} member function of any objects it creates.
//.
//. Note: If the {\tt DwBody} object has no parent node -- that is,
//. it is not contained by a {\tt DwEntity} object -- then the parse
//. method does nothing, since it is unable to determine the type of
//. body.
//.
//. You should call this member function after you set or modify the
//. string representation, and before you access a contained
//. {\tt DwBodyPart} or {\tt DwMessage}.
//.
//. This function clears the is-modified flag.
virtual void Assemble();
//. This virtual function, inherited from {\tt DwMessageComponent},
//. executes the assemble method for {\tt DwBody} objects. The
//. assemble method creates or updates the string representation
//. from the broken-down representation. Only {\tt DwBody} objects
//. with content type of multipart or message require assembling.
//. In either case, the {\tt DwBody} object must be able to find the
//. headers of the message or body part that contains it. Therefore,
//. if the {\tt DwBody} object is not the child of a {\tt DwEntity}
//. ({\it i.e.}, {\tt DwMessage} or {\tt DwBodyPart}) object, the
//. {\tt DwBody} cannot be assembled because the content type cannot
//. be determined.
//.
//. This function calls the {\tt Parse()} member function of any
//. {\tt DwBodyPart} or {\tt DwMessage} object it contains.
//.
//. You should call this member function after you add a {\tt DwBodyPart}
//. object to a multipart body, or add a {\tt DwMessage} object to a
//. message body, and before you access the object's string representation.
//.
//. This function clears the is-modified flag.
virtual DwMessageComponent* Clone() const;
//. This virtual function, inherited from {\tt DwMessageComponent},
//. creates a new {\tt DwBody} on the free store that has the same
//. value as this {\tt DwBody} object. The basic idea is that of
//. a virtual copy constructor.
DwBodyPart* FirstBodyPart() const;
//. For a multipart {\tt DwBody}, this member function returns the
//. first contained {\tt DwBodyPart} object.
//. Use {\tt DwBodyPart::Next()} to iterate through the list of
//. {\tt DwBodyPart}s.
void AddBodyPart(DwBodyPart* aPart);
//. For a multipart {\tt DwBody}, this member function appends a
//. {\tt DwBodyPart} object to the list. Any {\tt DwBodyPart} objects
//. added to a {\tt DwBody} object's list will be deleted by the
//. {\tt DwBody} object's destructor.
void RemoveBodyPart(DwBodyPart* aPart);
//. For a multipart {\tt DwBody}, this member function removes a
//. {\tt DwBodyPart} object from the list. The caller is responsible
//. for deleting the bodypart afterwards!
DwMessage* Message() const;
//. For a {\tt DwBody} with content type of message, this member function
//. returns the {\tt DwMessage} encapsulated in it.
void SetMessage(DwMessage* aMessage);
//. For a {\tt DwBody} with content type of message, this member function
//. sets the {\tt DwMessage} object it contains.
static DwBody* NewBody(const DwString& aStr, DwMessageComponent* aParent);
//. Creates a new {\tt DwBody} object on the free store.
//. If the static data member {\tt sNewBody} is {\tt NULL},
//. this member function will create a new {\tt DwBody}
//. and return it. Otherwise, {\tt NewBody()} will call
//. the user-supplied function pointed to by {\tt sNewBody},
//. which is assumed to return an object from a class derived from
//. {\tt DwBody}, and return that object.
//+ Var sNewBody
static DwBody* (*sNewBody)(const DwString&, DwMessageComponent*);
//. If {\tt sNewBody} is not {\tt NULL}, it is assumed to point to a
//. user-supplied function that returns an object from a class
//. derived from {\tt DwBody}.
protected:
DwString mBoundaryStr;
//. A cache for the boundary string, which is obtained from the
//. headers associated with this body.
DwString mPreamble;
//. Contains the preamble -- the text preceding the first boundary --
//. in a ``multipart/*'' media type.
DwString mEpilogue;
//. Contains the epilogue -- the text following the last boundary --
//. in a ``multipart/*'' media type.
DwBodyPart* mFirstBodyPart;
//. Points to the first body part in a ``multipart/*'' media type.
//. Is {\tt NULL} if there are no body parts.
DwMessage* mMessage;
//. Points to the contained message, in a ``message/*'' media type.
static const char* const sClassName;
void _AddBodyPart(DwBodyPart*);
//. Adds a body part to a multipart body. This function differs
//. from {\tt AddBodyPart} in that it does not set the is-modified
//. flag.
void _RemoveBodyPart(DwBodyPart*);
//. Removes a body part from a multipart body. This function differs
//. from {\tt RemoveBodyPart} in that it does not set the is-modified
//. flag.
void _SetMessage(DwMessage*);
//. Sets a message to a body. This function differs from
//. {\tt SetMessage()} in that it does not set the is-modified
//. flag.
void CopyBodyParts(const DwBodyPart* aFirst);
public:
void DeleteBodyParts();
virtual void PrintDebugInfo(std::ostream& aStrm, int aDepth=0) const;
//. This virtual function, inherited from {\tt DwMessageComponent},
//. prints debugging information about this object to {\tt aStrm}.
//. It will also call {\tt PrintDebugInfo()} for any of its child
//. components down to a level of {\tt aDepth}.
//.
//. This member function is available only in the debug version of
//. the library.
virtual void CheckInvariants() const;
//. Aborts if one of the invariants of the object fails. Use this
//. member function to track down bugs.
//.
//. This member function is available only in the debug version of
//. the library.
protected:
void _PrintDebugInfo(std::ostream& aStrm) const;
};
#endif
|