/usr/include/freefoam/meshTools/treeLeaf.H is in libfreefoam-dev 0.1.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::treeLeaf
Description
An octree treeLeaf.
SourceFiles
treeLeaf.C
octreeDataPointTreaLeaf.H (specialization for points)
octreeDataPointTreeLeaf.C
octreeDataTriSurfaceTreeLeaf.H (specialization for triSurface)
octreeDataTriSurfaceTreeLeaf.C
\*---------------------------------------------------------------------------*/
#ifndef treeLeaf_H
#define treeLeaf_H
#include <OpenFOAM/labelList.H>
#include "treeElem.H"
#include <OpenFOAM/boolList.H>
#include <OpenFOAM/linePointRef.H>
#include <OpenFOAM/HashSet.H>
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
class treeBoundBox;
class Ostream;
template<class Type> class octree;
template<class Type> class treeLeaf;
// Forward declaration of friend functions and operators
template<class Type> Istream& operator>>(Istream&, treeLeaf<Type>&);
template<class Type> Ostream& operator<<(Ostream&, const treeLeaf<Type>&);
/*---------------------------------------------------------------------------*\
Class treeLeafName Declaration
\*---------------------------------------------------------------------------*/
TemplateName(treeLeaf);
/*---------------------------------------------------------------------------*\
Class treeLeaf Declaration
\*---------------------------------------------------------------------------*/
template <class Type>
class treeLeaf
:
public treeElem<Type>,
public treeLeafName
{
// Private data
// Keeps real size (at construction time indices_ might be untrimmed)
label size_;
// Indices of 'things' whose bb overlaps leaf bb.
labelList indices_;
// Private Member Functions
static void space(Ostream&, const label);
//- Disallow default bitwise copy construct
treeLeaf(const treeLeaf&);
//- Disallow default bitwise assignment
void operator=(const treeLeaf&);
public:
// Constructors
//- Construct with size
treeLeaf(const treeBoundBox& bb, const label size);
//- Construct from list
treeLeaf(const treeBoundBox& bb, const labelList& indices);
//- Construct from Istream
treeLeaf(Istream&);
// Destructor
~treeLeaf();
// Member Functions
// Access
label size() const
{
return size_;
}
const labelList& indices() const
{
return indices_;
}
// Edit
void insert(const label index)
{
if (size_ >= indices_.size())
{
FatalErrorIn
(
"treeLeaf<Type>::insert(index)"
)
<< "overflow"
<< " size_ :" << size_
<< " size():" << indices_.size()
<< abort(FatalError);
}
indices_[size_++] = index;
}
void trim()
{
if (size_ == 0)
{
FatalErrorIn
(
"treeLeaf<Type>::trim()"
)
<< "Trying to trim empty leaf: " << endl
<< " size_ :" << size_
<< " size():" << indices_.size()
<< abort(FatalError);
}
indices_.setSize(size_);
}
//- Take indices at refineLevel and distribute them to lower levels
treeLeaf<Type>* redistribute
(
const label,
octree<Type>&,
const Type&
);
label setSubNodeType
(
const label level,
octree<Type>& top,
const Type& shapes
) const;
// Search
//- Get type of sample
label getSampleType
(
const label level,
const octree<Type>& top,
const Type& shapes,
const point& sample
) const;
//- Find index of shape containing sample
label find
(
const Type& shapes,
const point& sample
) const;
//- Find tightest fitting bounding box in leaf
bool findTightest
(
const Type& shapes,
const point& sample,
treeBoundBox& tightest
) const;
//- Find nearest point.
bool findNearest
(
const Type& shapes,
const point& sample,
treeBoundBox& tightest,
label& tightestI,
scalar& tightestDist
) const;
//- Find nearest shape to line
// Returns true if found nearer shape and updates nearest and
// tightest
bool findNearest
(
const Type& shapes,
const linePointRef& ln,
treeBoundBox& tightest,
label& tightestI, // index of nearest shape
point& linePoint, // nearest point on line
point& shapePoint // nearest point on shape
) const;
//- Find shapes not outside box. Return true if anything found.
bool findBox
(
const Type& shapes,
const boundBox& bb,
labelHashSet& elements
) const;
// Write
//- Debug: print a leaf
void printLeaf(Ostream&, const label) const;
//- Debug: Write bb in OBJ format
void writeOBJ
(
Ostream& os,
const label level,
label& vertNo
) const;
//- debug:
label countLeaf(Ostream&, const label) const;
// IOstream Operators
friend Istream& operator>> <Type>(Istream&, treeLeaf<Type>&);
friend Ostream& operator<< <Type>(Ostream&, const treeLeaf<Type>&);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#ifdef NoRepository
# include <meshTools/treeLeaf.C>
#endif
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#include "octreeDataPointTreeLeaf.H"
#include <meshTools/octreeDataTriSurfaceTreeLeaf.H>
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************ vim: set sw=4 sts=4 et: ************************ //
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