/usr/include/crystalspace-2.0/ivaria/keyval.h is in libcrystalspace-dev 2.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 | /*
Copyright (C) 2001 by Jorrit Tyberghein
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CS_IVARIA_KEYVAL_H__
#define __CS_IVARIA_KEYVAL_H__
/**\file
* Key/Value pair interface
*/
#include "csutil/scf.h"
struct iObject;
struct iSector;
/**
* A Key Value pair. This object contains a 'key' string and one or more
* 'value' strings. Typically key value pairs are specified in map files
* (using the \<key\> tag). They allow a game developer to tag game specific
* information to any Crystal Space object.
*
* Main creators of instances implementing this interface:
* - The main loader creates instances of this internally.
*
* Main ways to get pointers to this interface:
* - scfQueryInterface() from iObject instances you get by
* calling iObject::GetIterator() on iObject instances you
* get from CS objects (typically using QueryObject()).
*/
struct iKeyValuePair : public virtual iBase
{
SCF_INTERFACE(iKeyValuePair, 2, 0, 1);
/// Get the iObject.
virtual iObject *QueryObject() = 0;
/// Get the key string of the pair.
virtual const char *GetKey () const = 0;
/// Set the key string of the pair
virtual void SetKey (const char* key) = 0;
/**
* Get a value string from the pair.
*/
virtual const char *GetValue (const char* vname) const = 0;
/**
* Get the 'value' string of the pair. This
* is the same as calling 'GetValue ("value")'.
*/
virtual const char *GetValue () const = 0;
/**
* Set a value string of the pair.
*/
virtual void SetValue (const char* vname, const char* value) = 0;
/**
* Set the value string of the pair. This
* is the same as calling 'SetValue ("value", value)'.
*/
virtual void SetValue (const char* value) = 0;
/**
* Get a list of the names of values in the pair.
*/
virtual csRef<iStringArray> GetValueNames () const = 0;
/**
* Query whether this pair is an "editor-only" pair.
* They're marked as such in world files and are normally not kept in
* memory.
*/
virtual bool GetEditorOnly () const = 0;
};
#endif // __CS_IVARIA_KEYVAL_H__
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