/usr/include/freefoam/surfMesh/MeshedSurface.H is in libfreefoam-dev 0.1.0+dfsg-1build1.
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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::MeshedSurface
Description
A surface geometry mesh with zone information, not to be confused with
the similarly named surfaceMesh, which actually refers to the cell faces
of a volume mesh.
A MeshedSurface can have zero or more surface zones (roughly equivalent
to faceZones for a polyMesh). If surface zones are defined, they must
be contiguous and cover all of the faces.
The MeshedSurface is intended for surfaces from a variety of sources.
- A set of points and faces without any surface zone information.
- A set of points and faces with randomly ordered zone information.
This could arise, for example, from reading external file formats
such as STL, etc.
SourceFiles
MeshedSurface.C
\*---------------------------------------------------------------------------*/
#ifndef MeshedSurface_H
#define MeshedSurface_H
#include <OpenFOAM/PrimitivePatch_.H>
#include <OpenFOAM/PatchTools.H>
#include <OpenFOAM/pointField.H>
#include <OpenFOAM/face.H>
#include <OpenFOAM/triFace.H>
#include <surfMesh/surfZoneList.H>
#include <surfMesh/surfaceFormatsCore.H>
#include <OpenFOAM/runTimeSelectionTables.H>
#include <OpenFOAM/memberFunctionSelectionTables.H>
#include <OpenFOAM/HashSet.H>
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of friend functions and operators
class Time;
class surfMesh;
class polyBoundaryMesh;
template<class Face> class MeshedSurface;
template<class Face> class MeshedSurfaceProxy;
template<class Face> class UnsortedMeshedSurface;
/*---------------------------------------------------------------------------*\
Class MeshedSurface Declaration
\*---------------------------------------------------------------------------*/
template<class Face>
class MeshedSurface
:
public PrimitivePatch<Face, ::Foam::List, pointField, point>,
public fileFormats::surfaceFormatsCore
{
// friends - despite different face representationsx
template<class Face2> friend class MeshedSurface;
template<class Face2> friend class UnsortedMeshedSurface;
friend class surfMesh;
private:
//- Private typedefs for convenience
typedef PrimitivePatch
<
Face,
::Foam::List,
pointField,
point
>
ParentType;
typedef UnsortedMeshedSurface<Face> FriendType;
typedef MeshedSurfaceProxy<Face> ProxyType;
// Private Member Data
//- Zone information
// (face ordering nFaces/startFace only used during reading/writing)
List<surfZone> zones_;
// Private member functions
protected:
// Protected Member functions
//- Transfer points/zones and transcribe face -> triFace
void transcribe(MeshedSurface<face>&);
//- basic sanity check on zones
void checkZones();
//- Non-const access to global points
pointField& storedPoints()
{
return const_cast<pointField&>(ParentType::points());
}
//- Non-const access to the faces
List<Face>& storedFaces()
{
return static_cast<List<Face> &>(*this);
}
//- Non-const access to the zones
surfZoneList& storedZones()
{
return zones_;
}
//- sort faces by zones and store sorted faces
void sortFacesAndStore
(
const Xfer< List<Face> >& unsortedFaces,
const Xfer< List<label> >& zoneIds,
const bool sorted
);
//- Set new zones from faceMap
virtual void remapFaces(const UList<label>& faceMap);
public:
//- Runtime type information
ClassName("MeshedSurface");
// Static
//- Face storage only handles triangulated faces
inline static bool isTri();
//- Can we read this file format?
static bool canRead(const fileName&, const bool verbose=false);
//- Can we read this file format?
static bool canReadType(const word& ext, const bool verbose=false);
//- Can we write this file format?
static bool canWriteType(const word& ext, const bool verbose=false);
static wordHashSet readTypes();
static wordHashSet writeTypes();
// Constructors
//- Construct null
MeshedSurface();
//- Construct by transferring components (points, faces, zones).
MeshedSurface
(
const Xfer< pointField >&,
const Xfer< List<Face> >&,
const Xfer< surfZoneList >&
);
//- Construct by transferring components (points, faces).
// Use zone information if available
MeshedSurface
(
const Xfer< pointField >&,
const Xfer< List<Face> >&,
const UList<label>& zoneSizes = UList<label>(),
const UList<word>& zoneNames = UList<word>()
);
//- Construct as copy
MeshedSurface(const MeshedSurface&);
//- Construct from a UnsortedMeshedSurface
MeshedSurface(const UnsortedMeshedSurface<Face>&);
//- Construct from a boundary mesh with local points/faces
MeshedSurface
(
const polyBoundaryMesh&,
const bool globalPoints=false
);
//- Construct from a surfMesh
MeshedSurface(const surfMesh&);
//- Construct by transferring the contents from a UnsortedMeshedSurface
MeshedSurface(const Xfer<UnsortedMeshedSurface<Face> >&);
//- Construct by transferring the contents from a MeshedSurface
MeshedSurface(const Xfer<MeshedSurface<Face> >&);
//- Construct from file name (uses extension to determine type)
MeshedSurface(const fileName&);
//- Construct from file name (uses extension to determine type)
MeshedSurface(const fileName&, const word& ext);
//- Construct from database
MeshedSurface(const Time&, const word& surfName="");
// Declare run-time constructor selection table
declareRunTimeSelectionTable
(
autoPtr,
MeshedSurface,
fileExtension,
(
const fileName& name
),
(name)
);
// Selectors
//- Select constructed from filename (explicit extension)
static autoPtr<MeshedSurface> New
(
const fileName&,
const word& ext
);
//- Select constructed from filename (implicit extension)
static autoPtr<MeshedSurface> New(const fileName&);
// Destructor
virtual ~MeshedSurface();
// Member Function Selectors
declareMemberFunctionSelectionTable
(
void,
UnsortedMeshedSurface,
write,
fileExtension,
(
const fileName& name,
const MeshedSurface<Face>& surf
),
(name, surf)
);
//- Write to file
static void write(const fileName&, const MeshedSurface<Face>&);
// Member Functions
// Access
//- The surface size is the number of faces
label size() const
{
return ParentType::size();
}
//- Return const access to the faces
inline const List<Face>& faces() const
{
return static_cast<const List<Face> &>(*this);
}
//- Const access to the surface zones.
// If zones are defined, they must be contiguous and cover the entire
// surface.
const List<surfZone>& surfZones() const
{
return zones_;
}
//- Add surface zones
virtual void addZones
(
const UList<surfZone>&,
const bool cullEmpty=false
);
//- Add surface zones
virtual void addZones
(
const UList<label>& sizes,
const UList<word>& names,
const bool cullEmpty=false
);
//- Add surface zones
virtual void addZones
(
const UList<label>& sizes,
const bool cullEmpty=false
);
//- Remove surface zones
virtual void removeZones();
// Edit
//- Clear all storage
virtual void clear();
//- Move points
virtual void movePoints(const pointField&);
//- Scale points. A non-positive factor is ignored
virtual void scalePoints(const scalar&);
//- Reset primitive data (points, faces and zones)
// Note, optimized to avoid overwriting data (with Xfer::null)
virtual void reset
(
const Xfer< pointField >& points,
const Xfer< List<Face> >& faces,
const Xfer< surfZoneList >& zones
);
//- Reset primitive data (points, faces and zones)
// Note, optimized to avoid overwriting data (with Xfer::null)
virtual void reset
(
const Xfer< List<point> >& points,
const Xfer< List<Face> >& faces,
const Xfer< surfZoneList >& zones
);
//- Remove invalid faces
virtual void cleanup(const bool verbose);
virtual bool stitchFaces
(
const scalar tol=SMALL,
const bool verbose=false
);
virtual bool checkFaces
(
const bool verbose=false
);
//- Triangulate in-place, returning the number of triangles added
virtual label triangulate();
//- Triangulate in-place, returning the number of triangles added
// and setting a map of original face Ids.
// The faceMap is zero-sized when no triangulation was done.
virtual label triangulate(List<label>& faceMap);
//- Return new surface.
// Returns return pointMap, faceMap from subsetMeshMap
MeshedSurface subsetMesh
(
const labelHashSet& include,
labelList& pointMap,
labelList& faceMap
) const;
//- Return new surface.
MeshedSurface subsetMesh
(
const labelHashSet& include
) const;
//- Transfer the contents of the argument and annull the argument
void transfer(MeshedSurface<Face>&);
//- Transfer the contents of the argument and annull the argument
void transfer(UnsortedMeshedSurface<Face>&);
//- Transfer contents to the Xfer container
Xfer< MeshedSurface<Face> > xfer();
// Read
//- Read from file. Chooses reader based on explicit extension
bool read(const fileName&, const word& ext);
//- Read from file. Chooses reader based on detected extension
virtual bool read(const fileName&);
// Write
void writeStats(Ostream& os) const;
//- Generic write routine. Chooses writer based on extension.
virtual void write(const fileName& name) const
{
write(name, *this);
}
//- Write to database
void write(const Time&, const word& surfName="") const;
// Member operators
void operator=(const MeshedSurface<Face>&);
//- Conversion operator to MeshedSurfaceProxy
operator MeshedSurfaceProxy<Face>() const;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
//- Specialization for holding triangulated information
template<>
inline bool MeshedSurface<triFace>::isTri()
{
return true;
}
//- Specialization for holding triangulated information
template<>
inline label MeshedSurface<triFace>::triangulate()
{
return 0;
}
//- Specialization for holding triangulated information
template<>
inline label MeshedSurface<triFace>::triangulate(List<label>& faceMap)
{
if (&faceMap)
{
faceMap.clear();
}
return 0;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#ifdef NoRepository
# include "MeshedSurface.C"
#endif
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************ vim: set sw=4 sts=4 et: ************************ //
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