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#ifndef DUNE_ONE_D_GRID_LEAFITERATOR_HH
#define DUNE_ONE_D_GRID_LEAFITERATOR_HH

#include <dune/common/tuples.hh>

#include <dune/grid/onedgrid/onedgridentitypointer.hh>

/** \file
 * \brief The OneDGridLeafIterator class
 */

namespace Dune {

  /** \brief Iterator over all entities of a given codimension and level of a grid.
   * \ingroup OneDGrid
   */
    template<int codim, PartitionIteratorType pitype, class GridImp>
class OneDGridLeafIterator : 
        public Dune::OneDGridEntityPointer <codim,GridImp>
{
    enum {dim = GridImp::dimension};

    friend class OneDGridEntity<codim,dim,GridImp>;

public:

    OneDGridLeafIterator(const GridImp& grid) : grid_(&grid) {

        /** \todo Can a make the fullRefineLevel work somehow? */
        const int fullRefineLevel = 0;
        
        GridImp::getRealImplementation(this->virtualEntity_).setToTarget((OneDEntityImp<1-codim>*)Dune::get<1-codim>(grid_->entityImps_[fullRefineLevel]).begin());

        if (!GridImp::getRealImplementation(this->virtualEntity_).target_->isLeaf())
            increment();
    }

  //! Constructor
    OneDGridLeafIterator() 
    {
        GridImp::getRealImplementation(this->virtualEntity_).setToTarget(OneDGridNullIteratorFactory<1-codim>::null());
    }

    //! prefix increment
    void increment() {
        // Increment until you find a leaf entity
        do {
            globalIncrement();
        } while (GridImp::getRealImplementation(this->virtualEntity_).target_ 
                 && !GridImp::getRealImplementation(this->virtualEntity_).target_->isLeaf());
    }

private:

    /** \brief This increment makes the iterator wander over all entities on all levels */
    void globalIncrement() {

        // Backup current level because it may not be accessible anymore after
        // setting the pointer to the next entity.
        const int oldLevel = this->virtualEntity_.level();

        // Increment on this level
        GridImp::getRealImplementation(this->virtualEntity_).setToTarget(GridImp::getRealImplementation(this->virtualEntity_).target_->succ_);

        // If beyond the end of this level set to first of next level
        if (!GridImp::getRealImplementation(this->virtualEntity_).target_ && oldLevel < grid_->maxLevel()) {

            GridImp::getRealImplementation(this->virtualEntity_).setToTarget(const_cast<OneDEntityImp<dim-codim>*>(Dune::get<1-codim>(grid_->entityImps_[oldLevel+1]).begin()));

        }

    }

    // /////////////////////////////////////
    //   Data members
    // /////////////////////////////////////
    const GridImp* grid_;

};

}  // namespace Dune
  
#endif