/usr/include/fox-1.6/FXGLTriangleMesh.h is in libfox-1.6-dev 1.6.49-2ubuntu1.
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* *
* O p e n G L T r i a n g l e M e s h O b j e c t *
* *
*********************************************************************************
* Copyright (C) 1999,2006 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXGLTriangleMesh.h,v 1.15 2006/01/22 17:58:04 fox Exp $ *
********************************************************************************/
#ifndef FXGLTRIANGLEMESH_H
#define FXGLTRIANGLEMESH_H
#ifndef FXGLSHAPE_H
#include "FXGLShape.h"
#endif
namespace FX {
/*
* Arrays Formats
*
* vertex: x,y,z
* normal: x,y,z
* Color: r,g.b,a
* texture: u,v
*/
/// OpenGL Triangle Mesh Object
class FXAPI FXGLTriangleMesh : public FXGLShape {
FXDECLARE(FXGLTriangleMesh)
private:
FXfloat *vertexBuffer;
FXfloat *colorBuffer;
FXfloat *normalBuffer;
FXfloat *textureBuffer;
FXint vertexNumber;
protected:
FXGLTriangleMesh();
virtual void drawshape(FXGLViewer* viewer);
virtual void recomputerange();
virtual void generatenormals();
public:
/// Construct triangle mesh with nv vertices, and optional normals, colors, and texture coordinates
FXGLTriangleMesh(FXfloat x,FXfloat y,FXfloat z,FXint nv,FXfloat *v,FXfloat *n=NULL,FXfloat *c=NULL,FXfloat *t=NULL);
/// Construct triangle mesh with nv vertices, and optional normals, colors, and texture coordinates, and surface material
FXGLTriangleMesh(FXfloat x,FXfloat y,FXfloat z,FXint nv,FXfloat *v,FXfloat *n,FXfloat *c,FXfloat *t,const FXMaterial& mtl);
/// Copy constructor
FXGLTriangleMesh(const FXGLTriangleMesh& orig);
/// Copy this object
virtual FXGLObject* copy();
/// Change number of vertices
void setVertexNumber(FXint nvertices){ vertexNumber=nvertices; }
/// Get number of vertices
FXint getVertexNumber() const { return vertexNumber; }
/// Set vertex buffer
void setVertexBuffer(FXfloat *vertices);
/// Get vertex buffer
FXfloat* getVertexBuffer() const { return vertexBuffer; }
/// Set color buffer
void setColorBuffer(FXfloat *colors){ colorBuffer=colors; }
/// Get color buffer
FXfloat* getColorBuffer() const { return colorBuffer; }
/// Set normals buffer
void setNormalBuffer(FXfloat *normals){ normalBuffer=normals; }
/// Get normals buffer
FXfloat* getNormalBuffer() const { return normalBuffer; }
/// Set texture coordinate buffer
void setTextureCoordBuffer(FXfloat *textures){ textureBuffer=textures; }
/// Get texture coordinate buffer
FXfloat* getTextureCoordBuffer() const { return textureBuffer; }
/// Save to a stream
virtual void save(FXStream& store) const;
/// Load from a stream
virtual void load(FXStream& store);
/// Destructor
virtual ~FXGLTriangleMesh();
};
}
#endif
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