/usr/include/freefoam/meshTools/wallPoint.H is in libfreefoam-dev 0.1.0+dfsg-1build1.
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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::wallPoint
Description
Holds information regarding nearest wall point. Used in wall distance
calculation.
SourceFiles
wallPointI.H
wallPoint.C
\*---------------------------------------------------------------------------*/
#ifndef wallPoint_H
#define wallPoint_H
#include <OpenFOAM/point.H>
#include <OpenFOAM/label.H>
#include <OpenFOAM/scalar.H>
#include <OpenFOAM/tensor.H>
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of classes
class polyPatch;
class polyMesh;
class wallPoint;
// Forward declaration of friend functions and operators
Ostream& operator<<(Ostream&, const wallPoint&);
Istream& operator>>(Istream&, wallPoint&);
/*---------------------------------------------------------------------------*\
Class wallPoint Declaration
\*---------------------------------------------------------------------------*/
class wallPoint
{
// Private data
//- position of nearest wall center
point origin_;
//- normal distance (squared) from cellcenter to origin
scalar distSqr_;
// Private Member Functions
//- Evaluate distance to point. Update distSqr, origin from whomever
// is nearer pt. Return true if w2 is closer to point,
// false otherwise.
inline bool update
(
const point&,
const wallPoint& w2,
const scalar tol
);
public:
// Static data members
//- initial point far away.
static point greatPoint;
// Constructors
//- Construct null
inline wallPoint();
//- Construct from origin, distance
inline wallPoint
(
const point& origin,
const scalar distSqr
);
//- Construct as copy
inline wallPoint
(
const wallPoint&
);
// Member Functions
// Access
inline const point& origin() const;
inline point& origin();
inline scalar distSqr() const;
inline scalar& distSqr();
// Needed by FaceCellWave
//- Check whether origin has been changed at all or
// still contains original (invalid) value.
inline bool valid() const;
//- Check for identical geometrical data. Used for cyclics checking.
inline bool sameGeometry
(
const polyMesh&,
const wallPoint&,
const scalar
) const;
//- Convert any absolute coordinates into relative to (patch)face
// centre
inline void leaveDomain
(
const polyMesh&,
const polyPatch&,
const label patchFaceI,
const point& faceCentre
);
//- Reverse of leaveDomain
inline void enterDomain
(
const polyMesh&,
const polyPatch&,
const label patchFaceI,
const point& faceCentre
);
//- Apply rotation matrix to any coordinates
inline void transform
(
const polyMesh&,
const tensor&
);
//- Influence of neighbouring face.
inline bool updateCell
(
const polyMesh&,
const label thisCellI,
const label neighbourFaceI,
const wallPoint& neighbourInfo,
const scalar tol
);
//- Influence of neighbouring cell.
inline bool updateFace
(
const polyMesh&,
const label thisFaceI,
const label neighbourCellI,
const wallPoint& neighbourInfo,
const scalar tol
);
//- Influence of different value on same face.
inline bool updateFace
(
const polyMesh&,
const label thisFaceI,
const wallPoint& neighbourInfo,
const scalar tol
);
// Member Operators
// Needed for List IO
inline bool operator==(const wallPoint&) const;
inline bool operator!=(const wallPoint&) const;
// IOstream Operators
friend Ostream& operator<<(Ostream&, const wallPoint&);
friend Istream& operator>>(Istream&, wallPoint&);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#include <meshTools/wallPointI.H>
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************ vim: set sw=4 sts=4 et: ************************ //
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