This file is indexed.

/usr/include/freefoam/meshTools/triSurfaceSearch.H is in libfreefoam-dev 0.1.0+dfsg-1build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
/*---------------------------------------------------------------------------*\
  =========                 |
  \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox
   \\    /   O peration     |
    \\  /    A nd           | Copyright (C) 1991-2010 OpenCFD Ltd.
     \\/     M anipulation  |
-------------------------------------------------------------------------------
License
    This file is part of OpenFOAM.

    OpenFOAM is free software: you can redistribute it and/or modify it
    under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
    ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
    for more details.

    You should have received a copy of the GNU General Public License
    along with OpenFOAM.  If not, see <http://www.gnu.org/licenses/>.

Class
    Foam::triSurfaceSearch

Description
    Helper class to search on triSurface.

SourceFiles
    triSurfaceSearch.C

\*---------------------------------------------------------------------------*/

#ifndef triSurfaceSearch_H
#define triSurfaceSearch_H

#include <OpenFOAM/pointField.H>
#include <OpenFOAM/boolList.H>
#include <meshTools/pointIndexHit.H>
#include <meshTools/indexedOctree.H>
#include <meshTools/treeDataTriSurface.H>

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

namespace Foam
{

// Forward declaration of classes
class triSurface;
class treeDataTriSurface;
template<class Type> class indexedOctree;

/*---------------------------------------------------------------------------*\
                           Class triSurfaceSearch Declaration
\*---------------------------------------------------------------------------*/

class triSurfaceSearch
{
    // Private data

        //- Reference to surface to work on
        const triSurface& surface_;

        //- Octree for searches
        autoPtr<indexedOctree<treeDataTriSurface> > treePtr_;


    // Private Member Functions


        //- Disallow default bitwise copy construct
        triSurfaceSearch(const triSurfaceSearch&);

        //- Disallow default bitwise assignment
        void operator=(const triSurfaceSearch&);

public:

    // Static data members

        //- Point far away; used for illegal finds
        static const point greatPoint;


    // Constructors

        //- Construct from surface. Holds reference to surface!
        triSurfaceSearch(const triSurface&);



    // Member Functions

        const indexedOctree<treeDataTriSurface>& tree() const
        {
            return treePtr_();
        }

        const triSurface& surface() const
        {
            return surface_;
        }

        //- Calculate for each searchPoint inside/outside status.
        boolList calcInside(const pointField& searchPoints) const;

        //- Calculate index of nearest triangle (or -1) for each sample.
        //  Looks only in box of size 2*span around sample.
        labelList calcNearestTri
        (
            const pointField& samples,
            const vector& span
        ) const;

        //- Calculate nearest points (to searchPoints) on surface.
        //  Looks only in box of size 2*span around sample. Returns greatPoint
        //  if not found.
        tmp<pointField> calcNearest
        (
            const pointField& samples,
            const vector& span
        ) const;

        //- Calculate nearest point on surface for single searchPoint. Returns
        //  in pointIndexHit:
        //  - hit()      : whether nearest point found within bounding box
        //  - hitPoint() : coordinate of nearest point
        //  - index()    : surface triangle label
        pointIndexHit nearest(const point&, const vector& span) const;
};


// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

} // End namespace Foam

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

#endif

// ************************ vim: set sw=4 sts=4 et: ************************ //