/usr/include/gstreamer-1.2/gst/vaapi/gstvaapitexture.h is in libgstreamer-vaapi1.0-dev 0.5.7-0ubuntu4.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 | /*
* gstvaapitexture.h - VA texture abstraction
*
* Copyright (C) 2010-2011 Splitted-Desktop Systems
* Author: Gwenole Beauchesne <gwenole.beauchesne@splitted-desktop.com>
* Copyright (C) 2012-2013 Intel Corporation
* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1
* of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
#ifndef GST_VAAPI_TEXTURE_H
#define GST_VAAPI_TEXTURE_H
#include <GL/gl.h>
#include <gst/vaapi/gstvaapitypes.h>
#include <gst/vaapi/gstvaapiobject.h>
#include <gst/vaapi/gstvaapidisplay.h>
#include <gst/vaapi/gstvaapisurface.h>
G_BEGIN_DECLS
typedef struct _GstVaapiTexture GstVaapiTexture;
GstVaapiTexture *
gst_vaapi_texture_new(
GstVaapiDisplay *display,
GLenum target,
GLenum format,
guint width,
guint height
);
GstVaapiTexture *
gst_vaapi_texture_new_with_texture(
GstVaapiDisplay *display,
GLuint texture_id,
GLenum target,
GLenum format
);
GstVaapiTexture *
gst_vaapi_texture_ref(GstVaapiTexture *texture);
void
gst_vaapi_texture_unref(GstVaapiTexture *texture);
void
gst_vaapi_texture_replace(GstVaapiTexture **old_texture_ptr,
GstVaapiTexture *new_texture);
GLuint
gst_vaapi_texture_get_id(GstVaapiTexture *texture);
GLenum
gst_vaapi_texture_get_target(GstVaapiTexture *texture);
GLenum
gst_vaapi_texture_get_format(GstVaapiTexture *texture);
guint
gst_vaapi_texture_get_width(GstVaapiTexture *texture);
guint
gst_vaapi_texture_get_height(GstVaapiTexture *texture);
void
gst_vaapi_texture_get_size(
GstVaapiTexture *texture,
guint *pwidth,
guint *pheight
);
gboolean
gst_vaapi_texture_put_surface(
GstVaapiTexture *texture,
GstVaapiSurface *surface,
guint flags
);
G_END_DECLS
#endif /* GST_VAAPI_TEXTURE_H */
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