This file is indexed.

/usr/include/dune/grid/onedgrid/onedgridintersections.hh is in libdune-grid-dev 2.2.1-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
#ifndef DUNE_ONE_D_GRID_INTERSECTIONS_HH
#define DUNE_ONE_D_GRID_INTERSECTIONS_HH

/** \file
 * \brief The OneDGridLevelIntersection and OneDGridLeafIntersection classes
 */

#include <dune/grid/onedgrid/onedgridentity.hh>

namespace Dune {

/** \brief Intersection between two neighboring elements on a level grid */
template<class GridImp>
class OneDGridLevelIntersection
{
  enum { dim=GridImp::dimension };
  enum { dimworld=GridImp::dimensionworld };

    // The corresponding iterator needs to access all members
    friend class OneDGridLevelIntersectionIterator<GridImp>;

    //! Constructor for a given grid entity and a given neighbor
    OneDGridLevelIntersection(OneDEntityImp<1>* center, int nb)
        : center_(center), neighbor_(nb),
          intersectionSelfLocal_(OneDGridGeometry<0,1,GridImp>()),
          intersectionNeighborLocal_(OneDGridGeometry<0,1,GridImp>()),
          intersectionGlobal_(OneDGridGeometry<0,1,GridImp>())
    {}

    /** \brief Constructor creating the 'one-after-last'-iterator */
    OneDGridLevelIntersection(OneDEntityImp<1>* center)
        : center_(center), neighbor_(2),
          intersectionSelfLocal_(OneDGridGeometry<0,1,GridImp>()),
          intersectionNeighborLocal_(OneDGridGeometry<0,1,GridImp>()),
          intersectionGlobal_(OneDGridGeometry<0,1,GridImp>())
    {}

    typedef typename GridImp::Traits::template Codim< 1 >::GeometryImpl GeometryImpl;
    typedef typename GridImp::Traits::template Codim< 1 >::LocalGeometryImpl LocalGeometryImpl;

public:

    typedef typename GridImp::template Codim<1>::Geometry Geometry;
    typedef typename GridImp::template Codim<1>::LocalGeometry LocalGeometry;
    typedef typename GridImp::template Codim<0>::EntityPointer EntityPointer;
    typedef typename GridImp::template Codim<0>::Entity Entity;

  //! equality
  bool equals(const OneDGridLevelIntersection<GridImp>& other) const {
      return (center_ == other.center_) && (neighbor_ == other.neighbor_);
  }

    OneDEntityImp<1>* target() const {
        const bool isValid = center_ && neighbor_>=0 && neighbor_<2;

        if (!isValid)
            return center_;
        else if (neighbor_==0) 
            return center_->pred_;
        else 
            return center_->succ_;

    }

  //! return true if intersection is with boundary.
    bool boundary () const {

        // Check whether we're on the left boundary
        if (neighbor_==0) {

            // If there's an element to the left we can't be on the boundary
            if (center_->pred_)
                return false;

            const OneDEntityImp<1>* ancestor = center_;

            while (ancestor->level_!=0) {

                // Check if we're the left son of our father
                if (ancestor != ancestor->father_->sons_[0])
                    return false;

                ancestor = ancestor->father_;
            }

            // We have reached level 0.  If there is no element of the left
            // we're truly on the boundary
            return !ancestor->pred_;
        } 

        // ////////////////////////////////
        //   Same for the right boundary
        // ////////////////////////////////
        // If there's an element to the right we can't be on the boundary
        if (center_->succ_)
            return false;

        const OneDEntityImp<1>* ancestor = center_;

        while (ancestor->level_!=0) {

            // Check if we're the left son of our father
            if (ancestor != ancestor->father_->sons_[1])
                return false;
            
            ancestor = ancestor->father_;
        }

        // We have reached level 0.  If there is no element of the left
        // we're truly on the boundary
        return !ancestor->succ_;
        
    }

    //! return true if across the edge a neighbor on this level exists
    bool neighbor () const {
        assert(neighbor_ >= 0 && neighbor_ < 2);

        return (neighbor_==0)
            ? center_->pred_ && center_->pred_->vertex_[1] == center_->vertex_[0]
            : center_->succ_ && center_->succ_->vertex_[0] == center_->vertex_[1];

    }

  //! return true if intersection is conform.
  bool conforming () const {
    return true;
  }

  //! return EntityPointer to the Entity on the inside of this intersection
  //! (that is the Entity where we started this Iterator)
  EntityPointer inside() const
    {
      return OneDGridEntityPointer<0,GridImp>(center_);
    }

  //! return EntityPointer to the Entity on the outside of this intersection
  //! (that is the neighboring Entity)
  EntityPointer outside() const
    {
      assert(neighbor());
      return OneDGridEntityPointer<0,GridImp>(target());
    }
  
  //! return information about the Boundary 
  int boundaryId () const {
      return boundarySegmentIndex();
  }

  //! return index of the boundary segment
  int boundarySegmentIndex () const {
      // It is hardwired here that the domain is connected, i.e., the boundary consists of two points
      return ((neighbor_==0 && center_->reversedBoundarySegmentNumbering_==false)
              || (neighbor_==1 && center_->reversedBoundarySegmentNumbering_==true)) ? 0 : 1;
  }
 
  //! Here returned element is in LOCAL coordinates of the element
  //! where iteration started.
    LocalGeometry geometryInInside () const
    {
        intersectionSelfLocal_.setPosition( (indexInInside() == 0) ? 0 : 1 );
        return LocalGeometry( intersectionSelfLocal_ );
    }

  //! intersection of codimension 1 of this neighbor with element where iteration started. 
  //! Here returned element is in LOCAL coordinates of neighbor
    LocalGeometry geometryInOutside () const
    {
        intersectionNeighborLocal_.setPosition( (indexInInside() == 0) ? 1 : 0 );
        return LocalGeometry( intersectionNeighborLocal_ );
    }

  //! intersection of codimension 1 of this neighbor with element where iteration started. 
  //! Here returned element is in GLOBAL coordinates of the element where iteration started.
    Geometry geometry () const
    {
        intersectionGlobal_.target_ = center_->vertex_[neighbor_];
        return Geometry( intersectionGlobal_ );
    }

    /** \brief obtain the type of reference element for this intersection */
    GeometryType type () const
    {
      return GeometryType( 0 );
    }

  //! local index of codim 1 entity in self where intersection is contained in 
    int indexInInside () const
    {
      return neighbor_;
    }

  //! local index of codim 1 entity in neighbor where intersection is contained
    int indexInOutside () const
    {
        // If numberInSelf is 0 then numberInNeighbor is 1 and vice versa
        return 1-neighbor_;
    }
  
  //! return outer normal
    const FieldVector<typename GridImp::ctype, dimworld>& outerNormal (const FieldVector<typename GridImp::ctype, dim-1>& local) const {
        return centerUnitOuterNormal();
    }

  //! Return outer normal scaled with the integration element
  const FieldVector<typename GridImp::ctype, dimworld>& integrationOuterNormal (const FieldVector<typename GridImp::ctype, dim-1>& local) const {
        return centerUnitOuterNormal();
    }

    //! return unit outer normal
    const FieldVector<typename GridImp::ctype, dimworld>& unitOuterNormal (const FieldVector<typename GridImp::ctype, dim-1>& local) const {
        return centerUnitOuterNormal();
    }

    //! return unit outer normal at center of intersection
    const FieldVector<typename GridImp::ctype, dimworld>& centerUnitOuterNormal () const {
        outerNormal_[0] = (neighbor_==0) ? -1 : 1;
        return outerNormal_;
    }

private:
  //**********************************************************
  //  private methods 
  //**********************************************************

    OneDEntityImp<1>* center_;
 
    //! vector storing the outer normal 
    mutable FieldVector<typename GridImp::ctype, dimworld> outerNormal_;

    /** \brief Count on which neighbor we are lookin' at.  Can be only 0 or 1. */
    int neighbor_;

    /** \brief The geometry that's being returned when intersectionSelfLocal() is called
    */
    mutable LocalGeometryImpl intersectionSelfLocal_;

    /** \brief The geometry that's being returned when intersectionNeighborLocal() is called
    */
    mutable LocalGeometryImpl intersectionNeighborLocal_;
    
    //! The geometry that's being returned when intersectionSelfGlobal() is called
    mutable GeometryImpl intersectionGlobal_;

};


/** \brief Intersection between two neighboring elements on a leaf grid */
template<class GridImp>
class OneDGridLeafIntersection
{
  enum { dim=GridImp::dimension };
  enum { dimworld=GridImp::dimensionworld };

    // The corresponding iterator needs to access all members
    friend class OneDGridLeafIntersectionIterator<GridImp>;

    //! Constructor for a given grid entity and a given neighbor
    OneDGridLeafIntersection(OneDEntityImp<1>* center, int nb)
        : center_(center), neighbor_(nb),
          intersectionSelfLocal_(OneDGridGeometry<0,1,GridImp>()),
          intersectionNeighborLocal_(OneDGridGeometry<0,1,GridImp>()),
          intersectionGlobal_(OneDGridGeometry<0,1,GridImp>())
    {}

    /** \brief Constructor creating the 'one-after-last'-iterator */
    OneDGridLeafIntersection(OneDEntityImp<1>* center)
        : center_(center), neighbor_(2),
          intersectionSelfLocal_(OneDGridGeometry<0,1,GridImp>()),
          intersectionNeighborLocal_(OneDGridGeometry<0,1,GridImp>()),
          intersectionGlobal_(OneDGridGeometry<0,1,GridImp>())
    {}

    typedef typename GridImp::Traits::template Codim< 1 >::GeometryImpl GeometryImpl;
    typedef typename GridImp::Traits::template Codim< 1 >::LocalGeometryImpl LocalGeometryImpl;

public:

    typedef typename GridImp::template Codim<1>::Geometry Geometry;
    typedef typename GridImp::template Codim<1>::LocalGeometry LocalGeometry;
    typedef typename GridImp::template Codim<0>::EntityPointer EntityPointer;
    typedef typename GridImp::template Codim<0>::Entity Entity;

  //! equality
  bool equals(const OneDGridLeafIntersection<GridImp>& other) const {
      return (center_ == other.center_) && (neighbor_ == other.neighbor_);
  }

    OneDEntityImp<1>* target() const {
        const bool isValid = center_ && neighbor_>=0 && neighbor_<2;

        if (!isValid)
            return center_;

        if (neighbor_==0) {
            
            // Get left leaf neighbor
            if (center_->pred_ && center_->pred_->vertex_[1] == center_->vertex_[0]) {
                
                OneDEntityImp<1>* leftLeafNeighbor = center_->pred_;
                while (!leftLeafNeighbor->isLeaf()) {
                    assert (leftLeafNeighbor->sons_[1] != NULL);	
                    leftLeafNeighbor = leftLeafNeighbor->sons_[1];
                }
                return leftLeafNeighbor;
                
            } else {
                
                OneDEntityImp<1>* ancestor = center_;
                while (ancestor->father_) {
                    ancestor = ancestor->father_;
                    if (ancestor->pred_ && ancestor->pred_->vertex_[1] == ancestor->vertex_[0]) {
                        assert(ancestor->pred_->isLeaf());
                        return ancestor->pred_;
                    }
                }
                
                DUNE_THROW(GridError, "Programming error, apparently we're on the left boundary, neighbor_==2 should not occur!");
            }

        } else {

            // Get right leaf neighbor
            if (center_->succ_ && center_->succ_->vertex_[0] == center_->vertex_[1]) {

                OneDEntityImp<1>* rightLeafNeighbor = center_->succ_;
                while (!rightLeafNeighbor->isLeaf()) {
                    assert (rightLeafNeighbor->sons_[0] != NULL);
                    rightLeafNeighbor = rightLeafNeighbor->sons_[0];
                }
                return rightLeafNeighbor;

            } else {
                
                OneDEntityImp<1>* ancestor = center_;
                while (ancestor->father_) {
                    ancestor = ancestor->father_;
                    if (ancestor->succ_ && ancestor->succ_->vertex_[0] == ancestor->vertex_[1]) {
                        assert(ancestor->succ_->isLeaf());
                        return ancestor->succ_;
                    }
                }

                DUNE_THROW(GridError, "Programming error, apparently we're on the right boundary, neighbor_==3 should not occur!");
            }

        }

    }

  //! return true if intersection is with boundary.
    bool boundary () const {

        // Check whether we're on the left boundary
        if (neighbor_==0) {

            // If there's an element to the left we can't be on the boundary
            if (center_->pred_)
                return false;

            const OneDEntityImp<1>* ancestor = center_;

            while (ancestor->level_!=0) {

                // Check if we're the left son of our father
                if (ancestor != ancestor->father_->sons_[0])
                    return false;

                ancestor = ancestor->father_;
            }

            // We have reached level 0.  If there is no element of the left
            // we're truly on the boundary
            return !ancestor->pred_;
        } 

        // ////////////////////////////////
        //   Same for the right boundary
        // ////////////////////////////////
        // If there's an element to the right we can't be on the boundary
        if (center_->succ_)
            return false;

        const OneDEntityImp<1>* ancestor = center_;

        while (ancestor->level_!=0) {

            // Check if we're the left son of our father
            if (ancestor != ancestor->father_->sons_[1])
                return false;
            
            ancestor = ancestor->father_;
        }

        // We have reached level 0.  If there is no element of the left
        // we're truly on the boundary
        return !ancestor->succ_;
        
    }

    //! return true if across the edge an neighbor on this level exists
    bool neighbor () const {
        return !boundary();
    }

  //! return true if intersection is conform.
  bool conforming () const {
    return true;
  }

  //! return EntityPointer to the Entity on the inside of this intersection
  //! (that is the Entity where we started this Iterator)
  EntityPointer inside() const
    {
      return OneDGridEntityPointer<0,GridImp>(center_);
    }

  //! return EntityPointer to the Entity on the outside of this intersection
  //! (that is the neighboring Entity)
  EntityPointer outside() const
    {
      return OneDGridEntityPointer<0,GridImp>(target());
    }
  
  //! return information about the Boundary 
    int boundaryId () const {
        return boundarySegmentIndex();
    }
 
  //! return index of the boundary segment
  int boundarySegmentIndex () const {
      // It is hardwired here that the domain is connected, i.e., the boundary consists of two points
      return ((neighbor_==0 && center_->reversedBoundarySegmentNumbering_==false)
              || (neighbor_==1 && center_->reversedBoundarySegmentNumbering_==true)) ? 0 : 1;
  }
 
  //! Here returned element is in LOCAL coordinates of the element
  //! where iteration started.
    LocalGeometry geometryInInside () const
    {
        intersectionSelfLocal_.setPosition( (indexInInside() == 0) ? 0 : 1 );
        return LocalGeometry( intersectionSelfLocal_ );
    }

  //! intersection of codimension 1 of this neighbor with element where iteration started. 
  //! Here returned element is in LOCAL coordinates of neighbor
    LocalGeometry geometryInOutside () const
    {
        intersectionNeighborLocal_.setPosition( (indexInInside() == 0) ? 1 : 0 );
        return LocalGeometry( intersectionNeighborLocal_ );
    }

  //! intersection of codimension 1 of this neighbor with element where iteration started. 
  //! Here returned element is in GLOBAL coordinates of the element where iteration started.
    Geometry geometry () const
    {
        intersectionGlobal_.target_ = center_->vertex_[neighbor_%2];
        return Geometry( intersectionGlobal_ );
    }

    /** \brief obtain the type of reference element for this intersection */
    GeometryType type () const
    {
      return GeometryType( 0 );
    }

  //! local index of codim 1 entity in self where intersection is contained in 
    int indexInInside () const
    {
      return neighbor_ % 2;
    }

  //! local index of codim 1 entity in neighbor where intersection is contained
    int indexInOutside () const
    {
      // If numberInSelf is 0 then numberInNeighbor is 1 and vice versa
      return 1-(neighbor_ % 2);
    }
  
  //! return outer normal
    const FieldVector<typename GridImp::ctype, dimworld>& outerNormal (const FieldVector<typename GridImp::ctype, dim-1>& local) const {
        return centerUnitOuterNormal();
    }

  //! Return outer normal scaled with the integration element
  const FieldVector<typename GridImp::ctype, dimworld>& integrationOuterNormal (const FieldVector<typename GridImp::ctype, dim-1>& local) const
    {
        return centerUnitOuterNormal();
    }

    //! return unit outer normal
    const FieldVector<typename GridImp::ctype, dimworld>& unitOuterNormal (const FieldVector<typename GridImp::ctype, dim-1>& local) const {
        return centerUnitOuterNormal();
    }

    //! return unit outer normal at center of intersection
    const FieldVector<typename GridImp::ctype, dimworld>& centerUnitOuterNormal () const {
        outerNormal_[0] = ((neighbor_%2)==0) ? -1 : 1;
        return outerNormal_;
    }

private:
  //**********************************************************
  //  private methods 
  //**********************************************************

    OneDEntityImp<1>* center_;
 
    //! vector storing the outer normal 
    mutable FieldVector<typename GridImp::ctype, dimworld> outerNormal_;

    /** \brief Count on which neighbor we are lookin' at

    0,1 are the level neighbors, 2 and 3 are the leaf neighbors, 
    if they differ from the level neighbors. */
    int neighbor_;

    /** \brief The geometry that's being returned when intersectionSelfLocal() is called
    */
    mutable LocalGeometryImpl intersectionSelfLocal_;

    /** \brief The geometry that's being returned when intersectionNeighborLocal() is called
    */
    mutable LocalGeometryImpl intersectionNeighborLocal_;
    
    //! The geometry that's being returned when intersectionSelfGlobal() is called
    mutable GeometryImpl intersectionGlobal_;

};

}  // namespace Dune

#endif