/usr/include/crystalspace-2.0/namespacedocs.h is in libcrystalspace-dev 2.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright (C) 2007 by Marten Svanfeldt
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef CS_NAMESPACEDOCS_H
#define CS_NAMESPACEDOCS_H
/** \file
* Documentation for namespaces in CS
*/
/**
* Main namespace for CrystalSpace
*/
namespace CS
{
/**
* Animation-related types
*/
namespace Animation
{}
/**
* Checksums and message digests
*/
namespace Checksum
{}
/**
* Container classes
*/
namespace Container
{}
/**
* Debugging utilities and helpers
*/
namespace Debug
{}
/**
* Contains deprecated code that will be removed after next stable release.
* Do not use of any members.
*/
namespace Deprecated
{}
/**
* Document system / XML helper classes
*/
namespace DocSystem
{}
/**
* Geometry and mesh tools related classes.
*/
namespace Geometry
{}
/**
* Graphics and rendering related classes.
*/
namespace Graphics
{}
/**
* Material and texture related classes.
*/
namespace Material
{}
/**
* Mathematical functions and definitions
*/
namespace Math
{
/**
* Noise generation and utilities. Objects from this namespace
* use the libnoise library, see http://libnoise.sourceforge.net for
* more information.
*/
namespace Noise
{
/**
* Geometric models for noise generation. Objects from this namespace
* use the libnoise library, see http://libnoise.sourceforge.net for
* more information.
*/
namespace Model
{}
/**
* Noise modules for the combination of noise functions. Objects from this
* namespace use the libnoise library, see http://libnoise.sourceforge.net
* for more information.
*/
namespace Module
{}
}
}
/**
* Memory allocation
*/
namespace Memory
{}
/**
* Meshes
*/
namespace Mesh
{}
/**
* Meta-programming helpers
*/
namespace Meta
{}
/**
* Platform specific code and wrappers
*/
namespace Platform
{
/**
* Win32-specific classes and functions
*/
namespace Win32 {}
}
/**
* Implementation of all plugins
*/
namespace Plugin
{}
/**
* Common code shared among a number of plugins
*/
namespace PluginCommon
{
/**
* Common code shared among plugins using OpenGL
*/
namespace GL
{}
/**
* Common code for shader caching
*/
namespace ShaderCacheHelper
{}
/**
* Common code for plugins implementing shader weaver combiners
*/
namespace ShaderWeaver
{}
}
/**
* Objects of a dynamic simulation
*/
namespace Physics
{
/**
* Objects of a dynamic simulation with the Bullet plugin
*/
namespace Bullet
{
}
}
/**
* Classes for render manager plugin implementation
*/
namespace RenderManager
{
/**
* Classes for "automatic effects" (usually providing special textures or
* similar on an if-uses basis).
*/
namespace AutoFX
{}
/**
* Helpers for HDR effects
*/
namespace HDR
{
/// Rendered scene luminance computation
namespace Luminance
{}
/// Exposure computation
namespace Exposure
{}
}
}
/**
* Sound system classes
*/
namespace SndSys
{}
/**
* Functions and classes for threading, locking and atomic operations
*/
namespace Threading
{}
/**
* Assorted utility functions and classes that doesn't belong anywhere
* else
*/
namespace Utility
{}
}
#endif
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