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/usr/include/freefoam/meshTools/treeDataEdge.H is in libfreefoam-dev 0.1.0+dfsg-1build1.

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/*---------------------------------------------------------------------------*\
  =========                 |
  \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox
   \\    /   O peration     |
    \\  /    A nd           | Copyright (C) 1991-2010 OpenCFD Ltd.
     \\/     M anipulation  |
-------------------------------------------------------------------------------
License
    This file is part of OpenFOAM.

    OpenFOAM is free software: you can redistribute it and/or modify it
    under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
    ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
    for more details.

    You should have received a copy of the GNU General Public License
    along with OpenFOAM.  If not, see <http://www.gnu.org/licenses/>.

Class
    Foam::treeDataEdge

Description
    Holds data for octree to work on an edges subset.

SourceFiles
    treeDataEdge.C

\*---------------------------------------------------------------------------*/

#ifndef treeDataEdge_H
#define treeDataEdge_H

#include <meshTools/treeBoundBoxList.H>
#include <OpenFOAM/linePointRef.H>

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

namespace Foam
{

// Forward declaration of classes
template<class Type> class indexedOctree;

/*---------------------------------------------------------------------------*\
                           Class treeDataEdge Declaration
\*---------------------------------------------------------------------------*/

class treeDataEdge
{
    // Static data

        //- tolerance on linear dimensions
        static scalar tol;


    // Private data

        //- Reference to edgeList
        const edgeList& edges_;

        //- Reference to points
        const pointField& points_;

        //- labels of edges
        const labelList edgeLabels_;

        //- Whether to precalculate and store face bounding box
        const bool cacheBb_;

        //- bbs for all above edges (valid only if cacheBb_)
        treeBoundBoxList bbs_;


    // Private Member Functions

        //- Calculate edge bounding box
        treeBoundBox calcBb(const label edgeI) const;

public:

    // Declare name of the class and its debug switch
    ClassName("treeDataEdge");


    // Constructors

        //- Construct from selected edges. !Holds references to edges and points
        treeDataEdge
        (
            const bool cacheBb,
            const edgeList& edges,
            const pointField& points,
            const labelList& edgeLabels
        );


    // Member Functions

        // Access

            label size() const
            {
                return edgeLabels_.size();
            }

            //- Get representative point cloud for all shapes inside
            //  (one point per shape)
            pointField points() const;


        // Search

            //- Get type (inside,outside,mixed,unknown) of point w.r.t. surface.
            //  Only makes sense for closed surfaces.
            label getVolumeType
            (
                const indexedOctree<treeDataEdge>&,
                const point&
            ) const;

            //- Does (bb of) shape at index overlap bb
            bool overlaps
            (
                const label index,
                const treeBoundBox& sampleBb
            ) const;

            //- Calculates nearest (to sample) point in shape.
            //  Returns actual point and distance (squared)
            void findNearest
            (
                const labelList& indices,
                const point& sample,

                scalar& nearestDistSqr,
                label& nearestIndex,
                point& nearestPoint
            ) const;

            //- Calculates nearest (to line) point in shape.
            //  Returns point and distance (squared)
            void findNearest
            (
                const labelList& indices,
                const linePointRef& ln,

                treeBoundBox& tightest,
                label& minIndex,
                point& linePoint,
                point& nearestPoint
            ) const;

            //- Calculate intersection of shape with ray. Sets result
            //  accordingly
            bool intersects
            (
                const label index,
                const point& start,
                const point& end,
                point& result
            ) const
            {
                notImplemented
                (
                    "treeDataEdge::intersects(const label, const point&,"
                    "const point&, point&)"
                );
                return false;
            }

};


// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

} // End namespace Foam

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //


#endif

// ************************ vim: set sw=4 sts=4 et: ************************ //