/usr/include/freefoam/meshTools/surfaceFeatures.H is in libfreefoam-dev 0.1.0+dfsg-1build1.
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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::surfaceFeatures
Description
Holds feature edges/points of surface.
Feature edges are stored in one list and sorted:
0 .. externalStart_-1 : region edges
externalStart_ .. internalStart_-1 : external edges
internalStart_ .. size-1 : internal edges
NOTE: angle is included angle, not feature angle and is in degrees.
The included angle is the smallest angle between two planes. For coplanar
faces it is 180, for straight angles it is 90. To pick up straight edges
only use included angle of 91 degrees
SourceFiles
surfaceFeatures.C
\*---------------------------------------------------------------------------*/
#ifndef surfaceFeatures_H
#define surfaceFeatures_H
#include <OpenFOAM/pointField.H>
#include <OpenFOAM/Map.H>
#include <OpenFOAM/HashSet.H>
#include <meshTools/pointIndexHit.H>
#include <OpenFOAM/edgeList.H>
#include <OpenFOAM/typeInfo.H>
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of classes
class triSurface;
/*---------------------------------------------------------------------------*\
Class surfaceFeatures Declaration
\*---------------------------------------------------------------------------*/
class surfaceFeatures
{
public:
enum edgeStatus
{
NONE,
REGION,
EXTERNAL,
INTERNAL
};
private:
//- label and scalar; used in path walking
class labelScalar
{
public:
label n_;
scalar len_;
labelScalar(const label n, const scalar len)
:
n_(n),
len_(len)
{}
};
// Private data
//- Reference to surface
const triSurface& surf_;
//- Labels of points that are features
labelList featurePoints_;
//- Labels of edges that are features
labelList featureEdges_;
//- Start of external edges in featureEdges_
label externalStart_;
//- Start of internal edges in featureEdges_
label internalStart_;
// Private Member Functions
//- Return nearest point on edge (start..end). Also classify nearest:
// index=-1: nearest on mid of edge. index=0:nearest on edge.start()
// index=1: nearest on edge.end().
static pointIndexHit edgeNearest
(
const point& start,
const point& end,
const point& sample
);
//- Construct feature points where more than 2 feature edges meet
void calcFeatPoints(const List<edgeStatus>&);
//- Choose next unset feature edge.
label nextFeatEdge
(
const List<edgeStatus>& edgeStat,
const labelList& featVisited,
const label unsetVal,
const label prevEdgeI,
const label vertI
) const;
//- Walk connected feature edges. Marks edges in featVisited.
labelScalar walkSegment
(
const bool mark,
const List<edgeStatus>& edgeStat,
const label startEdgeI,
const label startPointI,
const label currentFeatI,
labelList& featVisited
);
public:
ClassName("surfaceFeatures");
// Constructors
//- Construct from surface
surfaceFeatures(const triSurface&);
//- Construct from components
surfaceFeatures
(
const triSurface&,
const labelList& featurePoints,
const labelList& featureEdges,
const label externalStart,
const label internalStart
);
//- Construct from surface, angle and min cumulative length and/or
// number of elements
surfaceFeatures
(
const triSurface&,
const scalar includedAngle,
const scalar minLen = 0,
const label minElems = 0
);
//- Construct from dictionary
surfaceFeatures(const triSurface&, const dictionary& dict);
//- Construct from file
surfaceFeatures(const triSurface&, const fileName& fName);
//- Construct as copy
surfaceFeatures(const surfaceFeatures&);
// Member Functions
// Access
inline const triSurface& surface() const
{
return surf_;
}
//- Return feature point list
inline const labelList& featurePoints() const
{
return featurePoints_;
}
//- Return feature edge list
inline const labelList& featureEdges() const
{
return featureEdges_;
}
//- start of external edges
inline label externalStart() const
{
return externalStart_;
}
//- start of internal edges
inline label internalStart() const
{
return internalStart_;
}
//- Return number of region edges
inline label nRegionEdges() const
{
return externalStart_;
}
//- Return number of external edges
inline label nExternalEdges() const
{
return internalStart_ - externalStart_;
}
//- Return number of internal edges
inline label nInternalEdges() const
{
return featureEdges_.size() - internalStart_;
}
//- Helper function: select a subset of featureEdges_
labelList selectFeatureEdges
(
const bool regionEdges,
const bool externalEdges,
const bool internalEdges
) const;
// Edit
//- Find feature edges using provided included angle
void findFeatures(const scalar includedAngle);
//- Delete small sets of edges. Edges are stringed up and any
// string of length < minLen (or nElems < minElems) is deleted.
void trimFeatures(const scalar minLen, const label minElems);
//- From member feature edges to status per edge.
List<edgeStatus> toStatus() const;
//- Set from status per edge
void setFromStatus(const List<edgeStatus>&);
// Find
//- Find nearest sample for selected surface points (usually the
// set of featurePoints). Return map from index in
// samples to surface point. Do not include points that are further
// than maxDist away (separate maxDist for every sample)
Map<label> nearestSamples
(
const labelList& selectedPoints,
const pointField& samples,
const scalarField& maxDist
) const;
//- Find nearest sample for regularly sampled points along the
// selected (surface) edges. Return map from sample to edge.
// maxDist is distance below which gets snapped.
// Edge gets sampled at points sampleDist[sampleI] apart.
// (with a maximum of 10 samples per edge)
Map<label> nearestSamples
(
const labelList& selectedEdges,
const pointField& samples,
const scalarField& sampleDist,
const scalarField& maxDist,
const scalar minSampleDist = 0.1
) const;
//- Like nearestSamples but now gets nearest point on
// sample-edge instead of nearest sample-point itself.
// Return map from sample edge to feature edge.
Map<pointIndexHit> nearestEdges
(
const labelList& selectedEdges,
const edgeList& sampleEdges,
const labelList& selectedSampleEdges,
const pointField& samplePoints,
const scalarField& sampleDist,
const scalarField& maxDist,
const scalar minSampleDist = 0.1
) const;
//- Find nearest surface edge (out of selectedEdges) for
// each sample point.
// Sets:
// - edgeLabel : label of surface edge.
// - edgePoint : exact position of nearest point on edge.
// - edgeEndPoint : -1, 0, 1 depending on whether edgePoint is
// on inside/start/end of edge
void nearestSurfEdge
(
const labelList& selectedEdges,
const pointField& samples,
const vector& searchSpan, // search span
labelList& edgeLabel,
labelList& edgeEndPoint,
pointField& edgePoint
) const;
//- Find nearest surface edge (out of selectedEdges) for each
// sample edge.
// Sets:
// - edgeLabel : label of surface edge.
// - pointOnEdge : exact position of nearest point on edge.
// - pointOnFeature : exact position on sample edge.
void nearestSurfEdge
(
const labelList& selectedEdges,
const edgeList& sampleEdges,
const labelList& selectedSampleEdges,
const pointField& samplePoints,
const vector& searchSpan, // search span
labelList& edgeLabel, // label of surface edge or -1
pointField& pointOnEdge, // point on above edge
pointField& pointOnFeature // point on sample edge
) const;
// Write
//- Write as dictionary
void writeDict(Ostream&) const;
//- Write as dictionary to file
void write(const fileName& fName) const;
//- Write to separate OBJ files (region, external, internal edges,
// feature points) for visualization
void writeObj(const fileName& prefix) const;
// Member Operators
void operator=(const surfaceFeatures&);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************ vim: set sw=4 sts=4 et: ************************ //
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