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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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for more details.
You should have received a copy of the GNU General Public License
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Class
Foam::hierarchGeomDecomp
Description
Does hierarchical decomposition of points. Works by first sorting the
points in x direction into equal sized bins, then in y direction and
finally in z direction.
Uses single array to hold decomposition which is indexed as if it is a
3 dimensional array:
finalDecomp[i,j,k] is indexed as
i*n[0]*n[1] + j*n[1] + k
E.g. if we're sorting 'xyz': the first sort (over the x-component)
determines in which x-domain the point goes. Then for each of the x-domains
the points are sorted in y direction and each individual x-domain gets
split into three y-domains. And similar for the z-direction.
Since the domains are of equal size the maximum difference in size is
n[0]*n[1] (or n[1]*n[2]?) (small anyway)
SourceFiles
hierarchGeomDecomp.C
\*---------------------------------------------------------------------------*/
#ifndef hierarchGeomDecomp_H
#define hierarchGeomDecomp_H
#include <decompositionMethods/geomDecomp.H>
#include <OpenFOAM/FixedList.H>
#include <OpenFOAM/direction.H>
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class hierarchGeomDecomp Declaration
\*---------------------------------------------------------------------------*/
class hierarchGeomDecomp
:
public geomDecomp
{
// Private data
//- Decomposition order in terms of components.
FixedList<direction, 3> decompOrder_;
// Private Member Functions
//- Convert ordering string ("xyz") into list of components.
void setDecompOrder();
//- Evaluates the weighted sizes for each sorted point.
static void calculateSortedWeightedSizes
(
const labelList& current,
const labelList& indices,
const scalarField& weights,
const label globalCurrentSize,
scalarField& sortedWeightedSizes
);
//- Find index of t in list inbetween indices left and right
static label findLower
(
const List<scalar>&,
const scalar t,
const label left,
const label right
);
//- Find midValue (at local index mid) such that the number of
// elements between mid and leftIndex are (globally summed) the
// wantedSize. Binary search.
static void findBinary
(
const label sizeTol, // size difference considered acceptible
const List<scalar>&,
const label leftIndex, // index of previous value
const scalar leftValue, // value at leftIndex
const scalar maxValue, // global max of values
const scalar wantedSize, // wanted size
label& mid, // index where size of bin is wantedSize
scalar& midValue // value at mid
);
//- Find midValue (at local index mid) such that the number of
// elements between mid and leftIndex are (globally summed) the
// wantedSize. Binary search.
static void findBinary
(
const label sizeTol, // size difference considered acceptible
const List<scalar>& sortedWeightedSizes,
const List<scalar>&,
const label leftIndex, // index of previous value
const scalar leftValue, // value at leftIndex
const scalar maxValue, // global max of values
const scalar wantedSize, // wanted size
label& mid, // index where size of bin is wantedSize
scalar& midValue // value at mid
);
//- Recursively sort in x,y,z (or rather acc. to decompOrder_)
void sortComponent
(
const label sizeTol,
const pointField&,
const labelList& slice, // slice of points to decompose
const direction componentIndex, // index in decompOrder_
const label prevMult, // multiplication factor
labelList& finalDecomp // overall decomposition
);
//- Recursively sort in x,y,z (or rather acc. to decompOrder_)
//- using weighted points.
void sortComponent
(
const label sizeTol,
const scalarField& weights,
const pointField&,
const labelList& slice, // slice of points to decompose
const direction componentIndex, // index in decompOrder_
const label prevMult, // multiplication factor
labelList& finalDecomp // overall decomposition
);
//- Disallow default bitwise copy construct and assignment
void operator=(const hierarchGeomDecomp&);
hierarchGeomDecomp(const hierarchGeomDecomp&);
public:
//- Runtime type information
TypeName("hierarchical");
// Constructors
//- Construct given the decomposition dictionary
hierarchGeomDecomp(const dictionary& decompositionDict);
//- Construct given the decomposition dictionary and mesh
hierarchGeomDecomp
(
const dictionary& decompositionDict,
const polyMesh& mesh
);
// Destructor
virtual ~hierarchGeomDecomp()
{}
// Member Functions
//- hierarchgeom is aware of processor boundaries
virtual bool parallelAware() const
{
return true;
}
//- Return for every coordinate the wanted processor number. Use the
// mesh connectivity (if needed)
virtual labelList decompose
(
const pointField&,
const scalarField& weights
);
//- Without weights. Code for weighted decomposition is a bit complex
// so kept separate for now.
virtual labelList decompose(const pointField&);
//- Return for every coordinate the wanted processor number. Explicitly
// provided connectivity - does not use mesh_.
// The connectivity is equal to mesh.cellCells() except for
// - in parallel the cell numbers are global cell numbers (starting
// from 0 at processor0 and then incrementing all through the
// processors)
// - the connections are across coupled patches
virtual labelList decompose
(
const labelListList& globalCellCells,
const pointField& cc,
const scalarField& cWeights
)
{
return decompose(cc, cWeights);
}
virtual labelList decompose
(
const labelListList& globalCellCells,
const pointField& cc
)
{
return decompose(cc);
}
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************ vim: set sw=4 sts=4 et: ************************ //
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