/usr/include/fox-1.6/FXVec2f.h is in libfox-1.6-dev 1.6.49-2ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 | /********************************************************************************
* *
* S i n g l e - P r e c i s i o n 2 - E l e m e n t V e c t o r *
* *
*********************************************************************************
* Copyright (C) 1994,2006 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXVec2f.h,v 1.21 2006/01/22 17:58:12 fox Exp $ *
********************************************************************************/
#ifndef FXVEC2F_H
#define FXVEC2F_H
namespace FX {
class FXMat3f;
/// Single-precision 2-element vector
class FXAPI FXVec2f {
public:
FXfloat x;
FXfloat y;
public:
/// Default constructor
FXVec2f(){}
/// Initialize from another vector
FXVec2f(const FXVec2f& v){x=v.x;y=v.y;}
/// Initialize from array of floats
FXVec2f(const FXfloat v[]){x=v[0];y=v[1];}
/// Initialize from components
FXVec2f(FXfloat xx,FXfloat yy){x=xx;y=yy;}
/// Return a non-const reference to the ith element
FXfloat& operator[](FXint i){return (&x)[i];}
/// Return a const reference to the ith element
const FXfloat& operator[](FXint i) const {return (&x)[i];}
/// Assignment
FXVec2f& operator=(const FXVec2f& v){x=v.x;y=v.y;return *this;}
/// Assignment from array of floats
FXVec2f& operator=(const FXfloat v[]){x=v[0];y=v[1];return *this;}
/// Set value from another vector
FXVec2f& set(const FXVec2f& v){x=v.x;y=v.y;return *this;}
/// Set value from array of floats
FXVec2f& set(const FXfloat v[]){x=v[0];y=v[1];return *this;}
/// Set value from components
FXVec2f& set(FXfloat xx,FXfloat yy){x=xx;y=yy;return *this;}
/// Assigning operators
FXVec2f& operator*=(FXfloat n){x*=n;y*=n;return *this;}
FXVec2f& operator/=(FXfloat n){x/=n;y/=n;return *this;}
FXVec2f& operator+=(const FXVec2f& v){x+=v.x;y+=v.y;return *this;}
FXVec2f& operator-=(const FXVec2f& v){x-=v.x;y-=v.y;return *this;}
/// Conversions
operator FXfloat*(){return &x;}
operator const FXfloat*() const {return &x;}
/// Unary
FXVec2f operator+() const { return *this; }
FXVec2f operator-() const { return FXVec2f(-x,-y); }
/// Vector and vector
FXVec2f operator+(const FXVec2f& v) const { return FXVec2f(x+v.x,y+v.y); }
FXVec2f operator-(const FXVec2f& v) const { return FXVec2f(x-v.x,y-v.y); }
/// Vector and matrix
FXVec2f operator*(const FXMat3f& m) const;
/// Scaling
friend inline FXVec2f operator*(const FXVec2f& a,FXfloat n);
friend inline FXVec2f operator*(FXfloat n,const FXVec2f& a);
friend inline FXVec2f operator/(const FXVec2f& a,FXfloat n);
friend inline FXVec2f operator/(FXfloat n,const FXVec2f& a);
/// Dot product
FXfloat operator*(const FXVec2f& v) const { return x*v.x+y*v.y; }
/// Test if zero
bool operator!() const { return x==0.0f && y==0.0f; }
/// Equality tests
bool operator==(const FXVec2f& v) const { return x==v.x && y==v.y; }
bool operator!=(const FXVec2f& v) const { return x!=v.x || y!=v.y; }
friend inline bool operator==(const FXVec2f& a,FXfloat n);
friend inline bool operator!=(const FXVec2f& a,FXfloat n);
friend inline bool operator==(FXfloat n,const FXVec2f& a);
friend inline bool operator!=(FXfloat n,const FXVec2f& a);
/// Inequality tests
bool operator<(const FXVec2f& v) const { return x<v.x && y<v.y; }
bool operator<=(const FXVec2f& v) const { return x<=v.x && y<=v.y; }
bool operator>(const FXVec2f& v) const { return x>v.x && y>v.y; }
bool operator>=(const FXVec2f& v) const { return x>=v.x && y>=v.y; }
friend inline bool operator<(const FXVec2f& a,FXfloat n);
friend inline bool operator<=(const FXVec2f& a,FXfloat n);
friend inline bool operator>(const FXVec2f& a,FXfloat n);
friend inline bool operator>=(const FXVec2f& a,FXfloat n);
friend inline bool operator<(FXfloat n,const FXVec2f& a);
friend inline bool operator<=(FXfloat n,const FXVec2f& a);
friend inline bool operator>(FXfloat n,const FXVec2f& a);
friend inline bool operator>=(FXfloat n,const FXVec2f& a);
/// Length and square of length
FXfloat length2() const { return x*x+y*y; }
FXfloat length() const { return sqrtf(length2()); }
/// Clamp values of vector between limits
FXVec2f& clamp(FXfloat lo,FXfloat hi){x=FXCLAMP(lo,x,hi);y=FXCLAMP(lo,y,hi);return *this;}
/// Lowest or highest components
friend inline FXVec2f lo(const FXVec2f& a,const FXVec2f& b);
friend inline FXVec2f hi(const FXVec2f& a,const FXVec2f& b);
/// Normalize vector
friend FXAPI FXVec2f normalize(const FXVec2f& v);
/// Save vector to a stream
friend FXAPI FXStream& operator<<(FXStream& store,const FXVec2f& v);
/// Load vector from a stream
friend FXAPI FXStream& operator>>(FXStream& store,FXVec2f& v);
};
inline FXVec2f operator*(const FXVec2f& a,FXfloat n){return FXVec2f(a.x*n,a.y*n);}
inline FXVec2f operator*(FXfloat n,const FXVec2f& a){return FXVec2f(n*a.x,n*a.y);}
inline FXVec2f operator/(const FXVec2f& a,FXfloat n){return FXVec2f(a.x/n,a.y/n);}
inline FXVec2f operator/(FXfloat n,const FXVec2f& a){return FXVec2f(n/a.x,n/a.y);}
inline bool operator==(const FXVec2f& a,FXfloat n){return a.x==n && a.y==n;}
inline bool operator!=(const FXVec2f& a,FXfloat n){return a.x!=n || a.y!=n;}
inline bool operator==(FXfloat n,const FXVec2f& a){return n==a.x && n==a.y;}
inline bool operator!=(FXfloat n,const FXVec2f& a){return n!=a.x || n!=a.y;}
inline bool operator<(const FXVec2f& a,FXfloat n){return a.x<n && a.y<n;}
inline bool operator<=(const FXVec2f& a,FXfloat n){return a.x<=n && a.y<=n;}
inline bool operator>(const FXVec2f& a,FXfloat n){return a.x>n && a.y>n;}
inline bool operator>=(const FXVec2f& a,FXfloat n){return a.x>=n && a.y>=n;}
inline bool operator<(FXfloat n,const FXVec2f& a){return n<a.x && n<a.y;}
inline bool operator<=(FXfloat n,const FXVec2f& a){return n<=a.x && n<=a.y;}
inline bool operator>(FXfloat n,const FXVec2f& a){return n>a.x && n>a.y;}
inline bool operator>=(FXfloat n,const FXVec2f& a){return n>=a.x && n>=a.y;}
inline FXVec2f lo(const FXVec2f& a,const FXVec2f& b){return FXVec2f(FXMIN(a.x,b.x),FXMIN(a.y,b.y));}
inline FXVec2f hi(const FXVec2f& a,const FXVec2f& b){return FXVec2f(FXMAX(a.x,b.x),FXMAX(a.y,b.y));}
extern FXAPI FXVec2f normalize(const FXVec2f& v);
extern FXAPI FXStream& operator<<(FXStream& store,const FXVec2f& v);
extern FXAPI FXStream& operator>>(FXStream& store,FXVec2f& v);
}
#endif
|