/usr/include/freefoam/OpenFOAM/faceZone.H is in libfreefoam-dev 0.1.0+dfsg-1build1.
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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::faceZone
Description
A subset of mesh faces organised as a primitive patch.
For quick check whether a face belongs to the zone use the lookup
mechanism in faceZoneMesh, where all the zoned faces are registered
with their zone number.
SourceFiles
faceZone.C
newFaceZone.C
\*---------------------------------------------------------------------------*/
#ifndef faceZone_H
#define faceZone_H
#include <OpenFOAM/typeInfo.H>
#include <OpenFOAM/dictionary.H>
#include <OpenFOAM/labelList.H>
#include <OpenFOAM/faceZoneMeshFwd.H>
#include <OpenFOAM/boolList.H>
#include <OpenFOAM/primitiveFacePatch.H>
#include <OpenFOAM/Map.H>
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
class mapPolyMesh;
// Forward declaration of friend functions and operators
class faceZone;
Ostream& operator<<(Ostream&, const faceZone&);
/*---------------------------------------------------------------------------*\
Class faceZone Declaration
\*---------------------------------------------------------------------------*/
class faceZone
:
public labelList
{
// Private data
//- Name of zone
word name_;
//- Flip map for all faces in the zone. Set to true if the
// face needs to be flipped to achieve the correct orientation.
boolList flipMap_;
//- Index of zone
label index_;
//- Reference to zone list
const faceZoneMesh& zoneMesh_;
// Demand-driven private data
//- Primitive patch made out of correctly flipped faces
mutable primitiveFacePatch* patchPtr_;
//- Master cell layer
mutable labelList* masterCellsPtr_;
//- Slave cell layer
mutable labelList* slaveCellsPtr_;
//- Global edge addressing
mutable labelList* mePtr_;
//- Map of face labels in zone for fast location lookup
mutable Map<label>* faceLookupMapPtr_;
// Private Member Functions
//- Disallow default bitwise copy construct
faceZone(const faceZone&);
//- Disallow default bitwise assignment
void operator=(const faceZone&);
//- Build primitive patch
void calcFaceZonePatch() const;
//- Return map of local face indices
const Map<label>& faceLookupMap() const;
//- Build map of local face indices
void calcFaceLookupMap() const;
//- Calculate master and slave face layer
void calcCellLayers() const;
//- Check addressing
void checkAddressing() const;
public:
//- Runtime type information
TypeName("faceZone");
// Declare run-time constructor selection tables
declareRunTimeSelectionTable
(
autoPtr,
faceZone,
dictionary,
(
const word& name,
const dictionary& dict,
const label index,
const faceZoneMesh& zm
),
(name, dict, index, zm)
);
// Constructors
//- Construct from components
faceZone
(
const word& name,
const labelList& addr,
const boolList& fm,
const label index,
const faceZoneMesh& zm
);
//- Construct from components, transferring contents
faceZone
(
const word& name,
const Xfer<labelList>& addr,
const Xfer<boolList>& fm,
const label index,
const faceZoneMesh&
);
//- Construct from dictionary
faceZone
(
const word& name,
const dictionary&,
const label index,
const faceZoneMesh&
);
//- Construct given the original zone and resetting the
// face list and zone mesh information
faceZone
(
const faceZone&,
const labelList& addr,
const boolList& fm,
const label index,
const faceZoneMesh&
);
//- Construct given the original zone, resetting the
// face list and zone mesh information
faceZone
(
const faceZone&,
const Xfer<labelList>& addr,
const Xfer<boolList>& fm,
const label index,
const faceZoneMesh&
);
//- Construct and return a clone, resetting the zone mesh
virtual autoPtr<faceZone> clone(const faceZoneMesh& zm) const
{
return autoPtr<faceZone>
(
new faceZone(*this, *this, flipMap(), index(), zm)
);
}
//- Construct and return a clone, resetting the face list
// and zone mesh
virtual autoPtr<faceZone> clone
(
const labelList& addr,
const boolList& fm,
const label index,
const faceZoneMesh& zm
) const
{
return autoPtr<faceZone>
(
new faceZone(*this, addr, fm, index, zm)
);
}
// Selectors
//- Return a pointer to a new face zone
// created on freestore from dictionary
static autoPtr<faceZone> New
(
const word& name,
const dictionary&,
const label index,
const faceZoneMesh&
);
//- Destructor
virtual ~faceZone();
// Member Functions
//- Return name
const word& name() const
{
return name_;
}
//- Return face flip map
const boolList& flipMap() const
{
return flipMap_;
}
//- Map storing the local face index for every global face index.
// Used to find out the index of face in the zone from the known global
// face index. If the face is not in the zone, returns -1
label whichFace(const label globalFaceID) const;
//- Return reference to primitive patch
const primitiveFacePatch& operator()() const;
//- Return the index of this zone in zone list
label index() const
{
return index_;
}
//- Return zoneMesh reference
const faceZoneMesh& zoneMesh() const;
// Addressing into mesh
//- Return labels of master cells (cells next to the master face
// zone in the prescribed direction)
const labelList& masterCells() const;
//- Return labels of slave cells
const labelList& slaveCells() const;
//- Return global edge index for local edges
const labelList& meshEdges() const;
//- Clear addressing
void clearAddressing();
//- Reset addressing and flip map (clearing demand-driven data)
void resetAddressing(const labelList&, const boolList&);
//- Check zone definition. Return true if in error.
bool checkDefinition(const bool report = false) const;
//- Check whether all procs have faces synchronised. Return
// true if in error.
bool checkParallelSync(const bool report = false) const;
//- Correct patch after moving points
virtual void movePoints(const pointField&);
//- Update for changes in topology
void updateMesh(const mapPolyMesh& mpm);
//- Write
virtual void write(Ostream&) const;
//- Write dictionary
virtual void writeDict(Ostream&) const;
// Ostream Operator
friend Ostream& operator<<(Ostream&, const faceZone&);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************ vim: set sw=4 sts=4 et: ************************ //
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