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#ifndef DUNE_UGGRIDLEVELITERATOR_HH
#define DUNE_UGGRIDLEVELITERATOR_HH

#include <dune/grid/uggrid/uggridentitypointer.hh>

/** \file
 * \brief The UGGridLevelIterator class
 */

namespace Dune {

//**********************************************************************
//
// --UGGridLevelIterator
// --LevelIterator
  /** \brief Iterator over all entities of a given codimension and level of a grid.
   * \ingroup UGGrid
   */
    template<int codim, PartitionIteratorType pitype, class GridImp>
class UGGridLevelIterator : 
        public Dune::UGGridEntityPointer <codim,GridImp>
{
    enum {dim = GridImp::dimension};

    friend class UGGridEntity<codim,GridImp::dimension,GridImp>;
    friend class UGGridEntity<0,    GridImp::dimension,GridImp>;

    // The type of the UG entity we're pointing to
    typedef typename UG_NS<dim>::template Entity<codim>::T UGEntity;

public:

    typedef typename GridImp::template Codim<codim>::Entity Entity;

  //! Constructor
    explicit UGGridLevelIterator()
    {
        this->virtualEntity_.setToTarget(nullptr,nullptr);
    }

  //! Constructor
    explicit UGGridLevelIterator(const GridImp& gridImp, int level) : gridImp_(&gridImp)
    {
        typename UG_NS<dim>::Grid *theGrid = const_cast<typename UG_NS<dim>::Grid* >(gridImp_->multigrid_->grids[level]);
        assert(theGrid);
        if (codim==dim) {
            if (pitype==All_Partition || pitype==Ghost_Partition)
                this->virtualEntity_.setToTarget((UGEntity*)UG_NS<dim>::PFirstNode(theGrid),gridImp_);
            else if (pitype == Dune::Interior_Partition || pitype == Dune::InteriorBorder_Partition)
                this->virtualEntity_.setToTarget((UGEntity*)UG_NS<dim>::FirstNode(theGrid),gridImp_);
            else // overlap and overlap-front
                this->virtualEntity_.setToTarget(0,nullptr);

        }
        else if (codim==0) {
            if (pitype==All_Partition || pitype==Ghost_Partition)
                this->virtualEntity_.setToTarget((UGEntity*)UG_NS<dim>::PFirstElement(theGrid),gridImp_);
            else if (pitype == Dune::Interior_Partition || pitype == Dune::InteriorBorder_Partition)
                this->virtualEntity_.setToTarget((UGEntity*)UG_NS<dim>::FirstElement(theGrid),gridImp_);
            else // overlap and overlap-front
                this->virtualEntity_.setToTarget(0,nullptr);
        }
        else
            DUNE_THROW(NotImplemented, "UGGrid level iterators for codimension " << codim);
    
        if (this->virtualEntity_.getTarget() && !entityOK_())
            increment();
    }

    //! prefix increment
    void increment()
    {
        assert(this->level() == UG_NS<dim>::myLevel(this->virtualEntity_.getTarget()));
        // Increment
        do {
            this->virtualEntity_.setToTarget(UG_NS<dim>::succ(this->virtualEntity_.getTarget()),gridImp_);
        } 
        while (this->virtualEntity_.getTarget() && !entityOK_());
    }

private:
    /**
     * \brief Return true iff the current entity is within the right
     *        partition.
     */
    bool entityOK_()
    { 
        if (pitype == All_Partition)
            return true;

        Dune::PartitionType entityPIType = this->virtualEntity_.partitionType();
        if (pitype == Ghost_Partition && entityPIType == GhostEntity)
            return true;
        else if (pitype == Interior_Partition && entityPIType == InteriorEntity)
            return true;
        else if (pitype == InteriorBorder_Partition && 
                 (entityPIType == BorderEntity ||
                  entityPIType == InteriorEntity))
            return true;
        return false;
    }

    // /////////////////////////////////////
    //   Data members
    // /////////////////////////////////////
    const GridImp* gridImp_;

};

}  // namespace Dune
  
#endif