This file is indexed.

/usr/include/freefoam/OpenFOAM/ops.H is in libfreefoam-dev 0.1.0+dfsg-1build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
/*---------------------------------------------------------------------------*\
  =========                 |
  \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox
   \\    /   O peration     |
    \\  /    A nd           | Copyright (C) 1991-2010 OpenCFD Ltd.
     \\/     M anipulation  |
-------------------------------------------------------------------------------
License
    This file is part of OpenFOAM.

    OpenFOAM is free software: you can redistribute it and/or modify it
    under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
    ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
    for more details.

    You should have received a copy of the GNU General Public License
    along with OpenFOAM.  If not, see <http://www.gnu.org/licenses/>.

InClass
    Foam::Pstream

Description
    Combination-Reduction operation for a parallel run.

    The information from all nodes is collected on the master node,
    combined using the given combination function and the result is
    broadcast to all nodes

\*---------------------------------------------------------------------------*/

#ifndef ops_H
#define ops_H

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

namespace Foam
{

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

#define EqOp(opName, op)                                                    \
                                                                            \
template<class T1, class T2>                                                \
class opName##Op2                                                           \
{                                                                           \
public:                                                                     \
                                                                            \
    void operator()(T1& x, const T2& y) const                               \
    {                                                                       \
        op;                                                                 \
    }                                                                       \
};                                                                          \
                                                                            \
template<class T>                                                           \
class opName##Op                                                            \
{                                                                           \
public:                                                                     \
                                                                            \
    void operator()(T& x, const T& y) const                                 \
    {                                                                       \
        op;                                                                 \
    }                                                                       \
};

EqOp(eq, x = y)
EqOp(plusEq, x += y)
EqOp(minusEq, x -= y)
EqOp(multiplyEq, x *= y)
EqOp(divideEq, x /= y)
EqOp(eqMag, x = mag(y))
EqOp(plusEqMagSqr, x += magSqr(y))
EqOp(maxEq, x = max(x, y))
EqOp(minEq, x = min(x, y))
EqOp(andEq, x = (x && y))
EqOp(orEq, x  = (x || y))

EqOp(eqMinus, x = -y)

#undef EqOp


// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

#define Op(opName, op)                                                      \
                                                                            \
template<class T, class T1, class T2>                                       \
class opName##Op3                                                           \
{                                                                           \
public:                                                                     \
                                                                            \
    T operator()(const T1& x, const T2& y) const                            \
    {                                                                       \
        return op;                                                          \
    }                                                                       \
};                                                                          \
                                                                            \
template<class T1, class T2>                                                \
class opName##Op2                                                           \
{                                                                           \
public:                                                                     \
                                                                            \
    T1 operator()(const T1& x, const T2& y) const                           \
    {                                                                       \
        return op;                                                          \
    }                                                                       \
};                                                                          \
                                                                            \
template<class T>                                                           \
class opName##Op                                                            \
{                                                                           \
public:                                                                     \
                                                                            \
    T operator()(const T& x, const T& y) const                              \
    {                                                                       \
        return op;                                                          \
    }                                                                       \
};

Op(sum, x + y)

Op(plus, x + y)
Op(minus, x - y)
Op(multiply, x * y)
Op(divide, x / y)
Op(cmptMultiply, cmptMultiply(x, y))
Op(cmptDivide, cmptDivide(x, y))
Op(stabilise, stabilise(x, y))
Op(max, max(x, y))
Op(min, min(x, y))
Op(minMod, minMod(x, y))
Op(and, x && y)
Op(or, x || y)
Op(eqEq, x == y)

#undef Op


// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

} // End namespace Foam

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

#endif

// ************************ vim: set sw=4 sts=4 et: ************************ //