/usr/include/freefoam/OpenFOAM/cellMatcher.H is in libfreefoam-dev 0.1.0+dfsg-1build1.
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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::cellMatcher
Description
Base class for cellshape matchers (hexMatch, prismMatch, etc.). These are
classes which given a mesh and cell number find out the orientation of
the cellShape and construct cell-vertex to mesh-vertex mapping and
cell-face to mesh-face mapping.
For example,
@verbatim
hexMatcher hex(mesh);
cellShape shape;
..
bool isHex = hex.match(cellI, shape);
@endverbatim
Now shape is set to the correct Hex cellShape (if @a isHex is true)
Alternatively there is direct access to the vertex and face mapping:
@verbatim
const labelList& hexVertLabels = hex.vertLabels();
const labelList& hexFaceLabels = hex.faceLabels();
@endverbatim
Now
- @c hexVertLabels[n] is vertex label of hex vertex n
- @c hexFaceLabels[n] is face label of hex vertex n
Process of cellShape recognition consists of following steps:
- renumber vertices of cell to local vertex numbers
- construct (local to cell) addressing edge-to-faces
- construct (local to cell) addressing vertex and face to index in face
- find most unique face shape (e.g. triangle for prism)
- walk (following either vertices in face or jumping from face to other
face) to other faces and checking face sizes.
- if nessecary try other rotations of this face
(only nessecary for wedge, tet-wedge)
- if nessecary try other faces which most unique face shape
(never nessecary for hex degenerates)
The whole calculation is done such that no lists are allocated during
cell checking. E.g. localFaces_ are always sized to hold max. number
of possible face vertices and a separate list is filled which holds
the actusl face sizes.
For now all hex-degenerates implemented. Numbering taken from picture in
demoGuide.
SourceFiles
cellMatcherI.H
cellMatcher.C
\*---------------------------------------------------------------------------*/
#ifndef cellMatcher_H
#define cellMatcher_H
#include <OpenFOAM/labelList.H>
#include <OpenFOAM/faceList.H>
#include <OpenFOAM/boolList.H>
#include <OpenFOAM/Map.H>
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of classes
class primitiveMesh;
class cell;
class cellShape;
class cellModel;
/*---------------------------------------------------------------------------*\
Class cellMatcher Declaration
\*---------------------------------------------------------------------------*/
class cellMatcher
{
protected:
// Static functions
//- Given start and end of edge generate unique key
inline static label edgeKey
(
const label numVert,
const label v0,
const label v1
);
//- Step along face either in righthand or lefthand direction
inline static label nextVert(const label, const label, const bool);
// Protected data
// Map from mesh to local vertex numbering
Map<label> localPoint_;
//- Faces using local vertex numbering
faceList localFaces_;
//- Number of vertices per face in localFaces_
labelList faceSize_;
//- Map from local to mesh vertex numbering
labelList pointMap_;
//- Map from local to mesh face numbering
labelList faceMap_;
//- Map from 'edge' to neighbouring faces
labelList edgeFaces_;
//- pointFaceIndex[localVertI][localFaceI] is index in localFace
// where localVertI is.
labelListList pointFaceIndex_;
//- After matching: holds mesh vertices in cellmodel order
labelList vertLabels_;
//- After matching: holds mesh faces in cellmodel order
labelList faceLabels_;
//- CellModel name
const word cellModelName_;
mutable const cellModel* cellModelPtr_;
// Protected Member Functions
//- Calculates localFaces. Returns number of local vertices (or -1
// if more than vertPerCell).
label calcLocalFaces(const faceList& faces, const labelList& myFaces);
//- Fill edge (start, end) to face number
void calcEdgeAddressing(const label numVert);
//- Fill vertex/face to index in face data structure
void calcPointFaceIndex();
//- Given start,end of edge lookup both faces sharing it and return
// face != localFaceI
label otherFace
(
const label numVert,
const label v0,
const label v1,
const label localFaceI
) const;
private:
// Private Member Functions
//- Disallow default bitwise copy construct and assignment
cellMatcher(const cellMatcher&);
void operator=(const cellMatcher&);
public:
// Static functions
//- Create list with incrementing labels
static labelList makeIdentity(const label nElems);
// Constructors
//- Construct given mesh and shape factors
cellMatcher
(
const label vertPerCell,
const label facePerCell,
const label maxVertPerFace,
const word& cellModelName
);
// Destructor
virtual ~cellMatcher()
{}
// Member Functions
// Access
inline const Map<label>& localPoint() const;
inline const faceList& localFaces() const;
inline const labelList& faceSize() const;
inline const labelList& pointMap() const;
inline const labelList& faceMap() const;
inline const labelList& edgeFaces() const;
inline const labelListList& pointFaceIndex() const;
inline const labelList& vertLabels() const;
inline const labelList& faceLabels() const;
inline const cellModel& model() const;
// Write
void write(Ostream& os) const;
// Cell shape dependent
virtual label nVertPerCell() const = 0;
virtual label nFacePerCell() const = 0;
virtual label nMaxVertPerFace() const = 0;
//- Hash value of all face sizes of this shape. Can be used for
// quick initial recognition.
virtual label faceHashValue() const = 0;
//- Check whether number of face sizes match the shape.
virtual bool faceSizeMatch(const faceList&, const labelList&)
const = 0;
//- Low level shape recognition. Return true if matches.
// Works in detection mode only (checkOnly=true) or in exact
// matching. Returns true and sets vertLabels_.
// Needs faces, faceOwner of all faces in 'mesh' and cell number
// and labels of faces for this cell.
// cellI only used in combination with faceOwner to detect owner
// status.
virtual bool matchShape
(
const bool checkOnly,
const faceList& faces,
const labelList& faceOwner,
const label cellI,
const labelList& myFaces
) = 0;
//- Exact match. Uses faceSizeMatch.
// Returns true if cell matches shape exactly.
virtual bool isA(const primitiveMesh& mesh, const label cellI) = 0;
//- Exact match given all the faces forming a cell. No checks
// on whether faces match up and form a closed shape.
virtual bool isA(const faceList&) = 0;
//- Like isA but also constructs a cellShape (if shape matches)
virtual bool matches
(
const primitiveMesh& mesh,
const label cellI,
cellShape& shape
) = 0;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#include "cellMatcherI.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************ vim: set sw=4 sts=4 et: ************************ //
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