/usr/include/IGSTK/igstkStateMachineInput.h is in libigstk4-dev 4.4.0-6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Program: Image Guided Surgery Software Toolkit
Module: $RCSfile: igstkStateMachineInput.h,v $
Language: C++
Date: $Date: 2008-02-11 01:41:51 $
Version: $Revision: 1.8 $
Copyright (c) ISC Insight Software Consortium. All rights reserved.
See IGSTKCopyright.txt or http://www.igstk.org/copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef __igstkStateMachineInput_h
#define __igstkStateMachineInput_h
#include "igstkToken.h"
namespace igstk
{
/** \class StateMachineInput
* \brief Generic implementation of the Input in a State Machine model.
*
* This class provides a generic representation of a Input. It is intended
* to be derived in order to implement specific states an to enforce the
* following characteristics on the behavior of the State Machine:
*
* \li Preclude the definition of two states with the same name.
* \li Provide high performance search for the presence of a particular state.
* \li Provide descriptive text-like definition of each state.
*
* These characteristics are enforced by taking advantage of natural checks
* performed by the compiler. In particular, the uniqueness of the Input name
* will be enforced by making every state to be an C++ variable. The compiler
* will produce errors as a result of any attempt to repeat the name of a
* variable inside the same namespace.
*
*
* \sa StateMachine
* \sa StateMachineState
* \sa Token
* \sa StateMachineAction
*/
template< class T >
class StateMachineInput : public Token
{
public:
typedef StateMachineInput Self;
typedef Token Superclass;
/** Constructor. It initializes all the member variables */
StateMachineInput() { }
/** Destructor */
virtual ~StateMachineInput() {}
protected:
/** Print the object information in a stream. */
virtual void PrintSelf( std::ostream& os, itk::Indent indent ) const
{
Superclass::PrintSelf(os, indent);
}
};
} // end namespace igstk
#endif
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