/usr/include/mia-2.0/mia/3d/iterator.cxx is in libmia-2.0-dev 2.0.13-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 | /* -*- mia-c++ -*-
*
* This file is part of MIA - a toolbox for medical image analysis
* Copyright (c) Leipzig, Madrid 1999-2013 Gert Wollny
*
* MIA is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MIA; if not, see <http://www.gnu.org/licenses/>.
*
*/
#include <stdexcept>
#include <mia/core/errormacro.hh>
#include <mia/3d/iterator.hh>
NS_MIA_BEGIN
template <typename I>
range3d_iterator<I>::range3d_iterator():
m_pos(0,0,0),
m_size(0,0,0),
m_begin(0,0,0),
m_end(0,0,0),
m_xstride(0),
m_ystride(0),
m_boundary(eb_none)
{
}
template <typename I>
range3d_iterator<I>::range3d_iterator(const C3DBounds& pos):
m_pos(pos),
m_size(0,0,0),
m_begin(0,0,0),
m_end(0,0,0),
m_xstride(0),
m_ystride(0),
m_boundary(eb_none)
{
}
template <typename I>
range3d_iterator<I>::range3d_iterator(const C3DBounds& pos, const C3DBounds& size,
const C3DBounds& begin, const C3DBounds& end, I iterator):
m_pos(pos),
m_size(size),
m_begin(begin),
m_end(end),
m_xstride(m_size.x - (m_end.x - m_begin.x)),
m_iterator(iterator),
m_boundary(eb_none)
{
cvdebug() << "m_boundary=" << m_boundary << "\n";
m_ystride = (m_size.y - (m_end.y - m_begin.y))*m_size.x;
if (m_pos.x == 0)
m_boundary |= eb_xlow;
if (m_pos.x == size.x - 1)
m_boundary |= eb_xhigh;
if (m_pos.y == 0)
m_boundary |= eb_ylow;
if (m_pos.y == size.y - 1)
m_boundary |= eb_yhigh;
if (m_pos.z == 0)
m_boundary |= eb_zlow;
if (m_pos.z == size.z - 1)
m_boundary |= eb_zhigh;
cvdebug() << "m_boundary=" << m_boundary << "\n";
}
template <typename I>
range3d_iterator<I>& range3d_iterator<I>::operator = (const range3d_iterator<I>& other)
{
m_pos = other.m_pos;
m_size = other.m_size;
m_begin = other.m_begin;
m_end = other.m_end;
m_iterator = other.m_iterator;
m_xstride = other.m_xstride;
m_ystride = other.m_ystride;
m_boundary = other.m_boundary;
return *this;
}
template <typename I>
range3d_iterator<I>::range3d_iterator(const range3d_iterator<I>& other):
m_pos(other.m_pos),
m_size(other.m_size),
m_begin(other.m_begin),
m_end(other.m_end),
m_xstride(other.m_xstride),
m_ystride(other.m_ystride),
m_iterator(other.m_iterator),
m_boundary(other.m_boundary)
{
}
template <typename I>
range3d_iterator<I>& range3d_iterator<I>::operator ++()
{
DEBUG_ASSERT_RELEASE_THROW(m_pos.x < m_end.x, "range3d_iterator: trying to increment past end");
++m_pos.x;
++m_iterator;
m_boundary &= ~eb_x;
if (m_pos.x == m_end.x) {
increment_y();
if (m_pos.x == 0)
m_boundary |= eb_xlow;
}else if (m_pos.x == m_size.x - 1)
m_boundary |= eb_xhigh;
return *this;
}
template <typename I>
void range3d_iterator<I>::increment_y()
{
if (m_pos.y < m_end.y) {
m_pos.x = m_begin.x;
++m_pos.y;
m_boundary &= ~eb_y;
std::advance(m_iterator, m_xstride);
if (m_pos.y == m_end.y) {
increment_z();
if (m_pos.y == 0)
m_boundary |= eb_ylow;
} else if (m_pos.y == m_size.y - 1)
m_boundary |= eb_yhigh;
}
}
template <typename I>
void range3d_iterator<I>::increment_z()
{
if (m_pos.z < m_end.z - 1) {
m_pos.y = m_begin.y;
++m_pos.z;
m_boundary &= ~eb_zlow;
std::advance(m_iterator, m_ystride);
if (m_pos.z == m_size.z - 1)
m_boundary |= eb_zhigh;
}else if (m_pos.z == m_end.z - 1) {
m_pos = m_end;
}
}
template <typename I>
typename range3d_iterator<I>::internal_iterator
range3d_iterator<I>::get_point()
{
return m_iterator;
}
template <typename I>
range3d_iterator<I> range3d_iterator<I>::operator ++(int)
{
range3d_iterator result(*this);
++(*this);
return result;
}
template <typename I>
typename range3d_iterator<I>::reference range3d_iterator<I>::operator *() const
{
return *m_iterator;
}
template <typename I>
struct __iterator3d_dispatch_operator_for_bool {
static typename range3d_iterator<I>::pointer
apply(const typename range3d_iterator<I>::internal_iterator& it) {
return it.operator->();
}
};
template <>
struct __iterator3d_dispatch_operator_for_bool<std::vector<bool>::iterator> {
static std::vector<bool>::iterator::pointer apply(const std::vector<bool>::iterator& ) {
throw std::logic_error("You can't use the '->' with a bool 3DDatafield range iterator");
}
};
template <>
struct __iterator3d_dispatch_operator_for_bool<std::vector<bool>::const_iterator> {
static std::vector<bool>::const_iterator::pointer apply(const std::vector<bool>::const_iterator& ) {
throw std::logic_error("You can't use the '->' with a bool 3DDatafield range iterator");
}
};
template <typename I>
typename range3d_iterator<I>::pointer range3d_iterator<I>::operator ->() const
{
return __iterator3d_dispatch_operator_for_bool<internal_iterator>::apply(m_iterator);
}
template <typename I>
const C3DBounds& range3d_iterator<I>::pos() const
{
return m_pos;
}
template <typename I>
int range3d_iterator<I>::get_boundary_flags() const
{
return m_boundary;
}
NS_MIA_END
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