/usr/include/crystalspace-2.0/ivaria/mapnode.h is in libcrystalspace-dev 2.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright (C) 2001 by Jorrit Tyberghein
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CS_IVARIA_MAPNODE_H__
#define __CS_IVARIA_MAPNODE_H__
/**\file
* Map node interface
*/
#include "csutil/scf.h"
struct iObject;
struct iSector;
/**
* A node. This is an iObject that is bound to a position and a sector in
* the world. Nodes are typically created from a map file using the \<node\>
* attribute.
*
* Main creators of instances implementing this interface:
* - The main loader creates instances of this internally.
*
* Main ways to get pointers to this interface:
* - scfQueryInterface() from iObject instances you get by
* calling iObject::GetIterator() on iObject instances you
* get from iSector::QueryObject().
*/
struct iMapNode : public virtual iBase
{
SCF_INTERFACE(iMapNode, 2, 0, 0);
/// Get the iObject.
virtual iObject *QueryObject() = 0;
/// Set the position of the node
virtual void SetPosition (const csVector3& pos) = 0;
/// Get the position of the node
virtual const csVector3& GetPosition () const = 0;
/// Set the x vector of the node
virtual void SetXVector (const csVector3& vec) = 0;
/// Get the x vector of the node
virtual const csVector3& GetXVector () const = 0;
/// Set the y vector of the node
virtual void SetYVector (const csVector3& vec) = 0;
/// Get the y vector of the node
virtual const csVector3& GetYVector () const = 0;
/// Set the z vector of the node
virtual void SetZVector (const csVector3& vec) = 0;
/// Get the z vector of the node
virtual const csVector3& GetZVector () const = 0;
/// Set the sector of the node
virtual void SetSector (iSector *pSector) = 0;
/// Get the sector of the node
virtual iSector *GetSector () const = 0;
};
#endif // __CS_IVARIA_MAPNODE_H__
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