/usr/include/kgameclock.h is in libkdegames-dev 4:4.13.0-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 | /*
This file is part of the KDE games library
Copyright (C) 2007 Mauricio Piacentini (mauricio@tabuleiro.com)
Portions reused from KGameLCDClock
Copyright (C) 2001,2002,2003 Nicolas Hadacek (hadacek@kde.org)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef __KGAMECLOCK_H
#define __KGAMECLOCK_H
#include <QtCore/QObject>
#include <libkdegames_export.h>
class KGameClockPrivate;
/**
* \class KGameClock kgameclock.h <KGameClock>
*
* Class representing a game clock, wraps after 24 hours
*/
class KDEGAMES_EXPORT KGameClock : public QObject
{
Q_OBJECT
public:
enum ClockType { HourMinSec = 0, MinSecOnly };
/**
* @return Constructor
*/
explicit KGameClock(QObject *parent = 0, ClockType clocktype = HourMinSec);
virtual ~KGameClock();
/**
* @return the total number of seconds elapsed.
*/
uint seconds() const;
/**
* @return the time as a string to be displayed: "mm:ss" or "hh:mm:ss" depending on clock type.
*/
QString timeString() const;
/**
* Set the time.
*/
void setTime(uint seconds);
/**
* Set the time (format should be "hh:mm:ss").
*/
void setTime(const QString &s);
/**
* Refresh
*/
void showTime();
Q_SIGNALS:
void timeChanged(const QString &);
public Q_SLOTS:
/**
* Reset the clock and start again from zero
*/
virtual void restart();
/**
* Pause the clock
*/
virtual void pause();
/**
* Resume counting time from the current position
*/
virtual void resume();
protected Q_SLOTS:
virtual void timeoutClock();
private:
friend class KGameClockPrivate;
KGameClockPrivate *const d;
Q_DISABLE_COPY(KGameClock)
};
#endif
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