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#ifndef DUNE_UGGRIDLEAFITERATOR_HH
#define DUNE_UGGRIDLEAFITERATOR_HH

#include <dune/grid/uggrid/uggridentitypointer.hh>

/** \file
 * \brief The UGGridLeafIterator class
 */

namespace Dune {

  /** \brief Iterator over all entities of a given codimension and level of a grid.
   * \ingroup UGGrid
   */
    template<int codim, PartitionIteratorType pitype, class GridImp>
class UGGridLeafIterator : 
        public Dune::UGGridEntityPointer <codim,GridImp>
{
    enum {dim = GridImp::dimension};

    // The type of the UG entity we're pointing to
    typedef typename UG_NS<dim>::template Entity<codim>::T UGEntity;

public:

    UGGridLeafIterator(const GridImp& grid) : grid_(&grid) {
        // Entities below this level are certainly not leaf entities
        const unsigned int startingLevel = grid.leafIndexSet_.coarsestLevelWithLeafElements_;
        
        if (codim==dim) {
            if (pitype==All_Partition || pitype==Ghost_Partition)
                this->setToTarget((UGEntity*)UG_NS<dim>::PFirstNode(grid_->multigrid_->grids[startingLevel]), grid_);
            else if (pitype == Dune::Interior_Partition || pitype == Dune::InteriorBorder_Partition)
                this->setToTarget((UGEntity*)UG_NS<dim>::FirstNode(grid_->multigrid_->grids[startingLevel]), grid_);
            else // overlap and overlap-front
                this->setToTarget(nullptr,nullptr);

        } else if (codim==0) {
            if (pitype==All_Partition || pitype==Ghost_Partition)
                this->setToTarget((UGEntity*)UG_NS<dim>::PFirstElement(grid_->multigrid_->grids[startingLevel]), grid_);
            else if (pitype == Dune::Interior_Partition || pitype == Dune::InteriorBorder_Partition)
                this->setToTarget((UGEntity*)UG_NS<dim>::FirstElement(grid_->multigrid_->grids[startingLevel]), grid_);
            else // overlap and overlap-front
                this->setToTarget(nullptr,nullptr);

        } else
            DUNE_THROW(NotImplemented, "UGGrid leaf iterators for codimension " << codim);

        if (this->virtualEntity_.getTarget() && ! (isLeaf() && isInPartition()))
            increment();
    }

  //! Constructor
    UGGridLeafIterator() 
    {
        this->virtualEntity_.setToTarget(nullptr,nullptr);
    }

    //! prefix increment
    void increment() {
        // Increment until you find a leaf entity
        do {
            globalIncrement();
        }
        while (this->virtualEntity_.getTarget() && ! (isLeaf() && isInPartition()));
    }

private:
    /**
     * \brief Return true iff the current entity is a leaf (element version)
     */
    bool isLeaf(const typename UG_NS<dim>::Element* theElement)
    {
      return UG_NS<dim>::isLeaf(theElement);
    }

    /**
     * \brief Return true iff the current entity is a leaf (node version)
     */
    bool isLeaf(const typename UG_NS<dim>::Node* theNode)
    {
        // in the case of nodes: only visit the uppermost entity if more than one is leaf
        if (theNode->son != NULL)
            return false;

        return UG_NS<dim>::isLeaf(theNode);
    }

    /**
     * \brief Return true iff the current entity has the right PartitionType.
     */
    bool isInPartition()
    {
        Dune::PartitionType entityPIType = this->virtualEntity_.partitionType();
        if (pitype == All_Partition)
            return true;

        if (pitype == Ghost_Partition && entityPIType == GhostEntity)
            return true;
        else if (pitype == Interior_Partition && entityPIType == InteriorEntity)
            return true;
        else if (pitype == InteriorBorder_Partition && 
                 (entityPIType == BorderEntity ||
                  entityPIType == InteriorEntity))
            return true;
        return false;
    }

    /**
     * \brief Return true iff the current entity is a leaf entity
     */
    bool isLeaf()
    {
      return isLeaf(this->virtualEntity_.getTarget());
    }

    /** \brief This increment makes the iterator wander over all entities on all levels */
    void globalIncrement() {

        // Store the current level, so we know it even when pointing to an invalid entity
        int level = this->level();

        // Increment on this level
        this->virtualEntity_.setToTarget(UG_NS<dim>::succ(this->virtualEntity_.getTarget()), grid_);

        // If beyond the end of this level set to first of next level
        if (!this->virtualEntity_.getTarget() && level < grid_->maxLevel()) {

            if (codim==dim) {

                if (pitype==All_Partition || pitype==Ghost_Partition)
                    this->setToTarget((UGEntity*)UG_NS<dim>::PFirstNode(grid_->multigrid_->grids[level+1]), grid_);
                else
                    this->setToTarget((UGEntity*)UG_NS<dim>::FirstNode(grid_->multigrid_->grids[level+1]), grid_);

            } else if (codim==0) {

                if (pitype==All_Partition || pitype==Ghost_Partition)
                    this->setToTarget((UGEntity*)UG_NS<dim>::PFirstElement(grid_->multigrid_->grids[level+1]), grid_);
                else
                    this->setToTarget((UGEntity*)UG_NS<dim>::FirstElement(grid_->multigrid_->grids[level+1]), grid_);

            } else
                DUNE_THROW(NotImplemented, "UGGrid leaf iterators for codimension " << codim);

        }

    }

    // /////////////////////////////////////
    //   Data members
    // /////////////////////////////////////
    const GridImp* grid_;

};

}  // namespace Dune
  
#endif