/usr/include/freefoam/meshTools/edgeIntersections.H is in libfreefoam-dev 0.1.0+dfsg-1build1.
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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::edgeIntersections
Description
Holder of intersections of edges of a surface with another surface.
Optionally shuffles around points on surface to resolve any 'conflicts'
(edge hitting triangle edge, edge hitting point etc.).
SourceFiles
edgeIntersections.C
\*---------------------------------------------------------------------------*/
#ifndef edgeIntersections_H
#define edgeIntersections_H
#include <meshTools/pointIndexHit.H>
#include <OpenFOAM/scalarField.H>
#include <OpenFOAM/pointField.H>
#include <OpenFOAM/typeInfo.H>
#include <OpenFOAM/boolList.H>
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of classes
class triSurface;
class triSurfaceSearch;
class Random;
class edge;
/*---------------------------------------------------------------------------*\
Class edgeIntersections Declaration
\*---------------------------------------------------------------------------*/
class edgeIntersections
:
public List<List<pointIndexHit> >
{
// Private data
//- For every entry in *this gives the edge classification result.
// -1 : intersection not close to edge
// 0 : intersection close to e[0]
// 1 : intersection close to e[1]
// 2 : edge aligned with intersection face
labelListList classification_;
// Private Member Functions
//- Check for too small edges
static void checkEdges(const triSurface& surf);
//- Intersect selected surface edges (edgeLabels) with surface2.
// Updates *this with pointHits and classification_ with status
// of hitPoint compared to edge end points.
void intersectEdges
(
const triSurface& surf1,
const pointField& points1, // surf1 meshPoints
const triSurfaceSearch& querySurf2,
const scalarField& surf1PointTol, // surf1 tolerance per point
const labelList& edgeLabels
);
//- Perturb endpoints of edge if they are close to the intersection.
// Move point (in points1) by factor*surf1PointTol in direction of
// edge. Mark pointEdges of moved point in affectedEdges.
// Return true if anything changed.
bool inlinePerturb
(
const triSurface& surf1,
const scalarField& surf1PointTol,
const label edgeI,
Random& rndGen,
pointField& points1,
boolList& affectedEdges
) const;
//- Perturb single endpoint of edge if edge is algigned with face.
// See inlinePerturb. Return true if anything changed.
bool rotatePerturb
(
const triSurface& surf1,
const scalarField& surf1PointTol,
const label edgeI,
Random& rndGen,
pointField& points1,
boolList& affectedEdges
) const;
//- Perturb edge by shifting in direction trianglecentre - intersection
// when hits close to face. Update points, mark affected edges and
// return true if anything changed.
bool offsetPerturb
(
const triSurface& surf1,
const triSurface& surf2,
const label edgeI,
Random& rndGen,
pointField& points1,
boolList& affectedEdges
) const;
public:
ClassName("edgeIntersections");
// Static data members
//- cosine between edge and face normal when considered parallel
// (note: should be private and make access- and set- function)
static scalar alignedCos_;
// Static Functions
//- Calculate min edge length for every surface point
static scalarField minEdgeLength(const triSurface& surf);
// Constructors
//- Construct null
edgeIntersections();
//- Construct from surface and tolerance
edgeIntersections
(
const triSurface& surf1,
const triSurfaceSearch& query2,
const scalarField& surf1PointTol
);
//- Construct from components
edgeIntersections
(
const List<List<pointIndexHit> >&,
const labelListList&
);
// Member Functions
// Access
//- For every intersection the classification status.
const labelListList& classification() const
{
return classification_;
}
// Edit
//- Resolve ties. Shuffles points so all edge - face intersections
// will be on the face interior.
// Points will be the new surface points.
// Returns number of iterations needed. (= nIters if still
// has degenerate cuts)
label removeDegenerates
(
const label nIters,
const triSurface& surf1,
const triSurfaceSearch& query2,
const scalarField& surf1PointTol,
pointField& points1
);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************ vim: set sw=4 sts=4 et: ************************ //
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