/usr/include/SFML/Window/Event.h is in libcsfml-dev 2.1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 | ////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_EVENT_H
#define SFML_EVENT_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/Export.h>
#include <SFML/Window/Joystick.h>
#include <SFML/Window/Keyboard.h>
#include <SFML/Window/Mouse.h>
////////////////////////////////////////////////////////////
/// \brief Definition of all the event types
///
////////////////////////////////////////////////////////////
typedef enum
{
sfEvtClosed,
sfEvtResized,
sfEvtLostFocus,
sfEvtGainedFocus,
sfEvtTextEntered,
sfEvtKeyPressed,
sfEvtKeyReleased,
sfEvtMouseWheelMoved,
sfEvtMouseButtonPressed,
sfEvtMouseButtonReleased,
sfEvtMouseMoved,
sfEvtMouseEntered,
sfEvtMouseLeft,
sfEvtJoystickButtonPressed,
sfEvtJoystickButtonReleased,
sfEvtJoystickMoved,
sfEvtJoystickConnected,
sfEvtJoystickDisconnected
} sfEventType;
////////////////////////////////////////////////////////////
/// \brief Keyboard event parameters
///
////////////////////////////////////////////////////////////
typedef struct
{
sfEventType type;
sfKeyCode code;
sfBool alt;
sfBool control;
sfBool shift;
sfBool system;
} sfKeyEvent;
////////////////////////////////////////////////////////////
/// \brief Text event parameters
///
////////////////////////////////////////////////////////////
typedef struct
{
sfEventType type;
sfUint32 unicode;
} sfTextEvent;
////////////////////////////////////////////////////////////
/// \brief Mouse move event parameters
///
////////////////////////////////////////////////////////////
typedef struct
{
sfEventType type;
int x;
int y;
} sfMouseMoveEvent;
////////////////////////////////////////////////////////////
/// \brief Mouse buttons events parameters
///
////////////////////////////////////////////////////////////
typedef struct
{
sfEventType type;
sfMouseButton button;
int x;
int y;
} sfMouseButtonEvent;
////////////////////////////////////////////////////////////
/// \brief Mouse wheel events parameters
///
////////////////////////////////////////////////////////////
typedef struct
{
sfEventType type;
int delta;
int x;
int y;
} sfMouseWheelEvent;
////////////////////////////////////////////////////////////
/// \brief Joystick axis move event parameters
///
////////////////////////////////////////////////////////////
typedef struct
{
sfEventType type;
unsigned int joystickId;
sfJoystickAxis axis;
float position;
} sfJoystickMoveEvent;
////////////////////////////////////////////////////////////
/// \brief Joystick buttons events parameters
///
////////////////////////////////////////////////////////////
typedef struct
{
sfEventType type;
unsigned int joystickId;
unsigned int button;
} sfJoystickButtonEvent;
////////////////////////////////////////////////////////////
/// \brief Joystick connection/disconnection event parameters
///
////////////////////////////////////////////////////////////
typedef struct
{
sfEventType type;
unsigned int joystickId;
} sfJoystickConnectEvent;
////////////////////////////////////////////////////////////
/// \brief Size events parameters
///
////////////////////////////////////////////////////////////
typedef struct
{
sfEventType type;
unsigned int width;
unsigned int height;
} sfSizeEvent;
////////////////////////////////////////////////////////////
/// \brief sfEvent defines a system event and its parameters
///
////////////////////////////////////////////////////////////
typedef union
{
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
sfEventType type; ///< Type of the event
sfSizeEvent size;
sfKeyEvent key;
sfTextEvent text;
sfMouseMoveEvent mouseMove;
sfMouseButtonEvent mouseButton;
sfMouseWheelEvent mouseWheel;
sfJoystickMoveEvent joystickMove;
sfJoystickButtonEvent joystickButton;
sfJoystickConnectEvent joystickConnect;
} sfEvent;
#endif // SFML_EVENT_H
|