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Evocosm - A C++ Framework for Evolutionary Computing
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Created by <a href="mailto:scott.ladd@@coyotegulch.com?subject=libevocosm">Scott Robert Ladd</a> at
<a href="http://www.coyotegulch.com">Coyote Gulch Productions</a>.
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<li class="navelem"><a class="el" href="a00060.html">libevocosm</a></li><li class="navelem"><a class="el" href="a00016.html">fuzzy_machine</a></li> </ul>
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<a href="#nested-classes">Classes</a> |
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<div class="title">libevocosm::fuzzy_machine< InSize, OutSize > Class Template Reference</div> </div>
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<p>A finite state machine.
<a href="a00016.html#details">More...</a></p>
<p><code>#include <<a class="el" href="a00046_source.html">fuzzy_machine.h</a>></code></p>
<div class="dynheader">
Inheritance diagram for libevocosm::fuzzy_machine< InSize, OutSize >:</div>
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<div class="center">
<img src="a00016.png" usemap="#libevocosm::fuzzy_machine< InSize, OutSize >_map" alt=""/>
<map id="libevocosm::fuzzy_machine< InSize, OutSize >_map" name="libevocosm::fuzzy_machine< InSize, OutSize >_map">
<area href="a00017.html" title="Elements shared by all classes in Evocosm." alt="libevocosm::globals" shape="rect" coords="0,0,276,24"/>
<area href="a00021.html" alt="libevocosm::machine_tools" shape="rect" coords="286,0,562,24"/>
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<p><a href="a00075.html">List of all members.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="a00037.html">tranout_t</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Defines a transition and output state pair. <a href="a00037.html#details">More...</a><br/></td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a066e77c950bf8f358b8303e6bd2abae7"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00016.html#a066e77c950bf8f358b8303e6bd2abae7">fuzzy_machine</a> (size_t a_size, double a_output_base, double a_output_range, double a_state_base, double a_state_range)</td></tr>
<tr class="memdesc:a066e77c950bf8f358b8303e6bd2abae7"><td class="mdescLeft"> </td><td class="mdescRight">Creation constructor. <a href="#a066e77c950bf8f358b8303e6bd2abae7"></a><br/></td></tr>
<tr class="memitem:aeabe5fca0e4707b7aa9d9c08d7a167cb"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00016.html#aeabe5fca0e4707b7aa9d9c08d7a167cb">fuzzy_machine</a> (size_t a_size)</td></tr>
<tr class="memdesc:aeabe5fca0e4707b7aa9d9c08d7a167cb"><td class="mdescLeft"> </td><td class="mdescRight">Creation constructor. <a href="#aeabe5fca0e4707b7aa9d9c08d7a167cb"></a><br/></td></tr>
<tr class="memitem:a76a46d6458b4a6311768046262474548"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00016.html#a76a46d6458b4a6311768046262474548">fuzzy_machine</a> (const <a class="el" href="a00016.html">fuzzy_machine</a>< InSize, OutSize > &a_parent1, const <a class="el" href="a00016.html">fuzzy_machine</a>< InSize, OutSize > &a_parent2)</td></tr>
<tr class="memdesc:a76a46d6458b4a6311768046262474548"><td class="mdescLeft"> </td><td class="mdescRight">Construct via bisexual crossover. <a href="#a76a46d6458b4a6311768046262474548"></a><br/></td></tr>
<tr class="memitem:afc8e258be71adc9d4fd75ff1c6b599d8"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00016.html#afc8e258be71adc9d4fd75ff1c6b599d8">fuzzy_machine</a> (const <a class="el" href="a00016.html">fuzzy_machine</a>< InSize, OutSize > &a_source)</td></tr>
<tr class="memdesc:afc8e258be71adc9d4fd75ff1c6b599d8"><td class="mdescLeft"> </td><td class="mdescRight">Copy constructor. <a href="#afc8e258be71adc9d4fd75ff1c6b599d8"></a><br/></td></tr>
<tr class="memitem:a614d37a9f3d643d55a6fa0c1969fd5b3"><td class="memItemLeft" align="right" valign="top">virtual </td><td class="memItemRight" valign="bottom"><a class="el" href="a00016.html#a614d37a9f3d643d55a6fa0c1969fd5b3">~fuzzy_machine</a> ()</td></tr>
<tr class="memdesc:a614d37a9f3d643d55a6fa0c1969fd5b3"><td class="mdescLeft"> </td><td class="mdescRight">Virtual destructor. <a href="#a614d37a9f3d643d55a6fa0c1969fd5b3"></a><br/></td></tr>
<tr class="memitem:afdec3f30b3990fb79bd3a7d08f7574e4"><td class="memItemLeft" align="right" valign="top"><a class="el" href="a00016.html">fuzzy_machine</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="a00016.html#afdec3f30b3990fb79bd3a7d08f7574e4">operator=</a> (const <a class="el" href="a00016.html">fuzzy_machine</a>< InSize, OutSize > &a_source)</td></tr>
<tr class="memitem:aa75d2ae8cce7ff830c0acdd4c723bf7a"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="a00016.html#aa75d2ae8cce7ff830c0acdd4c723bf7a">mutate</a> (double a_rate)</td></tr>
<tr class="memdesc:aa75d2ae8cce7ff830c0acdd4c723bf7a"><td class="mdescLeft"> </td><td class="mdescRight">Mutation. <a href="#aa75d2ae8cce7ff830c0acdd4c723bf7a"></a><br/></td></tr>
<tr class="memitem:a2aa06f40b1fd522e1ae07d4c647d6b13"><td class="memItemLeft" align="right" valign="top">size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="a00016.html#a2aa06f40b1fd522e1ae07d4c647d6b13">transition</a> (size_t a_input)</td></tr>
<tr class="memdesc:a2aa06f40b1fd522e1ae07d4c647d6b13"><td class="mdescLeft"> </td><td class="mdescRight">Cause state transition. <a href="#a2aa06f40b1fd522e1ae07d4c647d6b13"></a><br/></td></tr>
<tr class="memitem:aae5c445c622e8e27afbaff397be27090"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="a00016.html#aae5c445c622e8e27afbaff397be27090">reset</a> ()</td></tr>
<tr class="memdesc:aae5c445c622e8e27afbaff397be27090"><td class="mdescLeft"> </td><td class="mdescRight">Reset to start-up state. <a href="#aae5c445c622e8e27afbaff397be27090"></a><br/></td></tr>
<tr class="memitem:afe47445693644f0bd689e1c1f5558eac"><td class="memItemLeft" align="right" valign="top">size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="a00016.html#afe47445693644f0bd689e1c1f5558eac">size</a> () const </td></tr>
<tr class="memdesc:afe47445693644f0bd689e1c1f5558eac"><td class="mdescLeft"> </td><td class="mdescRight">Get size. <a href="#afe47445693644f0bd689e1c1f5558eac"></a><br/></td></tr>
<tr class="memitem:a0b3b5fad3a488bc24e273c6c0e732921"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="a00037.html">tranout_t</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="a00016.html#a0b3b5fad3a488bc24e273c6c0e732921">get_transition</a> (size_t a_state, size_t a_input) const </td></tr>
<tr class="memdesc:a0b3b5fad3a488bc24e273c6c0e732921"><td class="mdescLeft"> </td><td class="mdescRight">Get a transition from the internal state table. <a href="#a0b3b5fad3a488bc24e273c6c0e732921"></a><br/></td></tr>
<tr class="memitem:ad2aa6dadfaaac9bff2b0deb5115a8b41"><td class="memItemLeft" align="right" valign="top">size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="a00016.html#ad2aa6dadfaaac9bff2b0deb5115a8b41">num_input_states</a> () const </td></tr>
<tr class="memdesc:ad2aa6dadfaaac9bff2b0deb5115a8b41"><td class="mdescLeft"> </td><td class="mdescRight">Get number of input states. <a href="#ad2aa6dadfaaac9bff2b0deb5115a8b41"></a><br/></td></tr>
<tr class="memitem:a75c4cff480fe9b20dd681bab2d31c1b7"><td class="memItemLeft" align="right" valign="top">size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="a00016.html#a75c4cff480fe9b20dd681bab2d31c1b7">num_output_states</a> () const </td></tr>
<tr class="memdesc:a75c4cff480fe9b20dd681bab2d31c1b7"><td class="mdescLeft"> </td><td class="mdescRight">Get number of output states. <a href="#a75c4cff480fe9b20dd681bab2d31c1b7"></a><br/></td></tr>
<tr class="memitem:afe4caa89c24d142ecf17e2cc2b692d59"><td class="memItemLeft" align="right" valign="top">size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="a00016.html#afe4caa89c24d142ecf17e2cc2b692d59">init_state</a> () const </td></tr>
<tr class="memdesc:afe4caa89c24d142ecf17e2cc2b692d59"><td class="mdescLeft"> </td><td class="mdescRight">Get initial state. <a href="#afe4caa89c24d142ecf17e2cc2b692d59"></a><br/></td></tr>
<tr class="memitem:ae8f096f0a35e42570ab1f42cabac55a9"><td class="memItemLeft" align="right" valign="top">size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="a00016.html#ae8f096f0a35e42570ab1f42cabac55a9">current_state</a> () const </td></tr>
<tr class="memdesc:ae8f096f0a35e42570ab1f42cabac55a9"><td class="mdescLeft"> </td><td class="mdescRight">Get current state. <a href="#ae8f096f0a35e42570ab1f42cabac55a9"></a><br/></td></tr>
<tr class="memitem:acabb35dac4366c9dd021274f84a55e4f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="a00037.html">tranout_t</a> *** </td><td class="memItemRight" valign="bottom"><a class="el" href="a00016.html#acabb35dac4366c9dd021274f84a55e4f">state_table</a> ()</td></tr>
<tr class="memdesc:acabb35dac4366c9dd021274f84a55e4f"><td class="mdescLeft"> </td><td class="mdescRight">Get current transition table. <a href="#acabb35dac4366c9dd021274f84a55e4f"></a><br/></td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pub-static-methods"></a>
Static Public Member Functions</h2></td></tr>
<tr class="memitem:a784f498c3050c899e21496af111eb6af"><td class="memItemLeft" align="right" valign="top">static void </td><td class="memItemRight" valign="bottom"><a class="el" href="a00016.html#a784f498c3050c899e21496af111eb6af">set_mutation_weight</a> (<a class="el" href="a00021.html#a563ebfa0f0841c0ede9a43994f1d8dd3">mutation_id</a> a_type, double a_weight)</td></tr>
<tr class="memdesc:a784f498c3050c899e21496af111eb6af"><td class="mdescLeft"> </td><td class="mdescRight">Set a mutation weight. <a href="#a784f498c3050c899e21496af111eb6af"></a><br/></td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pro-attribs"></a>
Protected Attributes</h2></td></tr>
<tr class="memitem:af80d67010083aff90a33a41938e9e21a"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af80d67010083aff90a33a41938e9e21a"></a>
<a class="el" href="a00037.html">tranout_t</a> *** </td><td class="memItemRight" valign="bottom"><a class="el" href="a00016.html#af80d67010083aff90a33a41938e9e21a">m_state_table</a></td></tr>
<tr class="memdesc:af80d67010083aff90a33a41938e9e21a"><td class="mdescLeft"> </td><td class="mdescRight">State table (the machine definition) <br/></td></tr>
<tr class="memitem:a81b8d1f91738d4c32fdea880b92d1d8e"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a81b8d1f91738d4c32fdea880b92d1d8e"></a>
size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="a00016.html#a81b8d1f91738d4c32fdea880b92d1d8e">m_size</a></td></tr>
<tr class="memdesc:a81b8d1f91738d4c32fdea880b92d1d8e"><td class="mdescLeft"> </td><td class="mdescRight">Number of states. <br/></td></tr>
<tr class="memitem:ac23ab9c4a034f7d86f0931d9b2d33414"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac23ab9c4a034f7d86f0931d9b2d33414"></a>
size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="a00016.html#ac23ab9c4a034f7d86f0931d9b2d33414">m_init_state</a></td></tr>
<tr class="memdesc:ac23ab9c4a034f7d86f0931d9b2d33414"><td class="mdescLeft"> </td><td class="mdescRight">Initial state. <br/></td></tr>
<tr class="memitem:a3f5138f011fb06d410f090752f00eefb"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3f5138f011fb06d410f090752f00eefb"></a>
size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="a00016.html#a3f5138f011fb06d410f090752f00eefb">m_current_state</a></td></tr>
<tr class="memdesc:a3f5138f011fb06d410f090752f00eefb"><td class="mdescLeft"> </td><td class="mdescRight">Current state. <br/></td></tr>
<tr class="memitem:ab7d4eee120e5db898cfe84791be3d854"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ab7d4eee120e5db898cfe84791be3d854"></a>
double </td><td class="memItemRight" valign="bottom"><a class="el" href="a00016.html#ab7d4eee120e5db898cfe84791be3d854">m_output_base</a></td></tr>
<tr class="memdesc:ab7d4eee120e5db898cfe84791be3d854"><td class="mdescLeft"> </td><td class="mdescRight">base value for output weights <br/></td></tr>
<tr class="memitem:a5e6cec5c61f272ed1d2254f2c1ad4544"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a5e6cec5c61f272ed1d2254f2c1ad4544"></a>
double </td><td class="memItemRight" valign="bottom"><a class="el" href="a00016.html#a5e6cec5c61f272ed1d2254f2c1ad4544">m_output_range</a></td></tr>
<tr class="memdesc:a5e6cec5c61f272ed1d2254f2c1ad4544"><td class="mdescLeft"> </td><td class="mdescRight">range for output weights <br/></td></tr>
<tr class="memitem:af5e3f463434501ebc6e408bfdc75dee0"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af5e3f463434501ebc6e408bfdc75dee0"></a>
double </td><td class="memItemRight" valign="bottom"><a class="el" href="a00016.html#af5e3f463434501ebc6e408bfdc75dee0">m_state_base</a></td></tr>
<tr class="memdesc:af5e3f463434501ebc6e408bfdc75dee0"><td class="mdescLeft"> </td><td class="mdescRight">base value for state weights <br/></td></tr>
<tr class="memitem:a2328f31b5f00102ad2b2839f8ac1b9b0"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2328f31b5f00102ad2b2839f8ac1b9b0"></a>
double </td><td class="memItemRight" valign="bottom"><a class="el" href="a00016.html#a2328f31b5f00102ad2b2839f8ac1b9b0">m_state_range</a></td></tr>
<tr class="memdesc:a2328f31b5f00102ad2b2839f8ac1b9b0"><td class="mdescLeft"> </td><td class="mdescRight">range for state weights <br/></td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pro-static-attribs"></a>
Static Protected Attributes</h2></td></tr>
<tr class="memitem:a3f9e20a017bdc93dfc58e228ec2c6c1d"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3f9e20a017bdc93dfc58e228ec2c6c1d"></a>
static <a class="el" href="a00022.html">mutation_selector</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00016.html#a3f9e20a017bdc93dfc58e228ec2c6c1d">g_selector</a></td></tr>
<tr class="memdesc:a3f9e20a017bdc93dfc58e228ec2c6c1d"><td class="mdescLeft"> </td><td class="mdescRight">Global mutation selector. <br/></td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="inherited"></a>
Additional Inherited Members</h2></td></tr>
<tr class="inherit_header pub_static_methods_a00017"><td colspan="2" onclick="javascript:toggleInherit('pub_static_methods_a00017')"><img src="closed.png" alt="-"/> Static Protected Member Functions inherited from <a class="el" href="a00017.html">libevocosm::globals</a></td></tr>
<tr class="memitem:ae0fb3d77391329662f21d0f84e222602 inherit pub_static_methods_a00017"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ae0fb3d77391329662f21d0f84e222602"></a>
static void </td><td class="memItemRight" valign="bottom"><a class="el" href="a00017.html#ae0fb3d77391329662f21d0f84e222602">set_seed</a> (uint32_t a_seed)</td></tr>
<tr class="memdesc:ae0fb3d77391329662f21d0f84e222602 inherit pub_static_methods_a00017"><td class="mdescLeft"> </td><td class="mdescRight">Set the seed for the random number generator. <br/></td></tr>
<tr class="memitem:a76f6dc798b18bd272e1ff3c1f8d9c4fd inherit pub_static_methods_a00017"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a76f6dc798b18bd272e1ff3c1f8d9c4fd"></a>
static uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="a00017.html#a76f6dc798b18bd272e1ff3c1f8d9c4fd">get_seed</a> ()</td></tr>
<tr class="memdesc:a76f6dc798b18bd272e1ff3c1f8d9c4fd inherit pub_static_methods_a00017"><td class="mdescLeft"> </td><td class="mdescRight">Set the seed for the random number generator. <br/></td></tr>
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static std::string </td><td class="memItemRight" valign="bottom"><a class="el" href="a00017.html#acb9a2cde1cdf3f6c0dde4c4e11b74533">version</a> ()</td></tr>
<tr class="memdesc:acb9a2cde1cdf3f6c0dde4c4e11b74533 inherit pub_static_methods_a00017"><td class="mdescLeft"> </td><td class="mdescRight">Get version number. <br/></td></tr>
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static size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="a00017.html#a5e8897de95e0cccd71f0493586b48424">rand_index</a> (size_t n)</td></tr>
<tr class="memdesc:a5e8897de95e0cccd71f0493586b48424 inherit pro_static_methods_a00017"><td class="mdescLeft"> </td><td class="mdescRight">Static function to allow use of g_random function pointer in random_shuffle. <br/></td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><h3>template<size_t InSize, size_t OutSize><br/>
class libevocosm::fuzzy_machine< InSize, OutSize ></h3>
<p>The class defines an abstract fuzzy state machine that uses integer input and output types. </p>
<p>A fuzzy state machine differs from a finite state machine in the selection of state transitions and outputs. In a finite state machine, each input maps to specific output and state transitions for a given current state. The fuzzy state machine contains probability maps for outputs and inputs; for any given state an input, there is a probability that any valid output could be returned, for example. </p>
<dl class="params"><dt>Parameters:</dt><dd>
<table class="params">
<tr><td class="paramname">InSize</td><td>Number of input states </td></tr>
<tr><td class="paramname">OutSize</td><td>Number of output states </td></tr>
</table>
</dd>
</dl>
</div><hr/><h2>Constructor & Destructor Documentation</h2>
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<td class="memname"><a class="el" href="a00016.html">libevocosm::fuzzy_machine</a>< InSize, OutSize >::<a class="el" href="a00016.html">fuzzy_machine</a> </td>
<td>(</td>
<td class="paramtype">size_t </td>
<td class="paramname"><em>a_size</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">double </td>
<td class="paramname"><em>a_output_base</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">double </td>
<td class="paramname"><em>a_output_range</em>, </td>
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<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">double </td>
<td class="paramname"><em>a_state_base</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">double </td>
<td class="paramname"><em>a_state_range</em> </td>
</tr>
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<p>Creates a new finite state machine with a given number of states. The four weight values define the range of weights assigned to outputs and state transitions; the actual roulette tables are randomized in the range (base,base+range). </p>
<dl class="params"><dt>Parameters:</dt><dd>
<table class="params">
<tr><td class="paramname">a_size</td><td>- Initial number of states in this machine </td></tr>
<tr><td class="paramname">a_output_base</td><td>- Minimum (base) value for an output roulette wheel weight </td></tr>
<tr><td class="paramname">a_output_range</td><td>- Range for an output roulette wheel weight </td></tr>
<tr><td class="paramname">a_state_base</td><td>- Minimum (base) value for a new roulette wheel weight </td></tr>
<tr><td class="paramname">a_state_range</td><td>- Range for a new state roulette wheel weight </td></tr>
</table>
</dd>
</dl>
<p>References <a class="el" href="a00017.html#a2dd06cbfa61fdca09d03ec26837f7a7d">libevocosm::globals::g_random</a>, <a class="el" href="a00028.html#a3a9430e41fa1b6fdfd6c1ec44a578376">libevocosm::prng::get_real()</a>, <a class="el" href="a00016.html#a3f5138f011fb06d410f090752f00eefb">libevocosm::fuzzy_machine< InSize, OutSize >::m_current_state</a>, <a class="el" href="a00016.html#ac23ab9c4a034f7d86f0931d9b2d33414">libevocosm::fuzzy_machine< InSize, OutSize >::m_init_state</a>, <a class="el" href="a00016.html#a81b8d1f91738d4c32fdea880b92d1d8e">libevocosm::fuzzy_machine< InSize, OutSize >::m_size</a>, <a class="el" href="a00016.html#af80d67010083aff90a33a41938e9e21a">libevocosm::fuzzy_machine< InSize, OutSize >::m_state_table</a>, and <a class="el" href="a00017.html#a5e8897de95e0cccd71f0493586b48424">libevocosm::globals::rand_index()</a>.</p>
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<td class="memname"><a class="el" href="a00016.html">libevocosm::fuzzy_machine</a>< InSize, OutSize >::<a class="el" href="a00016.html">fuzzy_machine</a> </td>
<td>(</td>
<td class="paramtype">size_t </td>
<td class="paramname"><em>a_size</em></td><td>)</td>
<td></td>
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<p>Creates a new finite state machine with a given number of states. </p>
<dl class="params"><dt>Parameters:</dt><dd>
<table class="params">
<tr><td class="paramname">a_size</td><td>- Initial number of states in this machine </td></tr>
</table>
</dd>
</dl>
<p>References <a class="el" href="a00016.html#a3f5138f011fb06d410f090752f00eefb">libevocosm::fuzzy_machine< InSize, OutSize >::m_current_state</a>, <a class="el" href="a00016.html#ac23ab9c4a034f7d86f0931d9b2d33414">libevocosm::fuzzy_machine< InSize, OutSize >::m_init_state</a>, <a class="el" href="a00016.html#a81b8d1f91738d4c32fdea880b92d1d8e">libevocosm::fuzzy_machine< InSize, OutSize >::m_size</a>, <a class="el" href="a00016.html#af80d67010083aff90a33a41938e9e21a">libevocosm::fuzzy_machine< InSize, OutSize >::m_state_table</a>, and <a class="el" href="a00017.html#a5e8897de95e0cccd71f0493586b48424">libevocosm::globals::rand_index()</a>.</p>
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<td class="memname"><a class="el" href="a00016.html">libevocosm::fuzzy_machine</a>< InSize, OutSize >::<a class="el" href="a00016.html">fuzzy_machine</a> </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="a00016.html">fuzzy_machine</a>< InSize, OutSize > & </td>
<td class="paramname"><em>a_parent1</em>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">const <a class="el" href="a00016.html">fuzzy_machine</a>< InSize, OutSize > & </td>
<td class="paramname"><em>a_parent2</em> </td>
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<p>Creates a new <a class="el" href="a00016.html" title="A finite state machine.">fuzzy_machine</a> by combining the states of two parent machines. </p>
<dl class="params"><dt>Parameters:</dt><dd>
<table class="params">
<tr><td class="paramname">a_parent1</td><td>- The first parent organism </td></tr>
<tr><td class="paramname">a_parent2</td><td>- The second parent organism </td></tr>
</table>
</dd>
</dl>
<p>References <a class="el" href="a00017.html#a2dd06cbfa61fdca09d03ec26837f7a7d">libevocosm::globals::g_random</a>, <a class="el" href="a00028.html#a3a9430e41fa1b6fdfd6c1ec44a578376">libevocosm::prng::get_real()</a>, <a class="el" href="a00016.html#a3f5138f011fb06d410f090752f00eefb">libevocosm::fuzzy_machine< InSize, OutSize >::m_current_state</a>, <a class="el" href="a00016.html#ac23ab9c4a034f7d86f0931d9b2d33414">libevocosm::fuzzy_machine< InSize, OutSize >::m_init_state</a>, <a class="el" href="a00016.html#a81b8d1f91738d4c32fdea880b92d1d8e">libevocosm::fuzzy_machine< InSize, OutSize >::m_size</a>, <a class="el" href="a00016.html#af80d67010083aff90a33a41938e9e21a">libevocosm::fuzzy_machine< InSize, OutSize >::m_state_table</a>, and <a class="el" href="a00017.html#a5e8897de95e0cccd71f0493586b48424">libevocosm::globals::rand_index()</a>.</p>
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<td class="memname"><a class="el" href="a00016.html">libevocosm::fuzzy_machine</a>< InSize, OutSize >::<a class="el" href="a00016.html">fuzzy_machine</a> </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="a00016.html">fuzzy_machine</a>< InSize, OutSize > & </td>
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<p>Creates a new <a class="el" href="a00016.html" title="A finite state machine.">fuzzy_machine</a> identical to an existing one. </p>
<dl class="params"><dt>Parameters:</dt><dd>
<table class="params">
<tr><td class="paramname">a_source</td><td>- Object to be copied </td></tr>
</table>
</dd>
</dl>
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<td class="memname"><a class="el" href="a00016.html">libevocosm::fuzzy_machine</a>< InSize, OutSize >::~<a class="el" href="a00016.html">fuzzy_machine</a> </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
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<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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<p>Does nothing in the base class; exists to allow destruction of derived class objects through base class (<a class="el" href="a00016.html" title="A finite state machine.">fuzzy_machine</a>) pointers. </p>
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<hr/><h2>Member Function Documentation</h2>
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<td class="memname">size_t <a class="el" href="a00016.html">libevocosm::fuzzy_machine</a>< InSize, OutSize >::current_state </td>
<td>(</td>
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<td> const</td>
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<p>Returns the current (active) state. </p>
<dl class="section return"><dt>Returns:</dt><dd>The current state </dd></dl>
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<td class="memname">const <a class="el" href="a00016.html">fuzzy_machine</a>< InSize, OutSize >::<a class="el" href="a00037.html">tranout_t</a> & <a class="el" href="a00016.html">libevocosm::fuzzy_machine</a>< InSize, OutSize >::get_transition </td>
<td>(</td>
<td class="paramtype">size_t </td>
<td class="paramname"><em>a_state</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">size_t </td>
<td class="paramname"><em>a_input</em> </td>
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<td>)</td>
<td></td><td> const</td>
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<p>Get a transition from the internal state table. </p>
<dl class="params"><dt>Parameters:</dt><dd>
<table class="params">
<tr><td class="paramname">a_state</td><td>- Target state </td></tr>
<tr><td class="paramname">a_input</td><td>- State information to return </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns:</dt><dd>A transition from the internal state table. </dd></dl>
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<td class="memname">size_t <a class="el" href="a00016.html">libevocosm::fuzzy_machine</a>< InSize, OutSize >::init_state </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td> const</td>
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<p>Returns the initial (start up) state. </p>
<dl class="section return"><dt>Returns:</dt><dd>The initial state </dd></dl>
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<td class="memname">void <a class="el" href="a00016.html">libevocosm::fuzzy_machine</a>< InSize, OutSize >::mutate </td>
<td>(</td>
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<td class="paramname"><em>a_rate</em></td><td>)</td>
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<p>Mutates a finite state machine object. The four mutations supported are:</p>
<ul>
<li>Change a random output symbol</li>
<li>Change a random state transition</li>
<li>Swap two randomly-selected states</li>
<li>Randomly change the initial state Why not store the input and output sets in the machine itself? That would duplicate information across every machine of a given type, greatly increasing the memory footprint of each <a class="el" href="a00016.html" title="A finite state machine.">fuzzy_machine</a>. The same principle holds for the mutation selector. <dl class="params"><dt>Parameters:</dt><dd>
<table class="params">
<tr><td class="paramname">a_rate</td><td>- Chance that any given state will mutate </td></tr>
</table>
</dd>
</dl>
</li>
</ul>
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<p>Returns the number of input states </p>
<dl class="section return"><dt>Returns:</dt><dd>The number of input states </dd></dl>
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<td>(</td>
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<p>Returns the number of output states </p>
<dl class="section return"><dt>Returns:</dt><dd>The number of output states </dd></dl>
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<td class="memname"><a class="el" href="a00016.html">fuzzy_machine</a>< InSize, OutSize > & <a class="el" href="a00016.html">libevocosm::fuzzy_machine</a>< InSize, OutSize >::operator= </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="a00016.html">fuzzy_machine</a>< InSize, OutSize > & </td>
<td class="paramname"><em>a_source</em></td><td>)</td>
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<p>Sets an existing <a class="el" href="a00016.html" title="A finite state machine.">fuzzy_machine</a> to duplicate another. </p>
<dl class="params"><dt>Parameters:</dt><dd>
<table class="params">
<tr><td class="paramname">a_source</td><td>- Object to be copied </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns:</dt><dd>Reference to target object </dd></dl>
<p>References <a class="el" href="a00016.html#a3f5138f011fb06d410f090752f00eefb">libevocosm::fuzzy_machine< InSize, OutSize >::m_current_state</a>, <a class="el" href="a00016.html#ac23ab9c4a034f7d86f0931d9b2d33414">libevocosm::fuzzy_machine< InSize, OutSize >::m_init_state</a>, <a class="el" href="a00016.html#ab7d4eee120e5db898cfe84791be3d854">libevocosm::fuzzy_machine< InSize, OutSize >::m_output_base</a>, <a class="el" href="a00016.html#a5e6cec5c61f272ed1d2254f2c1ad4544">libevocosm::fuzzy_machine< InSize, OutSize >::m_output_range</a>, <a class="el" href="a00016.html#a81b8d1f91738d4c32fdea880b92d1d8e">libevocosm::fuzzy_machine< InSize, OutSize >::m_size</a>, <a class="el" href="a00016.html#af5e3f463434501ebc6e408bfdc75dee0">libevocosm::fuzzy_machine< InSize, OutSize >::m_state_base</a>, and <a class="el" href="a00016.html#a2328f31b5f00102ad2b2839f8ac1b9b0">libevocosm::fuzzy_machine< InSize, OutSize >::m_state_range</a>.</p>
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<td class="memname">void <a class="el" href="a00016.html">libevocosm::fuzzy_machine</a>< InSize, OutSize >::reset </td>
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<p>Prepares the FSM to start running from its initial state. </p>
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<td class="memname">void <a class="el" href="a00016.html">libevocosm::fuzzy_machine</a>< InSize, OutSize >::set_mutation_weight </td>
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<p>Sets the weight value associated with a specific mutation; this changes the relative chance of this mutation happening. </p>
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<tr><td class="paramname">a_type</td><td>- ID of the weight to be changed </td></tr>
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template<size_t InSize, size_t OutSize> </div>
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<p>Returns the size of a <a class="el" href="a00016.html" title="A finite state machine.">fuzzy_machine</a>. </p>
<dl class="section return"><dt>Returns:</dt><dd>The size, in number of states </dd></dl>
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<td class="memname"><a class="el" href="a00037.html">tranout_t</a>*** <a class="el" href="a00016.html">libevocosm::fuzzy_machine</a>< InSize, OutSize >::state_table </td>
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<p>Returns the state transition table pointer.</p>
<p>This is a very dangerous function, as it gives unrestricted access to the transition table that defines a machine. Given the complexity of fuzzy state machines, I implemented this function for debugging purposes; it is not intended as a tool for directly altering the transition table. /return Pointer to the transition table for the target machine </p>
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<p>Based on an input symbol, this function changes the state of an <a class="el" href="a00016.html" title="A finite state machine.">fuzzy_machine</a> and returns an output symbol. </p>
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<dl class="section return"><dt>Returns:</dt><dd>Output value resulting from transition </dd></dl>
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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="a00046_source.html">fuzzy_machine.h</a></li>
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