/usr/include/crystalspace-2.0/ivaria/icegui.h is in libcrystalspace-dev 2.0+dfsg-1build1.
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The actual contents of the file can be viewed below.
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Copyright (C) 2005 Dan Hardfeldt and Seth Yastrov
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CS_IVARIA_CEGUI_H__
#define __CS_IVARIA_CEGUI_H__
/**\file
* CEGUI wrapper interface
*/
#include "csutil/scf.h"
#include "csutil/custom_new_disable.h"
#include <CEGUI.h>
#include "csutil/custom_new_enable.h"
struct iObjectRegistry;
struct iScript;
struct iTextureHandle;
/**
* Interface for the CS CEGUI wrapper.
*/
struct iCEGUI : public virtual iBase
{
SCF_INTERFACE (iCEGUI, 3, 0, 1);
/**
* Initialize the plugin.
* \param script iScript plugin to use as a scripting module.
*/
virtual bool Initialize (iScript* script=0) = 0;
virtual bool IsInitialized () = 0;
/// Render the GUI.
virtual void Render () const = 0;
/// Get a pointer to the CEGUI::System singleton.
virtual CEGUI::System* GetSystemPtr () const = 0;
/// Get a pointer to the CEGUI::FontManager singleton.
virtual CEGUI::FontManager* GetFontManagerPtr () const = 0;
/// Get a pointer to the CEGUI::GlobalEventSet singleton.
virtual CEGUI::GlobalEventSet* GetGlobalEventSetPtr () const = 0;
/// Get a pointer to the CEGUI::ImagesetManager singleton.
virtual CEGUI::ImagesetManager* GetImagesetManagerPtr () const = 0;
/// Get a pointer to the CEGUI::Logger singleton.
virtual CEGUI::Logger* GetLoggerPtr () const = 0;
/// Get a pointer to the CEGUI::MouseCursor singleton.
virtual CEGUI::MouseCursor* GetMouseCursorPtr () const = 0;
/// Get a pointer to the CEGUI::SchemeManager singleton.
virtual CEGUI::SchemeManager* GetSchemeManagerPtr () const = 0;
/// Get a pointer to the CEGUI::WindowFactoryManager singleton.
virtual CEGUI::WindowFactoryManager* GetWindowFactoryManagerPtr () const = 0;
/// Get a pointer to the CEGUI::WindowManager singleton.
virtual CEGUI::WindowManager* GetWindowManagerPtr () const = 0;
/// Allow CEGUI to capture mouse events.
virtual void EnableMouseCapture () = 0;
/// Keep CEGUI from capturing mouse events.
virtual void DisableMouseCapture () = 0;
/// Allow CEGUI to capture keyboard events.
virtual void EnableKeyboardCapture () = 0;
/// Keep CEGUI from capturing keyboard events.
virtual void DisableKeyboardCapture () = 0;
/// Create a texture from a CS texturehandle.
virtual CEGUI::Texture& CreateTexture (iTextureHandle* htxt)= 0;
/**
* Enable/disable auto rendering.
* Auto rendering causes the GUI to be rendered every frame, during the "2D"
* phase (see #CS_EVENTHANDLER_PHASE_2D). By default, auto rendering is
* disables.
*/
virtual void SetAutoRender (bool autoRender) = 0;
/// Query auto rendering
virtual bool GetAutoRender () = 0;
};
#endif
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