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/*
* Main authors:
* Christian Schulte <schulte@gecode.org>
* Guido Tack <tack@gecode.org>
*
* Copyright:
* Christian Schulte, 2002
* Guido Tack, 2004
*
* Last modified:
* $Date: 2011-09-20 13:58:39 +0200 (Tue, 20 Sep 2011) $ by $Author: schulte $
* $Revision: 12404 $
*
* This file is part of Gecode, the generic constraint
* development environment:
* http://www.gecode.org
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef __GECODE_INT_COUNT_HH__
#define __GECODE_INT_COUNT_HH__
#include <gecode/int.hh>
/**
* \namespace Gecode::Int::Count
* \brief Counting propagators
*/
namespace Gecode { namespace Int { namespace Count {
/**
* Relations for domain consistent counting
*
*/
//@{
/// Description of view type
enum ViewTypeDesc {
VTD_CONSTVIEW, ///< Constant view
VTD_INTSET, ///< Integer set
VTD_VARVIEW ///< Variable view
};
/// Return the view type description of \a y
template<class VY>
ViewTypeDesc vtd(VY y);
/// Subscribe propagator \a p to view \a y
template<class VY>
void subscribe(Space& home, Propagator& p, VY y);
/// Cancel propagator \a p for view \a y
template<class VY>
void cancel(Space& home, Propagator& p, VY y);
/// Test whether \a x and \a y are equal
template<class VX>
RelTest holds(VX x, VX y);
/// Test whether \a x and \a y are equal
template<class VX>
RelTest holds(VX x, ConstIntView y);
/// Test whether \a x and \a y are equal
template<class VX>
RelTest holds(VX x, ZeroIntView y);
/// Test whether \a x and \a y are equal
template<class VX>
RelTest holds(VX x, const IntSet& y);
/// Post that all views in \a x are equal to \a y
template<class VX>
ExecStatus post_true(Home home, ViewArray<VX>& x, VX y);
/// Post that all views in \a x are equal to \a y
template<class VX>
ExecStatus post_true(Home home, ViewArray<VX>& x, ConstIntView y);
/// Post that all views in \a x are equal to \a y
template<class VX>
ExecStatus post_true(Home home, ViewArray<VX>& x, ZeroIntView y);
/// Post that all views in \a x are equal to \a y
template<class VX>
ExecStatus post_true(Home home, ViewArray<VX>& x, const IntSet& y);
/// Post that all views in \a x are not equal to \a y
template<class VX>
ExecStatus post_false(Home home, ViewArray<VX>& x, VX y);
/// Post that all views in \a x are not equal to \a y
template<class VX>
ExecStatus post_false(Home home, ViewArray<VX>& x, ConstIntView y);
/// Post that all views in \a x are not equal to \a y
template<class VX>
ExecStatus post_false(Home home, ViewArray<VX>& x, ZeroIntView y);
/// Post that all views in \a x are not equal to \a y
template<class VX>
ExecStatus post_false(Home home, ViewArray<VX>& x, const IntSet& y);
/// Prune that \a y is the union of \a x
template<class VX>
ExecStatus prune(Home home, ViewArray<VX>& x, VX y);
/// Prune that \a y is the union of \a x
template<class VX>
ExecStatus prune(Home home, ViewArray<VX>& x, ConstIntView y);
/// Prune that \a y is the union of \a x
template<class VX>
ExecStatus prune(Home home, ViewArray<VX>& x, ZeroIntView y);
/// Prune that \a y is the union of \a x
template<class VX>
ExecStatus prune(Home home, ViewArray<VX>& x, const IntSet& y);
//@}
}}}
#include <gecode/int/count/rel.hpp>
namespace Gecode { namespace Int { namespace Count {
/**
* \brief Baseclass for count propagators (integer)
*
*/
template<class VX, class VY>
class IntBase : public Propagator {
protected:
/// Views still to count
ViewArray<VX> x;
/// Views from x[0] ... x[n_s-1] have subscriptions
int n_s;
/// View to compare to
VY y;
/// Number of views which are equal and have been eliminated
int c;
/// Constructor for cloning \a p
IntBase(Space& home, bool share, IntBase& p);
/// Constructor for creation
IntBase(Home home, ViewArray<VX>& x, int n_s, VY y, int c);
public:
/// Cost function (defined as low linear)
virtual PropCost cost(const Space& home, const ModEventDelta& med) const;
/// Delete propagator and return its size
virtual size_t dispose(Space& home);
};
/**
* \brief %Propagator for counting views (equal integer to number of equal views)
*
* Not all combinations of views are possible. The types \a VX
* and \a VY must be either equal, or \a VY must be ConstIntView,
* ZeroIntView, or IntSet.
*
* Requires \code #include <gecode/int/count.hh> \endcode
* \ingroup FuncIntProp
*/
template<class VX, class VY>
class EqInt : public IntBase<VX,VY> {
protected:
using IntBase<VX,VY>::x;
using IntBase<VX,VY>::n_s;
using IntBase<VX,VY>::y;
using IntBase<VX,VY>::c;
/// Constructor for cloning \a p
EqInt(Space& home, bool share, EqInt& p);
/// Constructor for creation
EqInt(Home home, ViewArray<VX>& x, int n_s, VY y, int c);
public:
/// Create copy during cloning
virtual Actor* copy(Space& home, bool share);
/// Perform propagation
virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
/// Post propagator for \f$\#\{i\in\{0,\ldots,|x|-1\}\;|\;x_i=y\}=c\f$
static ExecStatus post(Home home, ViewArray<VX>& x, VY y, int c);
};
/**
* \brief %Propagator for counting views (greater or equal integer to number of equal views)
*
* Not all combinations of views are possible. The types \a VX
* and \a VY must be either equal, or \a VY must be ConstIntView,
* ZeroIntView, or IntSet.
*
* Requires \code #include <gecode/int/count.hh> \endcode
* \ingroup FuncIntProp
*/
template<class VX, class VY>
class GqInt : public IntBase<VX,VY> {
protected:
using IntBase<VX,VY>::x;
using IntBase<VX,VY>::n_s;
using IntBase<VX,VY>::y;
using IntBase<VX,VY>::c;
/// Constructor for cloning \a p
GqInt(Space& home, bool share, GqInt& p);
/// Constructor for creation
GqInt(Home home, ViewArray<VX>& x, int n_s, VY y, int c);
public:
/// Create copy during cloning
virtual Actor* copy(Space& home, bool share);
/// Perform propagation
virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
/// Post propagator for \f$\#\{i\in\{0,\ldots,|x|-1\}\;|\;x_i=y\}\geq c\f$
static ExecStatus post(Home home, ViewArray<VX>& x, VY y, int c);
};
/**
* \brief %Propagator for counting views (less or equal integer to number of equal views)
*
* Not all combinations of views are possible. The types \a VX
* and \a VY must be either equal, or \a VY must be ConstIntView,
* ZeroIntView, or IntSet.
*
* Requires \code #include <gecode/int/count.hh> \endcode
* \ingroup FuncIntProp
*/
template<class VX, class VY>
class LqInt : public IntBase<VX,VY> {
protected:
using IntBase<VX,VY>::x;
using IntBase<VX,VY>::n_s;
using IntBase<VX,VY>::y;
using IntBase<VX,VY>::c;
/// Constructor for cloning \a p
LqInt(Space& home, bool share, LqInt& p);
/// Constructor for creation
LqInt(Home home, ViewArray<VX>& x, int n_s, VY y, int c);
public:
/// Create copy during cloning
virtual Actor* copy(Space& home, bool share);
/// Perform propagation
virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
/// Post propagator for \f$\#\{i\in\{0,\ldots,|x|-1\}\;|\;x_i=y\}\leq c\f$
static ExecStatus post(Home home, ViewArray<VX>& x, VY y, int c);
};
}}}
#include <gecode/int/count/int-base.hpp>
#include <gecode/int/count/int-eq.hpp>
#include <gecode/int/count/int-gq.hpp>
#include <gecode/int/count/int-lq.hpp>
namespace Gecode { namespace Int { namespace Count {
/**
* \brief Base-class for count propagators (view)
*
*/
template<class VX, class VY, class VZ>
class ViewBase : public Propagator {
protected:
/// Views still to count
ViewArray<VX> x;
/// View to compare to
VY y;
/// View which yields result of counting
VZ z;
/// Number of views which are equal and have been eliminated
int c;
/// Constructor for cloning \a p
ViewBase(Space& home, bool share, ViewBase& p);
/// Constructor for creation
ViewBase(Home home, ViewArray<VX>& x, VY y, VZ z, int c);
public:
/// Delete propagator and return its size
virtual size_t dispose(Space& home);
/// Cost function (defined as low linear)
virtual PropCost cost(const Space& home, const ModEventDelta& med) const;
protected:
/// Count how many views are equal now
void count(Space& home);
/// How many views are at least equal
int atleast(void) const;
/// How many views are at most equal
int atmost(void) const;
/// Test whether there is sharing of \a z with \a x or \a y
static bool sharing(const ViewArray<VX>& x, const VY& y, const VZ& z);
};
/**
* \brief %Propagator for counting views (equal to number of equal views)
*
* Not all combinations of views are possible. The types \a VX
* and \a VY must be either equal, or \a VY must be ConstIntView,
* ZeroIntView, or IntSet.
*
* Requires \code #include <gecode/int/count.hh> \endcode
* \ingroup FuncIntProp
*/
template<class VX, class VY, class VZ, bool shr, bool dom>
class EqView : public ViewBase<VX,VY,VZ> {
protected:
using ViewBase<VX,VY,VZ>::x;
using ViewBase<VX,VY,VZ>::z;
using ViewBase<VX,VY,VZ>::c;
using ViewBase<VX,VY,VZ>::y;
using ViewBase<VX,VY,VZ>::count;
using ViewBase<VX,VY,VZ>::atleast;
using ViewBase<VX,VY,VZ>::atmost;
using ViewBase<VX,VY,VZ>::sharing;
/// Constructor for cloning \a p
EqView(Space& home, bool share, EqView& p);
public:
/// Constructor for creation
EqView(Home home, ViewArray<VX>& x, VY y, VZ z, int c);
/// Create copy during cloning
virtual Actor* copy(Space& home, bool share);
/// Perform propagation
virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
/// Post propagator for \f$\#\{i\in\{0,\ldots,|x|-1\}\;|\;x_i=y\}=z+c\f$
static ExecStatus post(Home home, ViewArray<VX>& x, VY y, VZ z, int c);
};
/**
* \brief %Propagator for counting views (less or equal to number of equal views)
*
* Not all combinations of views are possible. The types \a VX
* and \a VY must be either equal, or \a VY must be ConstIntView,
* ZeroIntView, or IntSet.
*
* Requires \code #include <gecode/int/count.hh> \endcode
* \ingroup FuncIntProp
*/
template<class VX, class VY, class VZ, bool shr>
class LqView : public ViewBase<VX,VY,VZ> {
protected:
using ViewBase<VX,VY,VZ>::x;
using ViewBase<VX,VY,VZ>::z;
using ViewBase<VX,VY,VZ>::c;
using ViewBase<VX,VY,VZ>::y;
using ViewBase<VX,VY,VZ>::count;
using ViewBase<VX,VY,VZ>::atleast;
using ViewBase<VX,VY,VZ>::atmost;
using ViewBase<VX,VY,VZ>::sharing;
/// Constructor for cloning \a p
LqView(Space& home, bool share, LqView& p);
public:
/// Constructor for creation
LqView(Home home, ViewArray<VX>& x, VY y, VZ z, int c);
/// Create copy during cloning
virtual Actor* copy(Space& home, bool share);
/// Perform propagation
virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
/// Post propagator for \f$\#\{i\in\{0,\ldots,|x|-1\}\;|\;x_i=y\}\leq z+c\f$
static ExecStatus post(Home home, ViewArray<VX>& x, VY y, VZ z, int c);
};
/**
* \brief %Propagator for counting views (greater or equal to number of equal views)
*
* Not all combinations of views are possible. The types \a VX
* and \a VY must be either equal, or \a VY must be ConstIntView,
* ZeroIntView, or IntSet.
*
* Requires \code #include <gecode/int/count.hh> \endcode
* \ingroup FuncIntProp
*/
template<class VX, class VY, class VZ, bool shr, bool dom>
class GqView : public ViewBase<VX,VY,VZ> {
protected:
using ViewBase<VX,VY,VZ>::x;
using ViewBase<VX,VY,VZ>::z;
using ViewBase<VX,VY,VZ>::c;
using ViewBase<VX,VY,VZ>::y;
using ViewBase<VX,VY,VZ>::count;
using ViewBase<VX,VY,VZ>::atleast;
using ViewBase<VX,VY,VZ>::atmost;
using ViewBase<VX,VY,VZ>::sharing;
/// Constructor for cloning \a p
GqView(Space& home, bool share, GqView& p);
public:
/// Constructor for creation
GqView(Home home, ViewArray<VX>& x, VY y, VZ z, int c);
/// Create copy during cloning
virtual Actor* copy(Space& home, bool share);
/// Perform propagation
virtual ExecStatus propagate(Space& home, const ModEventDelta& med);
/// Post propagator for \f$\#\{i\in\{0,\ldots,|x|-1\}\;|\;x_i=y\}\geq z+c\f$
static ExecStatus post(Home home, ViewArray<VX>& x, VY y, VZ z, int c);
};
}}}
#include <gecode/int/count/view-base.hpp>
#include <gecode/int/count/view-eq.hpp>
#include <gecode/int/count/view-gq.hpp>
#include <gecode/int/count/view-lq.hpp>
#endif
// STATISTICS: int-prop
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