This file is indexed.

/usr/include/freefoam/meshTools/edgeIntersections.H is in libfreefoam-dev 0.1.0+dfsg-1build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
/*---------------------------------------------------------------------------*\
  =========                 |
  \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox
   \\    /   O peration     |
    \\  /    A nd           | Copyright (C) 1991-2010 OpenCFD Ltd.
     \\/     M anipulation  |
-------------------------------------------------------------------------------
License
    This file is part of OpenFOAM.

    OpenFOAM is free software: you can redistribute it and/or modify it
    under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
    ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
    for more details.

    You should have received a copy of the GNU General Public License
    along with OpenFOAM.  If not, see <http://www.gnu.org/licenses/>.

Class
    Foam::edgeIntersections

Description
    Holder of intersections of edges of a surface with another surface.
    Optionally shuffles around points on surface to resolve any 'conflicts'
    (edge hitting triangle edge, edge hitting point etc.).

SourceFiles
    edgeIntersections.C

\*---------------------------------------------------------------------------*/

#ifndef edgeIntersections_H
#define edgeIntersections_H

#include <meshTools/pointIndexHit.H>
#include <OpenFOAM/scalarField.H>
#include <OpenFOAM/pointField.H>
#include <OpenFOAM/typeInfo.H>
#include <OpenFOAM/boolList.H>

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

namespace Foam
{

// Forward declaration of classes
class triSurface;
class triSurfaceSearch;
class Random;
class edge;

/*---------------------------------------------------------------------------*\
                           Class edgeIntersections Declaration
\*---------------------------------------------------------------------------*/

class edgeIntersections
:
    public List<List<pointIndexHit> >
{
    // Private data

        //- For every entry in *this gives the edge classification result.
        //  -1 : intersection not close to edge
        //   0 : intersection close to e[0]
        //   1 : intersection close to e[1]
        //   2 : edge aligned with intersection face
        labelListList classification_;


    // Private Member Functions

        //- Check for too small edges
        static void checkEdges(const triSurface& surf);

        //- Intersect selected surface edges (edgeLabels) with surface2.
        //  Updates *this with pointHits and classification_ with status
        //  of hitPoint compared to edge end points.
        void intersectEdges
        (
            const triSurface& surf1,
            const pointField& points1,          // surf1 meshPoints
            const triSurfaceSearch& querySurf2,
            const scalarField& surf1PointTol,   // surf1 tolerance per point
            const labelList& edgeLabels
        );

        //- Perturb endpoints of edge if they are close to the intersection.
        //  Move point (in points1) by factor*surf1PointTol in direction of
        //  edge. Mark pointEdges of moved point in affectedEdges.
        //  Return true if anything changed.
        bool inlinePerturb
        (
            const triSurface& surf1,
            const scalarField& surf1PointTol,
            const label edgeI,
            Random& rndGen,
            pointField& points1,
            boolList& affectedEdges
        ) const;

        //- Perturb single endpoint of edge if edge is algigned with face.
        //  See inlinePerturb. Return true if anything changed.
        bool rotatePerturb
        (
            const triSurface& surf1,
            const scalarField& surf1PointTol,
            const label edgeI,
            Random& rndGen,
            pointField& points1,
            boolList& affectedEdges
        ) const;


        //- Perturb edge by shifting in direction trianglecentre - intersection
        //  when hits close to face. Update points, mark affected edges and
        //  return true if anything changed.
        bool offsetPerturb
        (
            const triSurface& surf1,
            const triSurface& surf2,
            const label edgeI,

            Random& rndGen,
            pointField& points1,
            boolList& affectedEdges
        ) const;

public:

    ClassName("edgeIntersections");


    // Static data members

        //- cosine between edge and face normal when considered parallel
        //  (note: should be private and make access- and set- function)
        static scalar alignedCos_;


    // Static Functions

        //- Calculate min edge length for every surface point
        static scalarField minEdgeLength(const triSurface& surf);


    // Constructors

        //- Construct null
        edgeIntersections();

        //- Construct from surface and tolerance
        edgeIntersections
        (
            const triSurface& surf1,
            const triSurfaceSearch& query2,
            const scalarField& surf1PointTol
        );

        //- Construct from components
        edgeIntersections
        (
            const List<List<pointIndexHit> >&,
            const labelListList&
        );


    // Member Functions


        // Access

            //- For every intersection the classification status.
            const labelListList& classification() const
            {
                return classification_;
            }


        // Edit

            //- Resolve ties. Shuffles points so all edge - face intersections
            //  will be on the face interior.
            //  Points will be the new surface points.
            //  Returns number of iterations needed. (= nIters if still
            //  has degenerate cuts)
            label removeDegenerates
            (
                const label nIters,
                const triSurface& surf1,
                const triSurfaceSearch& query2,
                const scalarField& surf1PointTol,
                pointField& points1
            );
};


// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

} // End namespace Foam

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

#endif

// ************************ vim: set sw=4 sts=4 et: ************************ //