/usr/include/freefoam/OpenFOAM/polyMesh.H is in libfreefoam-dev 0.1.0+dfsg-1build1.
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  =========                 |
  \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox
   \\    /   O peration     |
    \\  /    A nd           | Copyright (C) 1991-2010 OpenCFD Ltd.
     \\/     M anipulation  |
-------------------------------------------------------------------------------
License
    This file is part of OpenFOAM.
    OpenFOAM is free software: you can redistribute it and/or modify it
    under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.
    OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
    ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
    for more details.
    You should have received a copy of the GNU General Public License
    along with OpenFOAM.  If not, see <http://www.gnu.org/licenses/>.
Class
    Foam::polyMesh
Description
    Mesh consisting of general polyhedral cells.
SourceFiles
    polyMesh.C
    polyMeshInitMesh.C
    polyMeshClear.C
    polyMeshFromShapeMesh.C
    polyMeshIO.C
    polyMeshUpdate.C
\*---------------------------------------------------------------------------*/
#ifndef polyMesh_H
#define polyMesh_H
#include <OpenFOAM/objectRegistry.H>
#include <OpenFOAM/primitiveMesh.H>
#include <OpenFOAM/pointField.H>
#include <OpenFOAM/faceList.H>
#include <OpenFOAM/cellList.H>
#include <OpenFOAM/cellShapeList.H>
#include <OpenFOAM/pointIOField.H>
#include <OpenFOAM/faceIOList.H>
#include <OpenFOAM/labelIOList.H>
#include <OpenFOAM/polyBoundaryMesh.H>
#include <OpenFOAM/boundBox.H>
#include <OpenFOAM/pointZoneMesh.H>
#include <OpenFOAM/faceZoneMesh.H>
#include <OpenFOAM/cellZoneMesh.H>
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
class globalMeshData;
class mapPolyMesh;
/*---------------------------------------------------------------------------*\
                          Class polyMesh Declaration
\*---------------------------------------------------------------------------*/
class polyMesh
:
    public objectRegistry,
    public primitiveMesh
{
public:
    // Public data types
        //- Enumeration defining the state of the mesh after a read update.
        //  Used for post-processing applications, where the mesh
        //  needs to update based on the files written in time
        //  directores
        enum readUpdateState
        {
            UNCHANGED,
            POINTS_MOVED,
            TOPO_CHANGE,
            TOPO_PATCH_CHANGE
        };
private:
    // Permanent data
        // Primitive mesh data
            //- Points
            pointIOField points_;
            //- Faces
            faceIOList faces_;
            //- Face owner
            labelIOList owner_;
            //- Face neighbour
            labelIOList neighbour_;
            //- Have the primitives been cleared
            bool clearedPrimitives_;
            //- Boundary mesh
            mutable polyBoundaryMesh boundary_;
            //- Mesh bounding-box.
            //  Created from points on construction, updated when the mesh moves
            boundBox bounds_;
            //- vector of non-constrained directions in mesh
            //  defined according to the presence of empty and wedge patches
            mutable Vector<label> geometricD_;
            //- vector of valid directions in mesh
            //  defined according to the presence of empty patches
            mutable Vector<label> solutionD_;
        // Zoning information
            //- Point zones
            pointZoneMesh pointZones_;
            //- Face zones
            faceZoneMesh faceZones_;
            //- Cell zones
            cellZoneMesh cellZones_;
        //- Parallel info
        mutable globalMeshData* globalMeshDataPtr_;
        // Mesh motion related data
            //- Is the mesh moving
            bool moving_;
            //- Is the mesh changing (moving and/or topology changing)
            bool changing_;
            //- Current time index for mesh motion
            mutable label curMotionTimeIndex_;
            //- Old points (for the last mesh motion)
            mutable pointField* oldPointsPtr_;
    // Private member functions
        //- Disallow construct as copy
        polyMesh(const polyMesh&);
        //- Disallow default bitwise assignment
        void operator=(const polyMesh&);
        //- Initialise the polyMesh from the primitive data
        void initMesh();
        //- Initialise the polyMesh from the given set of cells
        void initMesh(cellList& c);
        //- Calculate the valid directions in the mesh from the boundaries
        void calcDirections() const;
        //- Calculate the cell shapes from the primitive
        //  polyhedral information
        void calcCellShapes() const;
        // Helper functions for constructor from cell shapes
            labelListList cellShapePointCells(const cellShapeList&) const;
            labelList facePatchFaceCells
            (
                const faceList& patchFaces,
                const labelListList& pointCells,
                const faceListList& cellsFaceShapes,
                const label patchID
            ) const;
public:
    // Public typedefs
        typedef polyMesh Mesh;
        typedef polyBoundaryMesh BoundaryMesh;
    //- Runtime type information
    TypeName("polyMesh");
    //- Return the default region name
    static word defaultRegion;
    //- Return the mesh sub-directory name (usually "polyMesh")
    static word meshSubDir;
    // Constructors
        //- Construct from IOobject
        explicit polyMesh(const IOobject& io);
        //- Construct without boundary from components.
        //  Boundary is added using addPatches() member function
        polyMesh
        (
            const IOobject& io,
            const Xfer<pointField>& points,
            const Xfer<faceList>& faces,
            const Xfer<labelList>& owner,
            const Xfer<labelList>& neighbour,
            const bool syncPar = true
        );
        //- Construct without boundary with cells rather than owner/neighbour.
        //  Boundary is added using addPatches() member function
        polyMesh
        (
            const IOobject& io,
            const Xfer<pointField>& points,
            const Xfer<faceList>& faces,
            const Xfer<cellList>& cells,
            const bool syncPar = true
        );
        //- Construct from cell shapes
        polyMesh
        (
            const IOobject& io,
            const Xfer<pointField>& points,
            const cellShapeList& shapes,
            const faceListList& boundaryFaces,
            const wordList& boundaryPatchNames,
            const wordList& boundaryPatchTypes,
            const word& defaultBoundaryPatchName,
            const word& defaultBoundaryPatchType,
            const wordList& boundaryPatchPhysicalTypes,
            const bool syncPar = true
        );
    // Destructor
        virtual ~polyMesh();
    // Member Functions
        // Database
            //- Override the objectRegistry dbDir for a single-region case
            virtual const fileName& dbDir() const;
            //- Return the local mesh directory (dbDir()/meshSubDir)
            fileName meshDir() const;
            //- Return the current instance directory for points
            //  Used in the consruction of gemometric mesh data dependent
            //  on points
            const fileName& pointsInstance() const;
            //- Return the current instance directory for faces
            const fileName& facesInstance() const;
            //- Set the instance for mesh files
            void setInstance(const fileName&);
        // Access
            //- Return raw points
            virtual const pointField& points() const;
            //- Return raw faces
            virtual const faceList& faces() const;
            //- Return face owner
            virtual const labelList& faceOwner() const;
            //- Return face neighbour
            virtual const labelList& faceNeighbour() const;
            //- Return old points for mesh motion
            virtual const pointField& oldPoints() const;
            //- Return boundary mesh
            const polyBoundaryMesh& boundaryMesh() const
            {
                return boundary_;
            }
            //- Return mesh bounding box
            const boundBox& bounds() const
            {
                return bounds_;
            }
            //- Return the vector of geometric directions in mesh.
            //  Defined according to the presence of empty and wedge patches.
            //  1 indicates unconstrained direction and -1 a constrained
            //  direction.
            const Vector<label>& geometricD() const;
            //- Return the number of valid geometric dimensions in the mesh
            label nGeometricD() const;
            //- Return the vector of solved-for directions in mesh.
            //  Differs from geometricD in that it includes for wedge cases
            //  the circumferential direction in case of swirl.
            //  1 indicates valid direction and -1 an invalid direction.
            const Vector<label>& solutionD() const;
            //- Return the number of valid solved-for dimensions in the mesh
            label nSolutionD() const;
            //- Return point zone mesh
            const pointZoneMesh& pointZones() const
            {
                return pointZones_;
            }
            //- Return face zone mesh
            const faceZoneMesh& faceZones() const
            {
                return faceZones_;
            }
            //- Return cell zone mesh
            const cellZoneMesh& cellZones() const
            {
                return cellZones_;
            }
            //- Return parallel info
            const globalMeshData& globalData() const;
            //- Return the object registry
            const objectRegistry& thisDb() const
            {
                return *this;
            }
        // Mesh motion
            //- Is mesh moving
            bool moving() const
            {
                return moving_;
            }
            //- Set the mesh to be moving
            bool moving(const bool m)
            {
                bool m0 = moving_;
                moving_ = m;
                changing_ = changing_ || moving_;
                return m0;
            }
            //- Is mesh changing (topology changing and/or moving)
            bool changing() const
            {
                return changing_;
            }
            //- Set the mesh to be changing
            bool changing(const bool c)
            {
                bool c0 = changing_;
                changing_ = c;
                return c0;
            }
            //- Move points, returns volumes swept by faces in motion
            virtual tmp<scalarField> movePoints(const pointField&);
            //- Reset motion
            void resetMotion() const;
        // Topological change
            //- Return non-const access to the pointZones
            pointZoneMesh& pointZones()
            {
                return pointZones_;
            }
            //- Return non-const access to the faceZones
            faceZoneMesh& faceZones()
            {
                return faceZones_;
            }
            //- Return non-const access to the cellZones
            cellZoneMesh& cellZones()
            {
                return cellZones_;
            }
            //- Add boundary patches
            void addPatches
            (
                const List<polyPatch*>&,
                const bool validBoundary = true
            );
            //- Add mesh zones
            void addZones
            (
                const List<pointZone*>& pz,
                const List<faceZone*>& fz,
                const List<cellZone*>& cz
            );
            //- Update the mesh based on the mesh files saved in
            //  time directories
            virtual readUpdateState readUpdate();
            //- Update the mesh corresponding to given map
            virtual void updateMesh(const mapPolyMesh& mpm);
            //- Remove boundary patches
            void removeBoundary();
            //- Reset mesh primitive data. Assumes all patch info correct
            //  (so does e.g. parallel communication). If not use
            //  validBoundary=false
            //  (still assumes patchStarts[0] = nInternalFaces and last
            //  patch ends at nActiveFaces) and change patches with addPatches.
            void resetPrimitives
            (
                const Xfer<pointField>& points,
                const Xfer<faceList>& faces,
                const Xfer<labelList>& owner,
                const Xfer<labelList>& neighbour,
                const labelList& patchSizes,
                const labelList& patchStarts,
                const bool validBoundary = true
            );
        //  Storage management
            //- Clear geometry
            void clearGeom();
            //- Clear addressing
            void clearAddressing();
            //- Clear all geometry and addressing unnecessary for CFD
            void clearOut();
            //- Clear primitive data (points, faces and cells)
            void clearPrimitives();
            //- Remove all files from mesh instance
            void removeFiles(const fileName& instanceDir) const;
            //- Remove all files from mesh instance()
            void removeFiles() const;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************ vim: set sw=4 sts=4 et: ************************ //
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