/usr/include/freefoam/surfMesh/surfMesh.H is in libfreefoam-dev 0.1.0+dfsg-1build1.
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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::surfMesh
Description
A surface mesh consisting of general polygon faces.
SourceFiles
surfMesh.C
surfMeshClear.C
surfMeshIO.C
\*---------------------------------------------------------------------------*/
#ifndef surfMesh_H
#define surfMesh_H
#include <surfMesh/surfaceRegistry.H>
#include <surfMesh/MeshedSurfaceIOAllocator.H>
#include <OpenFOAM/PrimitivePatch_.H>
#include <OpenFOAM/SubField.H>
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
template<class Face> class MeshedSurface;
/*---------------------------------------------------------------------------*\
Class surfMesh Declaration
\*---------------------------------------------------------------------------*/
class surfMesh
:
public surfaceRegistry,
private MeshedSurfaceIOAllocator,
public PrimitivePatch<face, ::Foam::UList, ::Foam::SubField<point>, point>
{
// friends
template<class Face> friend class MeshedSurface;
template<class Face> friend class UnsortedMeshedSurface;
public:
// Public data types
//- Enumeration defining the state of the mesh after a read update.
// Used for post-processing applications, where the mesh
// needs to update based on the files written in time directores
enum readUpdateState
{
UNCHANGED,
POINTS_MOVED,
TOPO_CHANGE,
TOPO_PATCH_CHANGE
};
private:
// Private typedefs
typedef MeshedSurfaceIOAllocator Allocator;
typedef PrimitivePatch
<
face,
::Foam::UList,
::Foam::SubField<point>,
point
>
MeshReference;
// Private member functions
//- Disallow construct as copy
surfMesh(const surfMesh&);
//- Disallow default bitwise assignment
void operator=(const surfMesh&);
protected:
// Protected Member Functions
//- Non-const access to global points
pointField& storedPoints()
{
return Allocator::storedIOPoints();
}
//- Non-const access to the faces
faceList& storedFaces()
{
return Allocator::storedIOFaces();
}
//- Non-const access to the zones
surfZoneList& storedZones()
{
return Allocator::storedIOZones();
}
//- Update references to storedFaces
virtual void updateFacesRef();
//- Update references to storedPoints
virtual void updatePointsRef();
//- Update references to storedPoints/storedFaces
virtual void updateRefs();
public:
// Public typedefs
typedef surfMesh Mesh;
//- Placeholder only, but do not remove - it is needed for GeoMesh
typedef bool BoundaryMesh;
//- Runtime type information
TypeName("surfMesh");
//- Return the mesh sub-directory name (normally "surfMesh")
static word meshSubDir;
// Constructors
//- Construct from IOobject, with alternative surface name
explicit surfMesh(const IOobject&, const word& surfName="");
//- Construct by transferring components (points, faces) without zones.
// surfZones are added using addZones() member function
surfMesh
(
const IOobject&,
const Xfer<pointField>&,
const Xfer<faceList>&,
const word& surfName=""
);
//- Construct copy/move from MeshedSurface
surfMesh
(
const IOobject&,
const Xfer< MeshedSurface<face> >& surf,
const word& surfName=""
);
// Destructor
virtual ~surfMesh();
// Member Functions
// Database
//- Return the local mesh directory (dbDir()/meshSubDir)
fileName meshDir() const;
//- Return the current instance directory for points
// Used in the consruction of geometric mesh data dependent
// on points
const fileName& pointsInstance() const;
//- Return the current instance directory for faces
const fileName& facesInstance() const;
//- Set the instance for mesh files
void setInstance(const fileName&);
// Access
//- Return the number of raw points
virtual label nPoints() const;
//- Return the number of raw faces
virtual label nFaces() const;
//- Return number of faces
virtual label size() const
{
return nFaces();
}
//- Return points
virtual const pointField& points() const;
//- Return faces
virtual const faceList& faces() const;
//- Return surface zones
virtual const surfZoneList& surfZones() const
{
return Allocator::storedIOZones();
}
//- Check the surface zone definitions
void checkZones();
//- Add surface zones
void addZones
(
const List<surfZone>&,
const bool validate = true
);
//- Update the mesh based on the mesh files saved in
// time directories
virtual readUpdateState readUpdate();
//- Update the mesh corresponding to given map
//- Remove surface zones
void removeZones();
//- Reset mesh primitive data.
void resetPrimitives
(
const Xfer< pointField >& points,
const Xfer< faceList >& faces,
const Xfer< surfZoneList >& zones,
const bool validate = true
);
//- Transfer the contents of the argument and annull the argument
void transfer(MeshedSurface<face>&);
//- Avoid masking the normal objectRegistry write
using surfaceRegistry::write;
//- Write to file
static void write(const fileName&, const surfMesh&);
//- Write to file
void write(const fileName&);
// Storage management
//- Transfer contents to the Xfer container as a MeshedSurface
Xfer< MeshedSurface<face> > xfer();
//- Clear geometry
void clearGeom();
//- Clear addressing
void clearAddressing();
//- Clear all geometry and addressing unnecessary for CFD
void clearOut();
//- Clear primitive data (points, faces and cells)
void clearPrimitives();
//- Remove all files from mesh instance
void removeFiles(const fileName& instanceDir) const;
//- Remove all files from mesh instance()
void removeFiles() const;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************ vim: set sw=4 sts=4 et: ************************ //
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