/usr/include/freefoam/OpenFOAM/Tuple2.H is in libfreefoam-dev 0.1.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::Tuple2
Description
A 2-tuple.
SeeAlso
Foam::Pair for storing two objects of identical types.
\*---------------------------------------------------------------------------*/
#ifndef Tuple2_H
#define Tuple2_H
#include <OpenFOAM/Istream.H>
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of friend functions and operators
template<class Type1, class Type2>
class Tuple2;
template<class Type1, class Type2>
inline bool operator==
(
const Tuple2<Type1, Type2>&,
const Tuple2<Type1, Type2>&
);
template<class Type1, class Type2>
inline bool operator!=
(
const Tuple2<Type1, Type2>&,
const Tuple2<Type1, Type2>&
);
template<class Type1, class Type2>
inline Istream& operator>>(Istream&, Tuple2<Type1, Type2>&);
template<class Type1, class Type2>
inline Ostream& operator<<(Ostream&, const Tuple2<Type1, Type2>&);
/*---------------------------------------------------------------------------*\
class Tuple2 Declaration
\*---------------------------------------------------------------------------*/
template<class Type1, class Type2>
class Tuple2
{
// Private data
Type1 f_;
Type2 s_;
public:
// Constructors
//- Null constructor for lists
inline Tuple2()
{}
//- Construct from components
inline Tuple2(const Type1& f, const Type2& s)
:
f_(f),
s_(s)
{}
//- Construct from Istream
inline Tuple2(Istream& is)
{
is >> *this;
}
// Member Functions
//- Return first
inline const Type1& first() const
{
return f_;
}
//- Return first
inline Type1& first()
{
return f_;
}
//- Return second
inline const Type2& second() const
{
return s_;
}
//- Return second
inline Type2& second()
{
return s_;
}
//- Return reverse pair
inline Tuple2<Type2, Type1> reverseTuple2() const
{
return Tuple2<Type2, Type1>(second(), first());
}
// Friend Operators
friend bool operator== <Type1, Type2>
(
const Tuple2<Type1, Type2>& a,
const Tuple2<Type1, Type2>& b
);
friend bool operator!= <Type1, Type2>
(
const Tuple2<Type1, Type2>& a,
const Tuple2<Type1, Type2>& b
);
// IOstream operators
//- Read Tuple2 from Istream, discarding contents of existing Tuple2.
friend Istream& operator>> <Type1, Type2>
(
Istream& is,
Tuple2<Type1, Type2>& t2
);
// Write Tuple2 to Ostream.
friend Ostream& operator<< <Type1, Type2>
(
Ostream& os,
const Tuple2<Type1, Type2>& t2
);
};
template<class Type1, class Type2>
inline bool operator==
(
const Tuple2<Type1, Type2>& a,
const Tuple2<Type1, Type2>& b
)
{
return (a.first() == b.first() && a.second() == b.second());
}
template<class Type1, class Type2>
inline bool operator!=
(
const Tuple2<Type1, Type2>& a,
const Tuple2<Type1, Type2>& b
)
{
return !(a == b);
}
template<class Type1, class Type2>
inline Istream& operator>>(Istream& is, Tuple2<Type1, Type2>& t2)
{
is.readBegin("Tuple2");
is >> t2.f_ >> t2.s_;
is.readEnd("Tuple2");
// Check state of Istream
is.check("operator>>(Istream&, Tuple2<Type1, Type2>&)");
return is;
}
template<class Type1, class Type2>
inline Ostream& operator<<(Ostream& os, const Tuple2<Type1, Type2>& t2)
{
os << token::BEGIN_LIST
<< t2.f_ << token::SPACE << t2.s_
<< token::END_LIST;
return os;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************ vim: set sw=4 sts=4 et: ************************ //
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