/usr/include/dime/util/Array.h is in libdime-dev 0.20030921-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*
* FILE: Array.h
*
* This source file is part of DIME.
* Copyright (C) 1998-1999 by Systems In Motion. All rights reserved.
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License, version 2, as
* published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License (the accompanying file named COPYING) for more
* details.
*
**************************************************************************
*
* If you need DIME for a non-GPL project, contact Systems In Motion
* to acquire a Professional Edition License:
*
* Systems In Motion http://www.sim.no/
* Prof. Brochs gate 6 sales@sim.no
* N-7030 Trondheim Voice: +47 22114160
* NORWAY Fax: +47 67172912
*
\**************************************************************************/
#ifndef DIME_ARRAY_H
#define DIME_ARRAY_H
#include <stdlib.h>
#include <dime/Basic.h>
// FIXME: the #pragmas below is just a quick hack to avoid heaps of
// irritating warning messages from the compiler for client code
// compiled under MSVC++. Should try to find the real reason for the
// warnings and fix the cause of the problem instead. 20020730 mortene.
//
// UPDATE 20030617 mortene: there is a Microsoft Knowledge Base
// article at <URL:http://support.microsoft.com> which is related to
// this problem. It's article number KB168958.
//
// In short, the general solution is that classes that exposes usage
// of dimeArray<type> needs to declare the specific template instance
// with "extern" and __declspec(dllimport/export).
//
// That is a lot of work to change, tho'. Another possibility which
// might be better is to simply avoid using (exposing) dimeArray from
// any of the other public classes. Judging from a quick look, this
// seems feasible, and just a couple of hours or so of work.
//
#ifdef _MSC_VER // Microsoft Visual C++
#pragma warning(disable:4251)
#pragma warning(disable:4275)
#endif // _MSC_VER
template <class T>
class dimeArray
{
public:
dimeArray(const int initsize = 4);
~dimeArray();
void append(const T &value);
void append(const dimeArray<T> &array);
void prepend(const dimeArray<T> &array);
void insertElem(const int idx, const T &value);
void setElem(const int index, const T &value);
T getElem(const int index) const;
void getElem(const int index, T &elem) const;
T getLastElem() const;
void getLastElem(T &elem) const;
T &operator [](const int index);
T operator [](const int index) const;
void removeElem(const int index);
void removeElemFast(const int index);
void reverse();
void setCount(const int count);
void makeEmpty(const int initsize = 4);
void freeMemory();
int count() const;
int allocSize() const;
T *arrayPointer();
const T *constArrayPointer() const;
void shrinkToFit();
private:
void growArray();
T *array;
int num;
int size;
}; // class dimeArray<>
template <class T> inline
dimeArray<T>::dimeArray(const int size)
{
this->array = new T[size];
this->size = size;
this->num = 0;
}
template <class T> inline
dimeArray<T>::~dimeArray()
{
delete [] this->array;
}
template <class T> inline void
dimeArray<T>::growArray()
{
int oldsize = this->size;
T *oldarray = this->array;
this->size <<= 1;
this->array = new T[this->size];
for (int i = 0; i < oldsize; i++) this->array[i] = oldarray[i];
delete [] oldarray;
}
template <class T> inline void
dimeArray<T>::append(const T &elem)
{
if (this->num >= this->size) growArray();
this->array[this->num++] = elem;
}
template <class T> inline void
dimeArray<T>::append(const dimeArray<T> &array)
{
while (this->size <= this->num+array.count()) growArray();
for (int i=0;i<array.count();i++)
this->array[this->num++] = array[i];
}
template <class T> inline void
dimeArray<T>::prepend(const dimeArray<T> &array)
{
int newsize=this->num+array.count();
int i;
if (this->size<=newsize) {
T *oldarray=this->array;
this->array=new T[newsize];
this->size=newsize;
for (i=0;i<array.count(); i++) this->array[i] = array[i];
for (i=0;i<this->num;i++) this->array[i+array.count()] = oldarray[i];
delete[] oldarray;
}
else {
for (i=0;i<this->num;i++) this->array[array.count()+i]=this->array[i];
for (i=0;i<array.count();i++) this->array[i] = array[i];
}
this->num+=array.count();
}
template <class T> inline void
dimeArray<T>::insertElem(const int idx, const T &elem)
{
int n = this->num;
this->append(elem); // make room for one more
if (idx < n) {
for (int i = n; i > idx; i--) {
this->array[i] = this->array[i-1];
}
this->array[idx] = elem;
}
}
template <class T> inline void
dimeArray<T>::setElem(const int index, const T &elem)
{
while (index >= this->size) growArray();
if (this->num <= index) this->num = index+1;
this->array[index] = elem;
}
template <class T> inline T
dimeArray<T>::getElem(const int index) const
{
return this->array[index];
}
template <class T> inline void
dimeArray<T>::getElem(const int index, T &elem) const
{
elem = this->array[index];
}
template <class T> inline T
dimeArray<T>::getLastElem() const
{
return this->array[this->num-1];
}
template <class T> inline void
dimeArray<T>::getLastElem(T &elem) const
{
elem = this->array[this->num-1];
}
template <class T> inline T &
dimeArray<T>::operator [](const int index)
{
while (index >= this->size) growArray();
if (this->num <= index) this->num = index + 1;
return this->array[index];
}
template <class T> inline T
dimeArray<T>::operator [](const int index) const
{
return this->array[index];
}
template <class T> inline void
dimeArray<T>::removeElem(const int index)
{
if (this->num <= 0 || index >= this->num) return;
for (int i = index; i < this->num-1; i++)
this->array[i] = this->array[i+1];
this->num--;
}
template <class T> inline void
dimeArray<T>::removeElemFast(const int index)
{
this->array[index] = this->array[--this->num];
}
template <class T> inline void
dimeArray<T>::reverse()
{
T tmp;
for (int i=0;i<this->num/2;i++) {
tmp=this->array[i];
this->array[i]=this->array[this->num-1-i];
this->array[this->num-1-i]=tmp;
}
}
template <class T> inline void
dimeArray<T>::setCount(const int count)
{
if (count < this->num)
this->num = count;
}
template <class T> inline int
dimeArray<T>::count() const
{
return this->num;
}
template <class T> inline int
dimeArray<T>::allocSize() const
{
return this->size;
}
template <class T> inline T *
dimeArray<T>::arrayPointer()
{
return this->array;
}
template <class T> inline const T *
dimeArray<T>::constArrayPointer() const
{
return this->array;
}
template <class T> inline void
dimeArray<T>::makeEmpty(const int initsize)
{
delete [] this->array;
this->array = new T[initsize];
this->size = initsize;
this->num = 0;
}
template <class T> inline void
dimeArray<T>::freeMemory()
{
delete [] this->array;
this->array = NULL;
this->size = 0;
this->num = 0;
}
template <class T> inline void
dimeArray<T>::shrinkToFit()
{
T *oldarray = this->array;
this->array = new T[this->num];
for (int i = 0; i < this->num; i++) this->array[i] = oldarray[i];
this->size = this->num;
delete [] oldarray;
}
#endif // ! DIME_ARRAY_H
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