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// $Id: debugstream.hh 6785 2012-05-31 22:07:47Z sander $

#ifndef DUNE_DEBUGSTREAM_HH
#define DUNE_DEBUGSTREAM_HH

/** \file
 * \brief Defines several output streams for messages of different importance
 */

#include <iostream>
#include <stack>

#include <dune/common/exceptions.hh>

namespace Dune {

  /*! \defgroup DebugOut Debug output
    \ingroup Common
  
  The debug output is implemented by instances of DebugStream which
  provides the following features:

  - output-syntax in the standard ostream-notation
  - output can be totally deactivated depending on template parameters
  - streams with active output can be deactivated during runtime
  - redirecting to std::ostream or other DebugStream s during runtime
  - stack oriented state

  The Dune-components should use the streams explained in \ref StdStreams
  for output so that applications may redirect the output globally.

  Changes in runtime are provided by three sets of methods:

  - push()/pop() sets new activation flag or restore old setting
  - attach()/detach() redirects output to a different std::ostream or restore old stream
  - tie()/untie() redirects output through another DebugStream. If the state of the master stream changes (activation or output-stream) it is changed in the tied stream as well

  The first methods implement a full stack whereas tie() is a bit
  different: though a tied stream may be (de)activated via
  push()/pop() you cannot attach() or detach() an output. You'll need
  to change the master stream instead.

  \section DebugAppl Applications

  Applications using the Dune-library should create an independent set
  of DebugStreams so that the debug levels can be changed separately.
  Example:

  \code
  static const Dune::DebugLevel APPL_MINLEVEL = 3;

  Dune::DebugStream<1, APPL_MINLEVEL> myverbose;
  Dune::DebugStream<2, APPL_MINLEVEL> myinfo;
  Dune::DebugStream<3, APPL_MINLEVEL> mywarn;
  \endcode

  This code creates three streams of which only the last one really
  creates output. The output-routines of the other streams vanish in
  optimized executables.

  You can use the common_bits-Template to switch to a policy using bitflags:

  \code
  enum { APPL_CORE = 1, APPL_IO = 2, APPL_GRAPHICS = 4};
    
  static const Dune::DebugLevel APPL_DEBUG_MASK = APPL_CORE | APPL_GRAPHICS;
  static const Dune::DebugLevel APPL_ACTIVE_MASK = 0xff;
  
  Dune::DebugStream<APPL_CORE, APPL_DEBUG_MASK, APPL_ACTIVE_MASK, Dune::common_bits> coreout;
  Dune::DebugStream<APPL_IO, APPL_DEBUG_MASK, APPL_ACTIVE_MASK, Dune::common_bits> ioout;
  Dune::DebugStream<APPL_GRAPHICS, APPL_DEBUG_MASK, APPL_ACTIVE_MASK, Dune::common_bits> graphout;
  \endcode

  Applications that wish to redirect the \ref StdStreams through their
  private streams may use the tie()-mechanism:

  \code
  // initialize streams like above

  Dune::dwarn.tie(coreout);

  // ... Dune-output to dwarn will be directed through coreout ...

  Dune::dwarn.untie();
  \endcode

  Keep in mind to untie() a stream before the tied stream is destructed.

  An alternative is to attach() an output stream defined by the application:

  \code
  std::ofstream mylog("application.log");

  Dune::dwarn.attach(mylog);
  \endcode
  */
  /**
     \addtogroup DebugOut
     \{
  */
  /*! \file 

  This file implements the class DebugStream to support output in a
  variety of debug levels. Additionally, template parameters control
  if the output operation is really performed so that unused debug
  levels can be deactivated

  */

  
  /*! \brief Type for debug levels. 
    
  Only positive values allowed
  */
  typedef unsigned int DebugLevel;

  /*! 

  \brief Greater or equal template test.

    value is false if current is below the threshold, true otherwise
  
    This is the default struct to control the activation policy of
    DebugStream and deactivates output below the threshold
  */
  template <DebugLevel current, DebugLevel threshold>
  struct greater_or_equal {
    static const bool value = (current >= threshold);
  };


  /*! \brief activate if current and mask have common bits switched on.

  This template implements an alternative strategy to activate or
  deactivate a DebugStream. Keep in mind to number your streams as
  powers of two if using this template
  */
  template <DebugLevel current, DebugLevel mask>
  struct common_bits {
    enum {value = ((current & mask)!=0) };
  };
  

  //! \brief standard exception for the debugstream
  class DebugStreamError : public IOError {};

  class StreamWrap {
  public:
    StreamWrap(std::ostream& _out) : out(_out) { };
    std::ostream& out;
    StreamWrap *next;
  };

  //! \brief Intermediate class to implement tie-operation of DebugStream
  class DebugStreamState {
    // !!! should be protected somehow but that won't be easy
  public:
    //! \brief current output stream and link to possibly pushed old output streams
    StreamWrap* current;
    
    //! \brief flag to switch output during runtime
    bool _active;
    
    //! \brief are we tied to another DebugStream?
    bool _tied;

    //! \brief how many streams are tied to this state
    unsigned int _tied_streams;
  };

  /*!
    \brief Generic class to implement debug output streams
    
    The main function of a DebugStream is to provide output in a
    standard ostream fashion that is fully deactivated if the level of
    the stream does not meet the current requirements. More information in \ref DebugOut

    \param thislevel this level
    \param dlevel level needed for any output to happen
    \param alevel level needed to switch activation flag on
    \param activator template describing the activation policy

    \todo Fix visibility of internal data
   */
  template <DebugLevel thislevel = 1, 
            DebugLevel dlevel = 1, 
            DebugLevel alevel = 1, 
            template<DebugLevel, DebugLevel> class activator = greater_or_equal>
  class DebugStream : public DebugStreamState {
  public:
    /*! \brief Create a DebugStream and set initial output stream

    during runtime another stream can be attach()ed, however the
    initial stream may not be detach()ed.
    */
    DebugStream(std::ostream& out = std::cerr) {
      // start a new list of streams
      current = new StreamWrap(out);
      current->next = 0;
      
      // check if we are above the default activation level
      _active = activator<thislevel,alevel>::value;

      // we're not tied to another DebugStream
      _tied = false;

      // no child streams yet
      _tied_streams = 0;
    };

    /*! \brief Create a DebugStream and directly tie to another DebugStream

    The fallback is used if a DebugStream constructed via this method
    is untie()ed later. Otherwise the stream would be broken afterwards.
    */
    DebugStream (DebugStreamState& master, 
                std::ostream& fallback = std::cerr) 
    {
      // start a new list of streams
      current = new StreamWrap(fallback);
      current->next = 0;
      
      // check if we are above the default activation level
      _active = activator<thislevel,alevel>::value;
      _tied_streams = 0;

      // tie to the provided stream
      _tied = true;
      tiedstate = &master;
      tiedstate->_tied_streams++;
    };    

    /*! \brief Destroy stream.

    if other streams still tie() to this stream an exception will be
    thrown. Otherwise the child streams would certainly break on the
    next output
    */
    ~DebugStream() {
      // untie
      if (_tied)
        tiedstate->_tied_streams--;
      else {
        // check if somebody still ties to us...
        if (_tied_streams != 0)
          DUNE_THROW(DebugStreamError, 
                     "There are streams still tied to this stream!");
      };

      // remove ostream-stack
      while (current != 0) {
        StreamWrap *s = current;
        current = current->next;
        delete s;
      };
    };

    //! \brief Generic types are passed on to current output stream
    template <class T>
    DebugStream& operator<<(const T data) {
      // remove the following code if stream wasn't compiled active
      if (activator<thislevel, dlevel>::value) {
        if (! _tied) {
          if (_active)
            current->out << data;
        } else {
          if (_active && tiedstate->_active)
            tiedstate->current->out << data;        
        };
      };      

      return *this;
    }

    /*! \brief explicit specialization so that enums can be printed
    
    Operators for built-in types follow special
       rules (ยง11.2.3) so that enums won't fit into the generic
       method above. With an existing operator<< for int however
       the enum will be automatically casted.
     */
    DebugStream& operator<<(const int data) {
      // remove the following code if stream wasn't compiled active
      if (activator<thislevel, dlevel>::value) {
        if (! _tied) {
          if (_active)
            current->out << data;
        } else {
          if (_active && tiedstate->_active)
            tiedstate->current->out << data;        
        };
      };      

      return *this;
    }
    
    //! \brief pass on manipulators to underlying output stream
    DebugStream& operator<<(std::ostream& (*f)(std::ostream&)) {
      if (activator<thislevel, dlevel>::value) {
        if (! _tied) {
          if (_active)
            f(current->out);
        } else {
          if (_active && tiedstate->_active)
            f(tiedstate->current->out);
        };
      }

      return *this;
    };  
    
    //! \brief pass on flush to underlying output stream
    DebugStream& flush() {
      if (activator<thislevel, dlevel>::value) {
        if (! _tied) {
          if (_active)
            current->out.flush();
        } else {
          if (_active && tiedstate->_active)
            tiedstate->current->out.flush();
        };
      }

      return *this;
    };  
    
    //! \brief set activation flag and store old value
    void push(bool b) {
      // are we at all active?
      if (activator<thislevel,alevel>::value) {
        _actstack.push(_active);
        _active = b;
      } else {
        // stay off
        _actstack.push(false);
      };
    };
    
    //! \brief restore previously set activation flag
    void pop() throw(DebugStreamError) {
      if (_actstack.empty())
        DUNE_THROW(DebugStreamError, "No previous activation setting!");
      
      _active = _actstack.top();
      _actstack.pop();
    };

    /*! \brief reports if this stream will produce output

    a DebugStream that is deactivated because of its level will always
    return false, otherwise the state of the internal activation is
    returned
    */
    bool active() const {
      return activator<thislevel, dlevel>::value && _active;
    };
    
    /*! \brief set output to a different stream. 

    Old stream data is stored
    */
    void attach(std::ostream& stream) {
      if (_tied)
        DUNE_THROW(DebugStreamError, "Cannot attach to a tied stream!");

      StreamWrap* newcurr = new StreamWrap(stream);
      newcurr->next = current;
      current = newcurr;    
    };
    
    //! \brief detach current output stream and restore to previous stream
    void detach() throw(DebugStreamError) {
      if (current->next == 0)
        DUNE_THROW(DebugStreamError, "Cannot detach initial stream!");
      if (_tied)
        DUNE_THROW(DebugStreamError, "Cannot detach a tied stream!");
      
      StreamWrap* old = current;
      current = current->next;
      delete old;
    };

    // \brief Tie a stream to this one.
    void tie(DebugStreamState& to) throw(DebugStreamError) {
      if (to._tied)
        DUNE_THROW(DebugStreamError, "Cannot tie to an already tied stream!");
      if (_tied)
        DUNE_THROW(DebugStreamError, "Stream already tied: untie first!");

      _tied = true;
      tiedstate = &to;
      
      // tell master class
      tiedstate->_tied_streams++;
    };
    
    //! \brief Untie stream
    void untie() throw(DebugStreamError) {
      if(! _tied)
        DUNE_THROW(DebugStreamError, "Cannot untie, stream is not tied!");

      tiedstate->_tied_streams--;
      _tied = false;
      tiedstate = 0;
    };

  private:
    //! \brief pointer to data of stream we're tied to
    DebugStreamState* tiedstate;

    /*! \brief Activation state history.
      
    store old activation settings so that the outside code doesn't
      need to remember */
    std::stack<bool> _actstack;
  };  

  /** /} */
}


#endif