/usr/include/freefoam/OpenFOAM/quaternion.H is in libfreefoam-dev 0.1.0+dfsg-1build1.
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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::quaternion
Description
Quaternion class used to perform rotations in 3D space.
SourceFiles
quaternionI.H
quaternion.C
\*---------------------------------------------------------------------------*/
#ifndef quaternion_H
#define quaternion_H
#include <OpenFOAM/scalar.H>
#include <OpenFOAM/vector.H>
#include <OpenFOAM/tensor.H>
#include <OpenFOAM/word.H>
#include <OpenFOAM/contiguous.H>
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of friend functions and operators
class quaternion;
Istream& operator>>(Istream& is, quaternion&);
Ostream& operator<<(Ostream& os, const quaternion& C);
/*---------------------------------------------------------------------------*\
Class quaternion Declaration
\*---------------------------------------------------------------------------*/
class quaternion
{
// private data
//- Scalar part of the quaternion ( = cos(theta/2) for rotation)
scalar w_;
//- Vector part of the quaternion ( = axis of rotation)
vector v_;
//- Multiply vector v by quaternion as if v is a pure quaternion
inline quaternion mulq0v(const vector& v) const;
public:
// Static data members
static const char* const typeName;
static const quaternion zero;
static const quaternion I;
// Constructors
//- Construct null
inline quaternion();
//- Construct given scalar and vector parts
inline quaternion(const scalar w, const vector& v);
//- Construct a rotation quaternion given the direction d
// and angle theta
inline quaternion(const vector& d, const scalar theta);
//- Construct given scalar part, the vector part = vector::zero
inline explicit quaternion(const scalar w);
//- Construct a pure quaternion given the vector part, scalar part = 0
inline explicit quaternion(const vector& v);
//- Construct a quaternion given the three Euler angles
inline quaternion
(
const scalar angleX,
const scalar angleY,
const scalar angleZ
);
//- Construct from Istream
quaternion(Istream&);
// Member functions
// Access
//- Scalar part of the quaternion ( = cos(theta/2) for rotation)
inline scalar w() const;
//- Vector part of the quaternion ( = axis of rotation)
inline const vector& v() const;
//- The rotation tensor corresponding the quaternion
inline tensor R() const;
// Edit
//- Scalar part of the quaternion ( = cos(theta/2) for rotation)
inline scalar& w();
//- Vector part of the quaternion ( = axis of rotation)
inline vector& v();
inline void normalize();
// Transform
//- Rotate the given vector
inline vector transform(const vector& v) const;
//- Rotate the given vector anti-clockwise
inline vector invTransform(const vector& v) const;
//- Rotate the given quaternion (and normalize)
inline quaternion transform(const quaternion& q) const;
//- Rotate the given quaternion anti-clockwise (and normalize)
inline quaternion invTransform(const quaternion& q) const;
// Member operators
inline void operator=(const quaternion&);
inline void operator+=(const quaternion&);
inline void operator-=(const quaternion&);
inline void operator*=(const quaternion&);
inline void operator/=(const quaternion&);
inline void operator=(const scalar);
inline void operator=(const vector&);
inline void operator*=(const scalar);
inline void operator/=(const scalar);
// IOstream operators
friend Istream& operator>>(Istream& is, quaternion&);
friend Ostream& operator<<(Ostream& os, const quaternion& C);
};
// * * * * * * * * * * * * * * * Global Functions * * * * * * * * * * * * * //
inline scalar magSqr(const quaternion& q);
inline scalar mag(const quaternion& q);
//- Return the conjugate of the given quaternion
inline quaternion conjugate(const quaternion& q);
//- Return the normailzed (unit) quaternion of the given quaternion
inline quaternion normalize(const quaternion& q);
//- Return the inverse of the given quaternion
inline quaternion inv(const quaternion& q);
//- Return a string representation of a quaternion
word name(const quaternion&);
//- Data associated with quaternion type are contiguous
template<>
inline bool contiguous<quaternion>() {return true;}
// * * * * * * * * * * * * * * * Global Operators * * * * * * * * * * * * * //
inline bool operator==(const quaternion& q1, const quaternion& q2);
inline bool operator!=(const quaternion& q1, const quaternion& q2);
inline quaternion operator+(const quaternion& q1, const quaternion& q2);
inline quaternion operator-(const quaternion& q);
inline quaternion operator-(const quaternion& q1, const quaternion& q2);
inline scalar operator&(const quaternion& q1, const quaternion& q2);
inline quaternion operator*(const quaternion& q1, const quaternion& q2);
inline quaternion operator/(const quaternion& q1, const quaternion& q2);
inline quaternion operator*(const scalar s, const quaternion& q);
inline quaternion operator*(const quaternion& q, const scalar s);
inline quaternion operator/(const quaternion& q, const scalar s);
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#include <OpenFOAM/quaternionI.H>
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************ vim: set sw=4 sts=4 et: ************************ //
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