/usr/include/freefoam/meshTools/intersectedSurface.H is in libfreefoam-dev 0.1.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 | /*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::intersectedSurface
Description
Given triSurface and intersection creates the intersected
(properly triangulated) surface.
(note: intersection is the list of points and edges 'shared'
by two surfaces)
Algorithm:
- from the intersection get the points created on the edges of the surface
- split the edges of the surface
- construct a new edgeList with (in this order) the edges from the
intersection ('cuts', i.e. the edges shared with the other surface)
and the (split) edges from the original triangles (from 0 ..
nSurfaceEdges)
- construct face-edge addressing for above edges
- for each face do a right-handed walk to reconstruct faces (splitFace)
- retriangulate resulting faces (might be non-convex so use
faceTriangulation which does proper bisection)
The resulting surface will have the points from the surface first
in the point list (0 .. nSurfacePoints-1)
Note: problematic are the cut-edges which are completely inside a face.
These will not be visited by a edge-point-edge walk. These are handled by
resplitFace which first connects the 'floating' edges to triangle edges
with two extra edges and then tries the splitting again. Seems to work
(mostly). Will probably fail for boundary edge (edge with only face).
Note: points are compact, i.e. points().size() == localPoints().size()
(though points() probably not localPoints())
SourceFiles
intersectedSurface.C
\*---------------------------------------------------------------------------*/
#ifndef intersectedSurface_H
#define intersectedSurface_H
#include <triSurface/triSurface.H>
#include <OpenFOAM/Map.H>
#include <OpenFOAM/typeInfo.H>
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of classes
class surfaceIntersection;
class edgeSurface;
/*---------------------------------------------------------------------------*\
Class intersectedSurface Declaration
\*---------------------------------------------------------------------------*/
class intersectedSurface
:
public triSurface
{
public:
static const label UNVISITED;
static const label STARTTOEND;
static const label ENDTOSTART;
static const label BOTH;
private:
// Private data
//- Edges which are part of intersection
labelList intersectionEdges_;
//- From new to original faces
labelList faceMap_;
//- What are surface points: 0 .. nSurfacePoints_-1
label nSurfacePoints_;
// Static Member Functions
//- Debug:Dump edges to stream. Mantains vertex numbering
static void writeOBJ
(
const pointField& points,
const edgeList& edges,
Ostream& os
);
//- Debug:Dump selected edges to stream. Mantains vertex numbering
static void writeOBJ
(
const pointField& points,
const edgeList& edges,
const labelList& faceEdges,
Ostream& os
);
//- Debug:Dump selected edges to stream. Renumbers vertices to local ordering.
static void writeLocalOBJ
(
const pointField& points,
const edgeList& edges,
const labelList& faceEdges,
const fileName&
);
//- Debug:Write whole pointField and face to stream
static void writeOBJ
(
const pointField& points,
const face& f,
Ostream& os
);
//- Debug:Print visited status
static void printVisit
(
const edgeList& edges,
const labelList& edgeLabels,
const Map<label>& visited
);
//- Check if the two vertices that f0 and f1 share are in the same
// order on both faces.
static bool sameEdgeOrder
(
const labelledTri& fA,
const labelledTri& fB
);
//- Increment data for key. (start from 0 if not found)
static void incCount
(
Map<label>& visited,
const label key,
const label offset
);
//- Calculate point-edge addressing for single face only.
static Map<DynamicList<label> > calcPointEdgeAddressing
(
const edgeSurface&,
const label faceI
);
//- Choose edge out of candidates (facePointEdges) according to
// angle with previous edge.
static label nextEdge
(
const edgeSurface& eSurf,
const Map<label>& visited,
const label faceI,
const vector& n, // original triangle normal
const Map<DynamicList<label> >& facePointEdges,
const label prevEdgeI,
const label prevVertI
);
//- Walk path along edges in face. Used by splitFace.
static face walkFace
(
const edgeSurface& eSurf,
const label faceI,
const vector& n,
const Map<DynamicList<label> >& facePointEdges,
const label startEdgeI,
const label startVertI,
Map<label>& visited
);
//- For resplitFace: find nearest (to pt) fully visited point. Return
// point and distance.
static void findNearestVisited
(
const edgeSurface& eSurf,
const label faceI,
const Map<DynamicList<label> >& facePointEdges,
const Map<label>& pointVisited,
const point& pt,
const label excludeFaceI,
label& minVertI,
scalar& minDist
);
//- Fallback for if splitFace fails to connect all.
static faceList resplitFace
(
const triSurface& surf,
const label faceI,
const Map<DynamicList<label> >& facePointEdges,
const Map<label>& visited,
edgeSurface& eSurf
);
//- Main face splitting routine. Gets overall points and edges and
// owners and face-local edgeLabels. Returns list of faces.
static faceList splitFace
(
const triSurface& surf,
const label faceI,
edgeSurface& eSurf
);
// Private Member Functions
public:
ClassName("intersectedSurface");
// Constructors
//- Construct null
intersectedSurface();
//- Construct from surface
intersectedSurface(const triSurface& surf);
//- Construct from surface and intersection. isFirstSurface is needed
// to determine which side of face pairs stored in the intersection
// to address. Should be in the same order as how the intersection was
// constructed.
intersectedSurface
(
const triSurface& surf,
const bool isFirstSurface,
const surfaceIntersection& inter
);
// Member Functions
//- Labels of edges in *this which originate from 'cuts'
const labelList& intersectionEdges() const
{
return intersectionEdges_;
}
//- New to old
const labelList& faceMap() const
{
return faceMap_;
}
//- Number of points from original surface
label nSurfacePoints() const
{
return nSurfacePoints_;
}
//- Is point coming from original surface?
bool isSurfacePoint(const label pointI) const
{
return pointI < nSurfacePoints_;
}
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************ vim: set sw=4 sts=4 et: ************************ //
|