/usr/include/freefoam/meshTools/octreeDataTriSurface.H is in libfreefoam-dev 0.1.0+dfsg-1build1.
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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::octreeDataTriSurface
Description
Encapsulates data for octree searches on triSurface.
SourceFiles
octreeDataTriSurface.C
\*---------------------------------------------------------------------------*/
#ifndef octreeDataTriSurface_H
#define octreeDataTriSurface_H
#include <meshTools/treeBoundBoxList.H>
#include <OpenFOAM/labelList.H>
#include <OpenFOAM/point.H>
#include <triSurface/triSurface.H>
#include <OpenFOAM/linePointRef.H>
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of classes
template<class Type> class octree;
/*---------------------------------------------------------------------------*\
Class octreeDataTriSurface Declaration
\*---------------------------------------------------------------------------*/
class octreeDataTriSurface
{
// Static data
//- tolerance on linear dimensions
static scalar tol;
// Private data
const triSurface& surface_;
const treeBoundBoxList allBb_;
// Extra data to speed up distance searches.
// Triangles expressed as base + spanning vectors
pointField base_;
pointField E0_;
pointField E1_;
scalarList a_;
scalarList b_;
scalarList c_;
// Private Static Functions
//- fast triangle nearest point calculation. Returns point in E0, E1
// coordinate system: base + s*E0 + t*E1
static void nearestCoords
(
const point& base,
const point& E0,
const point& E1,
const scalar a,
const scalar b,
const scalar c,
const point& P,
scalar& s,
scalar& t
);
//- Calculate bounding boxes for triangles
static treeBoundBoxList calcBb(const triSurface&);
// Private Member Functions
//- nearest point in xyz coord system
point nearestPoint(const label index, const point& P) const;
public:
// Declare name of the class and its debug switch
ClassName("octreeDataTriSurface");
// Constructors
//- Construct from triSurface. Holds reference. Bounding box
// calculated from triangle points.
octreeDataTriSurface(const triSurface&);
//- Construct from triSurface and bounding box.
// Holds references.
octreeDataTriSurface(const triSurface&, const treeBoundBoxList&);
// Member Functions
// Access
const triSurface& surface() const
{
return surface_;
}
const treeBoundBoxList& allBb() const
{
return allBb_;
}
label size() const
{
return allBb_.size();
}
// Search
//- Get type of sample
label getSampleType
(
const octree<octreeDataTriSurface>&,
const point&
) const;
//- Does (bb of) shape at index overlap bb
bool overlaps
(
const label index,
const treeBoundBox& sampleBb
) const;
//- Does shape at index contain sample
bool contains
(
const label index,
const point& sample
) const;
//- Segment (from start to end) intersection with shape
// at index. If intersects returns true and sets intersectionPoint
bool intersects
(
const label index,
const point& start,
const point& end,
point& intersectionPoint
) const;
//- Sets newTightest to bounding box (and returns true) if
// nearer to sample than tightest bounding box. Otherwise
// returns false.
bool findTightest
(
const label index,
const point& sample,
treeBoundBox& tightest
) const;
//- Given index get unit normal and calculate (numerical) sign
// of sample.
// Used to determine accuracy of calcNearest or inside/outside.
scalar calcSign
(
const label index,
const point& sample,
vector& n
) const;
//- Calculates nearest (to sample) point in shape.
// Returns point and mag(nearest - sample)
scalar calcNearest
(
const label index,
const point& sample,
point& nearest
) const;
//- Calculates nearest (to line segment) point in shape.
// Returns distance and both point.
scalar calcNearest
(
const label index,
const linePointRef& ln,
point& linePt, // nearest point on line
point& shapePt // nearest point on shape
) const;
// Write
// Write shape at index
void write(Ostream& os, const label index) const;
// IOstream Operators
friend Istream& operator>>(Istream&, octreeDataTriSurface&);
friend Ostream& operator<<(Ostream&, const octreeDataTriSurface&);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************ vim: set sw=4 sts=4 et: ************************ //
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