This file is indexed.

/usr/include/freefoam/OpenFOAM/face.H is in libfreefoam-dev 0.1.0+dfsg-1build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
/*---------------------------------------------------------------------------*\
  =========                 |
  \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox
   \\    /   O peration     |
    \\  /    A nd           | Copyright (C) 1991-2010 OpenCFD Ltd.
     \\/     M anipulation  |
-------------------------------------------------------------------------------
License
    This file is part of OpenFOAM.

    OpenFOAM is free software: you can redistribute it and/or modify it
    under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
    ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
    for more details.

    You should have received a copy of the GNU General Public License
    along with OpenFOAM.  If not, see <http://www.gnu.org/licenses/>.

Class
    Foam::face

Description
    A face is a list of labels corresponding to mesh vertices.

SourceFiles
    faceI.H
    face.C
    faceIntersection.C
    faceContactSphere.C
    faceAreaInContact.C

\*---------------------------------------------------------------------------*/

#ifndef face_H
#define face_H

#include <OpenFOAM/pointField.H>
#include <OpenFOAM/labelList.H>
#include <OpenFOAM/edgeList.H>
#include <OpenFOAM/vectorField.H>
#include "faceListFwd.H"
#include <OpenFOAM/intersection.H>
#include <OpenFOAM/pointHit.H>

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

namespace Foam
{

// Forward declaration of friend functions and operators

class face;
class triFace;

template<class T, unsigned SizeInc, unsigned SizeMult, unsigned SizeDiv>
class DynamicList;

inline bool operator==(const face& a, const face& b);
inline bool operator!=(const face& a, const face& b);
inline Istream& operator>>(Istream&, face&);

/*---------------------------------------------------------------------------*\
                           Class face Declaration
\*---------------------------------------------------------------------------*/

class face
:
    public labelList
{
    // Private Member Functions

        //- Edge to the right of face vertex i
        inline label right(const label i) const;

        //- Edge to the left of face vertex i
        inline label left(const label i) const;

        //- Construct list of edge vectors for face
        tmp<vectorField> calcEdges
        (
            const pointField& points
        ) const;

        //- Cos between neighbouring edges
        scalar edgeCos
        (
            const vectorField& edges,
            const label index
        ) const;

        //- Find index of largest internal angle on face
        label mostConcaveAngle
        (
            const pointField& points,
            const vectorField& edges,
            scalar& edgeCos
        ) const;

        //- Enumeration listing the modes for split()
        enum splitMode
        {
            COUNTTRIANGLE,  // count if split into triangles
            COUNTQUAD,      // count if split into triangles&quads
            SPLITTRIANGLE,  // split into triangles
            SPLITQUAD       // split into triangles&quads
        };

        //- Split face into triangles or triangles&quads.
        //  Stores results quadFaces[quadI], triFaces[triI]
        //  Returns number of new faces created
        label split
        (
            const splitMode mode,
            const pointField& points,
            label& triI,
            label& quadI,
            faceList& triFaces,
            faceList& quadFaces
        ) const;


public:

    // Static data members

        static const char* const typeName;


    // Constructors

        //- Construct null
        inline face();

        //- Construct given size
        explicit inline face(label);

        //- Construct from list of labels
        explicit inline face(const UList<label>&);

        //- Construct from list of labels
        explicit inline face(const labelList&);

        //- Construct by transferring the parameter contents
        explicit inline face(const Xfer<labelList>&);

        //- Copy construct from triFace
        face(const triFace&);

        //- Construct from Istream
        inline face(Istream&);


    // Member Functions

        //- Collapse face by removing duplicate point labels
        //  return the collapsed size
        label collapse();

        //- Return the points corresponding to this face
        inline pointField points(const pointField& meshPoints) const;

        //- Centre point of face
        point centre(const pointField&) const;

        //- Calculate average value at centroid of face
        template<class Type>
        Type average(const pointField&, const Field<Type>&) const;

        //- Scalar magnitude
        inline scalar mag(const pointField&) const;

        //- Vector normal; magnitude is equal to area of face
        vector normal(const pointField&) const;

        //- Return face with reverse direction
        face reverseFace() const;

        //- Navigation through face vertices

            //- Which vertex on face (face index given a global index)
            label which(const label globalIndex) const;

            //- Next vertex on face
            inline label nextLabel(const label i) const;

            //- Previous vertex on face
            inline label prevLabel(const label i) const;


        //- Return the volume swept out by the face when its points move
        scalar sweptVol
        (
            const pointField& oldPoints,
            const pointField& newPoints
        ) const;

        //- Return potential intersection with face with a ray starting
        //  at p, direction n (does not need to be normalized)
        //  Does face-center decomposition and returns triangle intersection
        //  point closest to p. Face-center is calculated from point average.
        //  For a hit, the distance is signed.  Positive number
        //  represents the point in front of triangle
        //  In case of miss the point is the nearest point on the face
        //  and the distance is the distance between the intersection point
        //  and the original point.
        //  The half-ray or full-ray intersection and the contact
        //  sphere adjustment of the projection vector is set by the
        //  intersection parameters
        pointHit ray
        (
            const point& p,
            const vector& n,
            const pointField& meshPoints,
            const intersection::algorithm alg = intersection::FULL_RAY,
            const intersection::direction dir = intersection::VECTOR
        ) const;

        //- Fast intersection with a ray.
        //  Does face-center decomposition and returns triangle intersection
        //  point closest to p. See triangle::intersection for details.
        pointHit intersection
        (
            const point& p,
            const vector& q,
            const point& ctr,
            const pointField& meshPoints,
            const intersection::algorithm alg,
            const scalar tol = 0.0
        ) const;

        //- Return nearest point to face
        pointHit nearestPoint
        (
            const point& p,
            const pointField& meshPoints
        ) const;

        //- Return contact sphere diameter
        scalar contactSphereDiameter
        (
            const point& p,
            const vector& n,
            const pointField& meshPoints
        ) const;

        //- Return area in contact, given the displacement in vertices
        scalar areaInContact
        (
            const pointField& points,
            const scalarField& v
        ) const;

        //- Return number of edges
        inline label nEdges() const;

        //- Return edges in face point ordering, i.e. edges()[0] is edge
        //  between [0] and [1]
        edgeList edges() const;

        //- Return n-th face edge
        inline edge faceEdge(const label n) const;

        //- Return the edge direction on the face
        //  -  0: edge not found on the face
        //  - +1: forward (counter-clockwise) on the face
        //  - -1: reverse (clockwise) on the face
        int edgeDirection(const edge&) const;

        // Face splitting utilities

            //- Number of triangles after splitting
            inline label nTriangles() const;

            //- Number of triangles after splitting
            label nTriangles(const pointField& points) const;

            //- Split into triangles using existing points.
            //  Result in triFaces[triI..triI+nTri].
            //  Splits intelligently to maximize triangle quality.
            //  Returns number of faces created.
            label triangles
            (
                const pointField& points,
                label& triI,
                faceList& triFaces
            ) const;

            //- Split into triangles using existing points.
            //  Append to DynamicList.
            //  Returns number of faces created.
            template<unsigned SizeInc, unsigned SizeMult, unsigned SizeDiv>
            label triangles
            (
                const pointField& points,
                DynamicList<face, SizeInc, SizeMult, SizeDiv>& triFaces
            ) const;

            //- Number of triangles and quads after splitting
            //  Returns the sum of both
            label nTrianglesQuads
            (
                const pointField& points,
                label& nTris,
                label& nQuads
            ) const;

            //- Split into triangles and quads.
            //  Results in triFaces (starting at triI) and quadFaces
            //  (starting at quadI).
            //  Returns number of new faces created.
            label trianglesQuads
            (
                const pointField& points,
                label& triI,
                label& quadI,
                faceList& triFaces,
                faceList& quadFaces
            ) const;

        //- compare faces
        //   0: different
        //  +1: identical
        //  -1: same face, but different orientation
        static int compare(const face&, const face&);


    // Friend Operators

        friend bool operator==(const face& a, const face& b);
        friend bool operator!=(const face& a, const face& b);


    // Istream Operator

        friend Istream& operator>>(Istream&, face&);
};


// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

} // End namespace Foam

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

#include "faceI.H"

#ifdef NoRepository
#   include "faceTemplates.C"
#endif

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

#endif

// ************************ vim: set sw=4 sts=4 et: ************************ //