/usr/include/freefoam/OpenFOAM/triFace.H is in libfreefoam-dev 0.1.0+dfsg-1build1.
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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::triFace
Description
A triangle face primitive using a FixedList.
SourceFiles
triFaceI.H
\*---------------------------------------------------------------------------*/
#ifndef triFace_H
#define triFace_H
#include <OpenFOAM/FixedList.H>
#include <OpenFOAM/edgeList.H>
#include <OpenFOAM/pointHit.H>
#include <OpenFOAM/intersection.H>
#include <OpenFOAM/pointField.H>
#include <OpenFOAM/triPointRef.H>
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
class face;
// Forward declaration of friend functions and operators
class triFace;
inline bool operator==(const triFace&, const triFace&);
inline bool operator!=(const triFace&, const triFace&);
/*---------------------------------------------------------------------------*\
class triFace Declaration
\*---------------------------------------------------------------------------*/
class triFace
:
public FixedList<label, 3>
{
public:
// Constructors
//- Construct null
inline triFace();
//- Construct from three point labels
inline triFace
(
const label a,
const label b,
const label c
);
//- Construct from a UList<label>
explicit inline triFace(const UList<label>&);
//- Construct from Istream
inline triFace(Istream&);
// Member Functions
//- Collapse face by removing duplicate point labels
// return the collapsed size, set collapsed point labels to -1
inline label collapse();
//- Return the edge direction on the face
// - +1: forward (counter-clockwise) on the face
// - -1: reverse (clockwise) on the face
// - 0: edge not found on the face
inline int edgeDirection(const edge&) const;
// Properties
//- Return the points corresponding to this face
inline pointField points(const pointField& points) const;
//- Return triangle as a face
inline face triFaceFace() const;
//- Return number of edges
inline label nEdges() const;
//- Return edges
inline edgeList edges() const;
//- Return centre (centroid)
inline point centre(const pointField&) const;
//- Return scalar magnitude
inline scalar mag(const pointField&) const;
//- Return vector normal
inline vector normal(const pointField&) const;
//- Number of triangles after splitting
inline label nTriangles() const;
//- Return face with reverse direction
inline triFace reverseFace() const;
//- Return swept-volume
inline scalar sweptVol
(
const pointField& oldPoints,
const pointField& newPoints
) const;
//- Return point intersection with a ray starting at p, with
// direction n.
inline pointHit ray
(
const point& p,
const vector& q,
const pointField& points,
const intersection::algorithm = intersection::FULL_RAY,
const intersection::direction dir = intersection::VECTOR
) const;
//- Return the triangle
inline triPointRef tri(const pointField&) const;
//- compare triFaces
// - 0: different
// - +1: identical
// - -1: same face, but different orientation
static inline int compare(const triFace&, const triFace&);
// Friend Operators
friend bool operator==(const triFace&, const triFace&);
friend bool operator!=(const triFace&, const triFace&);
};
//- Hash specialization for hashing triFace - a commutative hash value.
// Hash incrementally.
template<>
inline unsigned Hash<triFace>::operator()(const triFace& t, unsigned seed) const
{
// Fortunately we don't need this very often
const uLabel t0(t[0]);
const uLabel t1(t[1]);
const uLabel t2(t[2]);
const uLabel val = (t0*t1*t2 + t0+t1+t2);
return Hash<uLabel>()(val, seed);
}
//- Hash specialization for hashing triFace - a commutative hash value.
// Hash incrementally.
template<>
inline unsigned Hash<triFace>::operator()(const triFace& t) const
{
return Hash<triFace>::operator()(t, 0);
}
template<>
inline bool contiguous<triFace>() {return true;}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#include <OpenFOAM/triFaceI.H>
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************ vim: set sw=4 sts=4 et: ************************ //
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