/usr/include/gdcm-2.2/gdcmDirectory.h is in libgdcm2-dev 2.2.4-1.1ubuntu4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | /*=========================================================================
Program: GDCM (Grassroots DICOM). A DICOM library
Copyright (c) 2006-2011 Mathieu Malaterre
All rights reserved.
See Copyright.txt or http://gdcm.sourceforge.net/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#ifndef GDCMDIRECTORY_H
#define GDCMDIRECTORY_H
#include "gdcmTypes.h"
#include <string>
#include <vector>
#include <iostream>
#include <assert.h>
namespace gdcm
{
/**
* \brief Class for manipulation directories
*
* \note This implementation provide a cross platform implementation
* for manipulating directores: basically traversing directories
* and harvesting files
*
* \note
* will not take into account unix type hidden file
* recursive option will not look into UNIX type hidden directory (those starting with a '.')
*
* \note
* Since python or C# provide there own equivalent implementation,
* in which case gdcm::Directory does not make much sense.
*/
//-----------------------------------------------------------------------------
class GDCM_EXPORT Directory
{
friend std::ostream& operator<<(std::ostream &_os, const Directory &d);
public :
Directory() {}
~Directory() {}
typedef std::string FilenameType;
typedef std::vector<FilenameType> FilenamesType;
/// Print
void Print(std::ostream &os = std::cout) const;
/// Get the name of the toplevel directory
FilenameType const &GetToplevel() const { return Toplevel; }
/// Set/Get the file names within the directory
FilenamesType const &GetFilenames() const {
assert( !(Toplevel.empty()) && "Need to call Explore first" );
return Filenames; }
/// Return the Directories traversed
FilenamesType const &GetDirectories() const { return Directories; }
/// construct a list of filenames and subdirectory beneath directory: name
/// \warning: hidden file and hidden directory are not loaded.
unsigned int Load(FilenameType const &name, bool recursive = false) {
Filenames.clear(); // clear previous
Directories.clear(); // clear previous
Toplevel = name;
return Explore( Toplevel, recursive );
}
// \todo later: GLOB
// The glob() function searches for all the pathnames matching pattern according to
// the rules used by the shell (see glob(7)). No tilde expansion or parameter
// substitution is done; if you want these, use wordexp(3).
// int Glob(...);
protected:
/// Return number of file found when 'recursive'ly exploring directory `name`
unsigned int Explore(FilenameType const &name, bool recursive);
private :
/// List of file names
FilenamesType Filenames;
FilenamesType Directories;
/// name of the toplevel directory to explore
FilenameType Toplevel;
};
//-----------------------------------------------------------------------------
inline std::ostream& operator<<(std::ostream &os, const Directory &d)
{
d.Print( os );
return os;
}
} // end namespace gdcm
//-----------------------------------------------------------------------------
#endif //GDCMDIRECTORY_H
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