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#ifndef DUNE_ALU2DGRIDENTITYIMP_CC
#define DUNE_ALU2DGRIDENTITYIMP_CC

#include "geometry.hh"
#include "grid.hh"
#include <dune/common/exceptions.hh>

#include <dune/grid/alugrid/common/geostorage.hh>

namespace Dune {


//**********************************************************************
//
// --ALU2dGridEntity
// --Entity
//
//**********************************************************************


//! level of this element
template<int cd, int dim, class GridImp>
inline int ALU2dGridEntity<cd, dim, GridImp> :: 
level () const {
  if (level_ == -1) {
    if (cd != 2)
      level_ = item_->level();
    else 
      level_ = item_->level() + 1;
  }
  assert(level_ != -1);
  return level_;
}

// forward declararion of struct ElementWrapper
template <int codim, int dim, class GridImp>
struct ElementWrapper;


template<int cd, int dim, class GridImp>
inline bool ALU2dGridEntity<cd, dim, GridImp> :: equals(const ALU2dGridEntity<cd, dim, GridImp> &org) const {  
  return ElementWrapper<cd,dim, GridImp>::isTheSame (*item_, face_, *org.item_, org.face_);  
}
  
//! Constructor 
template<int cd, int dim, class GridImp>
inline ALU2dGridEntity<cd, dim, GridImp> :: 
ALU2dGridEntity(const FactoryType& factory, int level)
  : factory_( factory ), 
    item_(0),     
    level_(level),
    face_(-1)
{
}


template<int cd, int dim, class GridImp>
inline void ALU2dGridEntity<cd,dim,GridImp>:: setElement(const ElementType &element, int face, int level) const {
  item_= const_cast<ElementType *> (&element);      
  level_ = level;
  face_ = face;  

  geoObj_.invalidate();
}


template<int cd, int dim, class GridImp>
inline void ALU2dGridEntity<cd,dim,GridImp>:: setElement( const EntitySeed& seed ) const 
{
  setElement( *(seed.item()), seed.face(), seed.level() );
}

//! set item pointer to NULL
template<int cd, int dim, class GridImp>
inline void ALU2dGridEntity<cd,dim,GridImp> :: removeElement() {
  item_ = 0;  
  geoObj_.invalidate();
}

//! Copy Constructor 
template<int cd, int dim, class GridImp>
inline ALU2dGridEntity<cd, dim, GridImp> :: 
ALU2dGridEntity(const ALU2dGridEntity<cd,dim,GridImp> & org)
  : factory_( org.factory_ ), 
    item_(org.item_),     
    level_(org.level_), 
    face_(org.face_)
{}

//! geometry of this entity
template< int cd, int dim, class GridImp >
inline typename ALU2dGridEntity< cd, dim, GridImp >::Geometry
ALU2dGridEntity< cd, dim, GridImp >::geometry () const
{
  if( !geoObj_.valid() )
    geoObj_.buildGeom( *item_,face_ );

  assert( geoObj_.valid() );
  return Geometry( geoObj_ );
}

//! geometry type of geometry of this entity
template<int cd, int dim, class GridImp>
inline GeometryType 
ALU2dGridEntity<cd, dim, GridImp> :: type () const 
{
  return geoObj_.type();
}

template<int cd, int dim, class GridImp>
inline int ALU2dGridEntity<cd,dim,GridImp > :: getIndex() const 
{
    assert(item_ != 0);
    return ElementWrapper<cd, dim, GridImp>::getElemIndex (grid(), *item_, face_);
}

/**
   \brief Id of the boundary which is associated with
   the entity, returns 0 for inner entities, arbitrary int otherwise
*/  

template<int cd, int dim, class GridImp>
inline int ALU2dGridEntity<cd,dim,GridImp> :: boundaryId() const {
 int isBoundary=0, i=0;    
    while(!isBoundary && i<dim) {
      if (item_->nbbnd(i)!=0)
        isBoundary = item_->nbbnd(i)->type();      
      ++i;
    }
    return isBoundary;
}

//**********************************************************************
//  
//  --ALU2dGridEntity
//  --0Entity
//
//**********************************************************************

//! Constructor creating empty Entity 
template<int dim, class GridImp>
inline ALU2dGridEntity<0,dim,GridImp> ::
ALU2dGridEntity(const FactoryType& factory, int level)
  : factory_( factory ) 
  , item_(0)
  , isLeaf_ (false) 
{  
}

//! Copy Constructor 
template<int dim, class GridImp>
inline ALU2dGridEntity<0, dim, GridImp> :: 
ALU2dGridEntity(const ALU2dGridEntity<0,dim,GridImp> & org)
  : factory_( org.factory_ ), 
    item_(org.item_), 
    isLeaf_(org.isLeaf_) 
{ 
}

//! level of this element
template<int dim, class GridImp>
inline int ALU2dGridEntity<0,dim,GridImp> :: level () const {
  assert( item_ );
  return (*item_).level();
}

//! geometry of this entity
template< int dim, class GridImp >
inline typename ALU2dGridEntity< 0, dim, GridImp >::Geometry
ALU2dGridEntity< 0, dim, GridImp >::geometry () const
{
  assert( item_ != 0 );
  if( !geoObj_.valid() ) 
    geoObj_.buildGeom( *item_ );
  
  assert( geoObj_.valid() );
  return Geometry( geoObj_ );
}

//! geometry type of geometry of this entity
template<int dim, class GridImp>
inline GeometryType 
ALU2dGridEntity<0, dim, GridImp> :: type () const 
{
  return geoObj_.type();
}

//! returns true if Entity is leaf (i.e. has no children) 
template<int dim, class GridImp>
inline bool ALU2dGridEntity<0,dim,GridImp> :: isLeaf () const {
  return isLeaf_;
}

//! Inter-level access to father element on coarser grid. 
//! Assumes that meshes are nested.
template<int dim, class GridImp>
inline typename ALU2dGridEntity<0, dim, GridImp> :: EntityPointer ALU2dGridEntity<0,dim,GridImp> :: father () const {
  // don't request for father on macro level
  assert(level()>0);
  return EntityPointer(factory_, *(item_->father()));  
}

template<int dim, class GridImp>
inline int ALU2dGridEntity<0, dim, GridImp> :: nChild() const
{
  assert( item_ );
  return item_->childNr();
}

template< int dim, class GridImp >
inline typename ALU2dGridEntity< 0, dim, GridImp >::LocalGeometry
ALU2dGridEntity< 0, dim, GridImp >::geometryInFather () const
{
  assert( level() > 0 );

  const GeometryType myType = type();
  // we need to storages in case of cube grid, 
  // one for quadrilaterals and one for triangles 
  if( (GridImp::elementType != ALU2DSPACE triangle) && myType.isCube() ) 
  {
    assert( grid().nonConform() );
    static ALULocalGeometryStorage< GridImp, LocalGeometryImpl, 4 > geoms( myType, true );
    return LocalGeometry( geoms[ nChild() ] );
  }
  else 
  {
    if( grid().nonConform() ) 
    {
      static ALULocalGeometryStorage< GridImp, LocalGeometryImpl, 4 > geoms( myType, true );
      return LocalGeometry( geoms[ nChild() ] );
    }
    else 
    {
      static ALULocalGeometryStorage< GridImp, LocalGeometryImpl, 2 > geoms( myType, false );
      return LocalGeometry( geoms[ nChild() ] );
    }
  }
}

template<int dim, class GridImp>
inline int ALU2dGridEntity<0,dim,GridImp> :: getIndex() const {
  assert( item_ );
  return (*item_).getIndex();
}

// forward declararion of struct ElementWrapper
//template <int codim, int dim, class GridImp>
//  struct ElementWrapper;

template<int dim, class GridImp>
template<int cc>
inline int ALU2dGridEntity<0,dim,GridImp> :: getSubIndex(int i) const {
  assert(item_ != 0);    
  return ElementWrapper<cc, dim, GridImp>::subIndex (grid(), *item_,i);
} 

//! Provide access to mesh entity i of given codimension. Entities
//!  are numbered 0 ... count<cc>()-1
template<int dim, class GridImp>
template <int cc>
inline typename ALU2dGridEntity<0,dim,GridImp > ::template Codim<cc> :: EntityPointer 
ALU2dGridEntity<0,dim,GridImp> :: entity (int i) const {
  assert(item_ != 0);    
  return ElementWrapper<cc,dim, GridImp>::subEntity (factory(), *item_, i);
}  

template<int dim, class GridImp>
template <int cc> 
inline int ALU2dGridEntity<0,dim,GridImp> :: subBoundaryId  ( int i ) const {
  assert(item_ != 0);    
  return ElementWrapper<cc, dim, GridImp>::subBoundary (grid(), *item_,i);
}
  
template<int dim, class GridImp>
inline int ALU2dGridEntity<0,dim,GridImp> :: subIndex(int i, unsigned int codim) const 
{
  assert( item_ != 0 );
  int j = i;
  switch( codim ) 
  { 
    case 0: 
      return ElementWrapper<0, dim, GridImp>::subIndex (grid(), *item_, j);
    case 1:   
      // also apply mapping to generic ref elem by switching edges 
      if( item_->numvertices() == 3 ) 
        j = 2 - i;
      else
        switch (i) { case 0: j=2;break;
                     case 1: j=0;break;
                     case 2: j=3;break;
                     case 3: j=1;break;
                   }
        // j = ((i^2)>>1) | ((i&1)<<1);
      return ElementWrapper<1, dim, GridImp>::subIndex (grid(), *item_, j);
    case 2:   
      if( item_->numvertices() == 4 ) 
        switch (i) { case 0: j=0;break;
                     case 1: j=1;break;
                     case 2: j=3;break;
                     case 3: j=2;break;
                   }
      return ElementWrapper<2, dim, GridImp>::subIndex (grid(), *item_, j);
    default: 
      assert( false );
      abort();
  }
  return -1;
}
//***************************************************************
//  Interface for Adaptation
//***************************************************************
//! marks an element for refCount refines. if refCount is negative the
//! element is coarsend -refCount times
//! mark returns true if element was marked, otherwise false
template<int dim, class GridImp>
inline bool ALU2dGridEntity<0,dim,GridImp> :: mark( int refCount ) const 
{
  if( !isLeaf() ) return false;

  // if this assertion is thrown then you try to mark a non leaf entity
  // which is leads to unpredictable results
  assert(item_ != 0);

  // mark for coarsening
  if(refCount < 0) 
  {
    if(level() <= 0) return false;
    item_->ALU2DSPACE Refco_el::mark(ALU2DSPACE Refco::crs);
    return true; 
  }

  // mark for refinement
  if(refCount > 0) 
  {
    item_->ALU2DSPACE Refco_el::mark(ALU2DSPACE Refco::ref);
    return true; 
  }    

  // mark with none 
  item_->ALU2DSPACE Refco_el::mark(ALU2DSPACE Refco::none);
  return true;  
}

template<int dim, class GridImp>
inline int ALU2dGridEntity<0,dim,GridImp> :: getMark() const 
{
  assert(item_ != 0);
  if(item_->ALU2DSPACE Refco_el::is(ALU2DSPACE Refco::ref)) return 1;
  if(item_->ALU2DSPACE Refco_el::is(ALU2DSPACE Refco::crs)) return -1;
  assert( item_->ALU2DSPACE Refco_el::is(ALU2DSPACE Refco::none) );
  return 0;
}

/*! private methods, but public because of datahandle and template
    arguments of these methods
*/
template<int dim, class GridImp>
inline void ALU2dGridEntity<0,dim,GridImp> :: 
setElement(const HElementType &element, int face, int level) const 
{
  item_= const_cast<HElementType *> (&element);  
  isLeaf_  = ((*item_).down() == 0);  

  geoObj_.invalidate();
}

template<int dim, class GridImp>
inline void ALU2dGridEntity<0,dim,GridImp> :: 
setElement(const EntitySeed& seed ) const 
{
  setElement( *(seed.item()) );//, seed.face(), seed.level() );
}

  
//! set actual walk level 
template<int dim, class GridImp>
inline void ALU2dGridEntity<0,dim,GridImp> :: reset ( int l )
{
  item_       = 0;  
  isLeaf_     = false;
  
  geoObj_.invalidate();
}

//! set item pointer to NULL
template<int dim, class GridImp>
inline void ALU2dGridEntity<0,dim,GridImp> :: removeElement() {
  item_ = 0;
  geoObj_.invalidate();
}

//! compare 2 entities, which means compare the item pointers 
template<int dim, class GridImp>
inline bool ALU2dGridEntity<0,dim,GridImp> :: equals ( const ALU2dGridEntity<0,dim,GridImp> & org ) const {
  return (item_ == org.item_);
}


//**********************************************************************
//
// --EntityPointer
// --EnPointer
//
//**********************************************************************

//! has to be called when iterator is finished
template<int cd, class GridImp>
inline void ALU2dGridEntityPointer<cd, GridImp> :: done() 
{
  // sets entity pointer in the status of an empty entity
  if(entity_)  
  {
     entityImp().removeElement();
     factory_.template freeEntity< cd > ( entity_ );
     entity_ = 0;
  }                               
  seed_.clear();
}
 
template<int cd, class GridImp>
inline bool ALU2dGridEntityPointer<cd, GridImp> :: equals(const ALU2dGridEntityPointer<cd, GridImp> & i) const 
{  
  return seed_ == i.seed_;
}

//! update underlying item pointer and set entity
template<int cd, class GridImp>
inline void ALU2dGridEntityPointer<cd, GridImp> :: updateEntityPointer(ElementType * item, int face, int level) 
{
  assert(item != 0);
  seed_.set( *item, level, face );
  
  if( entity_ ) 
  {   
    entityImp().setElement( seed_ );
  }    
}

//! Constructor for EntityPointer that points to an element 
template<int cd, class GridImp>
inline ALU2dGridEntityPointer<cd, GridImp>:: 
ALU2dGridEntityPointer(const FactoryType& factory, 
                       const ElementType& item, int face, int level) 
  : factory_( factory )
  , seed_( item, level, face )
  , entity_(0)
  { }

//! Constructor for EntityPointer that points to an element 
template<int cd, class GridImp>
inline ALU2dGridEntityPointer<cd, GridImp>:: 
ALU2dGridEntityPointer(const EntityImp& entity) 
  : factory_( entity.factory() )
  , seed_( entity.getItem(), entity.level(), entity.getFace() )
  , entity_(0)
  { }

//! Constructor for EntityPointer that points to an element 
template<int cd, class GridImp>
inline ALU2dGridEntityPointer<cd, GridImp>:: 
ALU2dGridEntityPointer(const FactoryType& factory, const EntitySeed& seed) 
  : factory_( factory )
  , seed_( seed )
  , entity_(0)
  { }

  //! Constructor for EntityPointer init of Level- and LeafIterator
template<int cd, class GridImp>
inline ALU2dGridEntityPointer<cd, GridImp>:: ALU2dGridEntityPointer(const FactoryType& factory) 
    : factory_( factory ) 
    , seed_()
    , entity_(0)
   { }

  //! Copy Constructor
template<int cd, class GridImp>
inline ALU2dGridEntityPointer<cd, GridImp>:: ALU2dGridEntityPointer(const ThisType & org) 
    : factory_( org.factory_ )  
    , seed_( org.seed_ )
    , entity_(0) 
    {  }
  
//! Destructor  
template<int cd, class GridImp>
inline ALU2dGridEntityPointer<cd, GridImp>::~ALU2dGridEntityPointer() 
{
  this->done();
} 
 
//! dereferencing
template<int cd, class GridImp>
inline typename ALU2dGridEntityPointer<cd, GridImp>::Entity & 
ALU2dGridEntityPointer<cd, GridImp>:: dereference() const 
{
  if( ! entity_ )
  {
    entity_ = factory_.template getNewEntity<cd> (level());
    entityImp().setElement( seed_ );
  }
  assert( entity_ );  
  return *entity_; 
}

//! ask for level of entities 
template<int cd, class GridImp>
inline int ALU2dGridEntityPointer<cd, GridImp>:: level () const 
{
  assert( seed_.level() >= 0 );
  return seed_.level();
}

template<int cd, class GridImp>
inline typename ALU2dGridEntityPointer<cd, GridImp>:: ThisType &
ALU2dGridEntityPointer<cd, GridImp>:: operator = (const typename ALU2dGridEntityPointer<cd, GridImp>::ThisType & org) 
{
  this->done();
  assert(&factory_ == &org.factory_);
  seed_ = org.seed_; // copy seed 
  entity_ = 0; // is set when dereference is called 
  return *this;
}

template<int cd, class GridImp>
inline typename ALU2dGridEntityPointer<cd, GridImp>::EntityImp & ALU2dGridEntityPointer<cd, GridImp>::entityImp() 
{ 
  assert( entity_ ); 
  return GridImp :: getRealImplementation(*entity_); 
}

template<int cd, class GridImp>
inline const typename ALU2dGridEntityPointer<cd, GridImp>:: EntityImp & 
ALU2dGridEntityPointer<cd, GridImp>::entityImp() const { 
  assert( entity_ ); 
  return GridImp :: getRealImplementation(*entity_); 
}

//********* begin struct ElementWrapper ********************
//template <int codim, int dim, class GridImp>
//struct ElementWrapper;
// partial specialisation for codim
//
//--ElementWrapper
//**********************************************************

// specialisation for elements
template<int dim, class GridImp>
struct ElementWrapper<0,dim, GridImp>
{ 
  typedef typename ALU2dImplTraits< GridImp::dimensionworld, GridImp::elementType >::HElementType HElementType ;
  typedef typename GridImp :: GridObjectFactoryType  FactoryType;

  static inline int getElemIndex(GridImp & grid, const HElementType &elem, int i) {   
    //assert(!i);    
    return elem.getIndex();
  }
  static inline int subIndex(GridImp & grid, const HElementType &elem, int i) {   
    //assert(!i);    
    return elem.getIndex();
  }
  static inline typename ALU2dGridEntity<0,dim,GridImp > :: template Codim<0>:: EntityPointer 
  subEntity(const FactoryType& factory, const HElementType &elem, int i) {   
    //assert(!i);    
    return ALU2dGridEntityPointer<0, GridImp > (factory, elem, -1, elem.level());
  }
  static inline int subBoundary(GridImp & grid, const HElementType &elem, int i) {   
    //assert(!i);    
    return elem.nbbnd(i)->type();      
    
  }  
  static inline bool isTheSame(const HElementType * elem, int face, const HElementType * org, int org_face) {   
    return (elem == org);    
  }  
};

// specialisation for edges
template<int dim, class GridImp>
struct ElementWrapper<1, dim, GridImp>{ 
 
  typedef typename ALU2dImplTraits< GridImp::dimensionworld, GridImp::elementType >::HElementType HElementType ;
  typedef typename GridImp :: GridObjectFactoryType  FactoryType;

  static inline int getElemIndex(GridImp & grid, const HElementType &elem, int i) 
  {   
    assert(i < elem.numvertices() && i >= 0);    
    return elem.edge_idx(i);      
  }   
  static inline int subIndex(GridImp & grid, const HElementType &elem, int i) 
  {  
    assert(i < elem.numvertices() && i >= 0);    
    return elem.edge_idx(i);      
  }
  static inline typename ALU2dGridEntity<0,dim,GridImp > :: template Codim<1>:: EntityPointer 
  subEntity(const FactoryType& factory, const HElementType &elem, int i)    
  {   
    assert(i < elem.numvertices() && i >= 0);    
    return ALU2dGridEntityPointer<1, GridImp > (factory, elem, i, elem.level());
  } 
  static inline int subBoundary(GridImp & grid, const HElementType &elem, int i) {   
    DUNE_THROW(NotImplemented, "Not yet implemented for this codim!");   
    return -1;
  }   
  static inline bool isTheSame(const HElementType * elem, int face, const HElementType * org, int org_face) 
  {
    if (elem == org) 
    {
      if (face == org_face)
        return true;
      else 
        return false;
    }
    else { 
      if (elem != 0 && org != 0)
        return  (elem->edge_idx(face) == org->edge_idx(org_face));      
    }
    return false;
  }  
};

// specialisation for vertices
template<int dim, class GridImp>
struct ElementWrapper<2, dim, GridImp>{    

  typedef typename ALU2dImplTraits< GridImp::dimensionworld, GridImp::elementType >::HElementType HElementType ;
  typedef typename ALU2dImplInterface< 0, GridImp::dimensionworld, GridImp::elementType >::Type VertexType;
  typedef typename GridImp :: GridObjectFactoryType  FactoryType;
  
  static inline int getElemIndex(GridImp & grid, const VertexType &elem, int) {   
    return elem.getIndex();      
  }   
  static inline int subIndex(GridImp & grid, const HElementType &elem, int i) {  
    assert(i < elem.numvertices() && i >= 0);   
    //return elem.vertex(i)->getIndex();          
    return elem.getVertex(i)->getIndex();
  }
  static inline typename ALU2dGridEntity<0,dim,GridImp > :: template Codim<2>:: EntityPointer 
  subEntity(const FactoryType& factory, const HElementType &elem, int i)   
  {
    assert(i < elem.numvertices() && i >= 0);   
    //return ALU2dGridEntityPointer<2, GridImp > (grid, *(elem.vertex(i)), -1, elem.level());
    return ALU2dGridEntityPointer<2, GridImp > (factory, *(elem.getVertex(i)), -1, elem.level());
  }
  static inline int subBoundary(GridImp & grid, const HElementType &elem, int i) {   
    DUNE_THROW(NotImplemented, "Not yet implemented this codim!");    
    return -1;
  }  
  static inline bool isTheSame(const VertexType * elem, int face, const VertexType * org, int org_face) {   
    return (elem == org);    
  }  
};

//********* end struct ElementWrapper ********************



} //end namespace Dune 

#endif